@nodert-win11/windows.devices.lights
Version:
Use the Windows.Devices.Lights UWP API directly from Node.js
141 lines (99 loc) • 3.53 kB
TypeScript
declare module "windows.devices.lights" {
export class Color {
constructor();
}
export class Vector3 {
x: Number;
y: Number;
z: Number;
constructor();
}
export enum LampArrayKind {
undefined,
keyboard,
mouse,
gameController,
peripheral,
scene,
notification,
chassis,
wearable,
furniture,
art,
}
export enum LampPurposes {
undefined,
control,
accent,
branding,
status,
illumination,
presentation,
}
export class Lamp {
isEnabled: Boolean;
color: Object;
brightnessLevel: Number;
deviceId: String;
isColorSettable: Boolean;
constructor();
static fromIdAsync(deviceId: String, callback: (error: Error, result: Lamp) => void): void ;
static getDefaultAsync(callback: (error: Error, result: Lamp) => void): void ;
static getDeviceSelector(): String;
close(): void;
addListener(type: "AvailabilityChanged", listener: (ev: Event) => void): void ;
removeListener(type: "AvailabilityChanged", listener: (ev: Event) => void): void ;
on(type: "AvailabilityChanged", listener: (ev: Event) => void): void ;
off(type: "AvailabilityChanged", listener: (ev: Event) => void): void ;
addListener(type: string, listener: (ev: Event) => void): void ;
removeListener(type: string, listener: (ev: Event) => void): void ;
on(type: string, listener: (ev: Event) => void): void ;
off(type: string, listener: (ev: Event) => void): void ;
}
export class LampArray {
isEnabled: Boolean;
brightnessLevel: Number;
boundingBox: Vector3;
deviceId: String;
hardwareProductId: Number;
hardwareVendorId: Number;
hardwareVersion: Number;
isConnected: Boolean;
lampArrayKind: LampArrayKind;
lampCount: Number;
minUpdateInterval: Number;
supportsVirtualKeys: Boolean;
constructor();
static fromIdAsync(deviceId: String, callback: (error: Error, result: LampArray) => void): void ;
static getDeviceSelector(): String;
sendMessageAsync(messageId: Number, message: Object, callback: (error: Error) => void): void ;
requestMessageAsync(messageId: Number, callback: (error: Error, result: Object) => void): void ;
getLampInfo(lampIndex: Number): LampInfo;
getIndicesForKey(key: Number): Array<Number>;
getIndicesForPurposes(purposes: LampPurposes): Array<Number>;
setColor(desiredColor: Object): void;
setColorForIndex(lampIndex: Number, desiredColor: Object): void;
setSingleColorForIndices(desiredColor: Object, lampIndexes: Array<Number>): void;
setColorsForIndices(desiredColors: Array<Object>, lampIndexes: Array<Number>): void;
setColorsForKey(desiredColor: Object, key: Number): void;
setColorsForKeys(desiredColors: Array<Object>, keys: Array<Number>): void;
setColorsForPurposes(desiredColor: Object, purposes: LampPurposes): void;
}
export class LampAvailabilityChangedEventArgs {
isAvailable: Boolean;
constructor();
}
export class LampInfo {
blueLevelCount: Number;
fixedColor: Object;
gainLevelCount: Number;
greenLevelCount: Number;
index: Number;
position: Vector3;
purposes: LampPurposes;
redLevelCount: Number;
updateLatency: Number;
constructor();
getNearestSupportedColor(desiredColor: Object): Object;
}
}