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@nodert-win11/windows.devices.lights

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Use the Windows.Devices.Lights UWP API directly from Node.js

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declare module "windows.devices.lights" { export class Color { constructor(); } export class Vector3 { x: Number; y: Number; z: Number; constructor(); } export enum LampArrayKind { undefined, keyboard, mouse, gameController, peripheral, scene, notification, chassis, wearable, furniture, art, } export enum LampPurposes { undefined, control, accent, branding, status, illumination, presentation, } export class Lamp { isEnabled: Boolean; color: Object; brightnessLevel: Number; deviceId: String; isColorSettable: Boolean; constructor(); static fromIdAsync(deviceId: String, callback: (error: Error, result: Lamp) => void): void ; static getDefaultAsync(callback: (error: Error, result: Lamp) => void): void ; static getDeviceSelector(): String; close(): void; addListener(type: "AvailabilityChanged", listener: (ev: Event) => void): void ; removeListener(type: "AvailabilityChanged", listener: (ev: Event) => void): void ; on(type: "AvailabilityChanged", listener: (ev: Event) => void): void ; off(type: "AvailabilityChanged", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } export class LampArray { isEnabled: Boolean; brightnessLevel: Number; boundingBox: Vector3; deviceId: String; hardwareProductId: Number; hardwareVendorId: Number; hardwareVersion: Number; isConnected: Boolean; lampArrayKind: LampArrayKind; lampCount: Number; minUpdateInterval: Number; supportsVirtualKeys: Boolean; constructor(); static fromIdAsync(deviceId: String, callback: (error: Error, result: LampArray) => void): void ; static getDeviceSelector(): String; sendMessageAsync(messageId: Number, message: Object, callback: (error: Error) => void): void ; requestMessageAsync(messageId: Number, callback: (error: Error, result: Object) => void): void ; getLampInfo(lampIndex: Number): LampInfo; getIndicesForKey(key: Number): Array<Number>; getIndicesForPurposes(purposes: LampPurposes): Array<Number>; setColor(desiredColor: Object): void; setColorForIndex(lampIndex: Number, desiredColor: Object): void; setSingleColorForIndices(desiredColor: Object, lampIndexes: Array<Number>): void; setColorsForIndices(desiredColors: Array<Object>, lampIndexes: Array<Number>): void; setColorsForKey(desiredColor: Object, key: Number): void; setColorsForKeys(desiredColors: Array<Object>, keys: Array<Number>): void; setColorsForPurposes(desiredColor: Object, purposes: LampPurposes): void; } export class LampAvailabilityChangedEventArgs { isAvailable: Boolean; constructor(); } export class LampInfo { blueLevelCount: Number; fixedColor: Object; gainLevelCount: Number; greenLevelCount: Number; index: Number; position: Vector3; purposes: LampPurposes; redLevelCount: Number; updateLatency: Number; constructor(); getNearestSupportedColor(desiredColor: Object): Object; } }