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@nodert-win11/windows.devices.lights.effects

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Use the Windows.Devices.Lights.Effects UWP API directly from Node.js

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declare module "windows.devices.lights.effects" { export class Size { constructor(); } export class Color { constructor(); } export enum LampArrayEffectCompletionBehavior { clearState, keepState, } export enum LampArrayEffectStartMode { sequential, simultaneous, } export enum LampArrayRepetitionMode { occurrences, forever, } export class ILampArrayEffect { zIndex: Number; constructor(); } export class LampArrayBitmapEffect { updateInterval: Number; startDelay: Number; duration: Number; suggestedBitmapSize: Object; zIndex: Number; constructor(); constructor(lampArray: Object, lampIndexes: Array<Number>); addListener(type: "BitmapRequested", listener: (ev: Event) => void): void ; removeListener(type: "BitmapRequested", listener: (ev: Event) => void): void ; on(type: "BitmapRequested", listener: (ev: Event) => void): void ; off(type: "BitmapRequested", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } export class LampArrayBitmapRequestedEventArgs { sinceStarted: Number; constructor(); updateBitmap(bitmap: Object): void; } export class LampArrayBlinkEffect { sustainDuration: Number; startDelay: Number; repetitionMode: LampArrayRepetitionMode; repetitionDelay: Number; occurrences: Number; decayDuration: Number; color: Object; attackDuration: Number; zIndex: Number; constructor(); constructor(lampArray: Object, lampIndexes: Array<Number>); } export class LampArrayColorRampEffect { startDelay: Number; rampDuration: Number; completionBehavior: LampArrayEffectCompletionBehavior; color: Object; zIndex: Number; constructor(); constructor(lampArray: Object, lampIndexes: Array<Number>); } export class LampArrayCustomEffect { updateInterval: Number; duration: Number; zIndex: Number; constructor(); constructor(lampArray: Object, lampIndexes: Array<Number>); addListener(type: "UpdateRequested", listener: (ev: Event) => void): void ; removeListener(type: "UpdateRequested", listener: (ev: Event) => void): void ; on(type: "UpdateRequested", listener: (ev: Event) => void): void ; off(type: "UpdateRequested", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } export class LampArrayEffectPlaylist { repetitionMode: LampArrayRepetitionMode; occurrences: Number; effectStartMode: LampArrayEffectStartMode; constructor(); static startAll(value: Object): void; static stopAll(value: Object): void; static pauseAll(value: Object): void; append(effect: ILampArrayEffect): void; overrideZIndex(zIndex: Number): void; start(): void; stop(): void; pause(): void; getAt(index: Number): ILampArrayEffect; indexOf(value: ILampArrayEffect, index: Number): Boolean; getMany(); first(): Object; } export class LampArraySolidEffect { zIndex: Number; startDelay: Number; duration: Number; completionBehavior: LampArrayEffectCompletionBehavior; color: Object; constructor(); constructor(lampArray: Object, lampIndexes: Array<Number>); } export class LampArrayUpdateRequestedEventArgs { sinceStarted: Number; constructor(); setColor(desiredColor: Object): void; setColorForIndex(lampIndex: Number, desiredColor: Object): void; setSingleColorForIndices(desiredColor: Object, lampIndexes: Array<Number>): void; setColorsForIndices(desiredColors: Array<Object>, lampIndexes: Array<Number>): void; } }