@nodert-win11/windows.devices.lights.effects
Version:
Use the Windows.Devices.Lights.Effects UWP API directly from Node.js
170 lines (118 loc) • 4.31 kB
TypeScript
declare module "windows.devices.lights.effects" {
export class Size {
constructor();
}
export class Color {
constructor();
}
export enum LampArrayEffectCompletionBehavior {
clearState,
keepState,
}
export enum LampArrayEffectStartMode {
sequential,
simultaneous,
}
export enum LampArrayRepetitionMode {
occurrences,
forever,
}
export class ILampArrayEffect {
zIndex: Number;
constructor();
}
export class LampArrayBitmapEffect {
updateInterval: Number;
startDelay: Number;
duration: Number;
suggestedBitmapSize: Object;
zIndex: Number;
constructor();
constructor(lampArray: Object, lampIndexes: Array<Number>);
addListener(type: "BitmapRequested", listener: (ev: Event) => void): void ;
removeListener(type: "BitmapRequested", listener: (ev: Event) => void): void ;
on(type: "BitmapRequested", listener: (ev: Event) => void): void ;
off(type: "BitmapRequested", listener: (ev: Event) => void): void ;
addListener(type: string, listener: (ev: Event) => void): void ;
removeListener(type: string, listener: (ev: Event) => void): void ;
on(type: string, listener: (ev: Event) => void): void ;
off(type: string, listener: (ev: Event) => void): void ;
}
export class LampArrayBitmapRequestedEventArgs {
sinceStarted: Number;
constructor();
updateBitmap(bitmap: Object): void;
}
export class LampArrayBlinkEffect {
sustainDuration: Number;
startDelay: Number;
repetitionMode: LampArrayRepetitionMode;
repetitionDelay: Number;
occurrences: Number;
decayDuration: Number;
color: Object;
attackDuration: Number;
zIndex: Number;
constructor();
constructor(lampArray: Object, lampIndexes: Array<Number>);
}
export class LampArrayColorRampEffect {
startDelay: Number;
rampDuration: Number;
completionBehavior: LampArrayEffectCompletionBehavior;
color: Object;
zIndex: Number;
constructor();
constructor(lampArray: Object, lampIndexes: Array<Number>);
}
export class LampArrayCustomEffect {
updateInterval: Number;
duration: Number;
zIndex: Number;
constructor();
constructor(lampArray: Object, lampIndexes: Array<Number>);
addListener(type: "UpdateRequested", listener: (ev: Event) => void): void ;
removeListener(type: "UpdateRequested", listener: (ev: Event) => void): void ;
on(type: "UpdateRequested", listener: (ev: Event) => void): void ;
off(type: "UpdateRequested", listener: (ev: Event) => void): void ;
addListener(type: string, listener: (ev: Event) => void): void ;
removeListener(type: string, listener: (ev: Event) => void): void ;
on(type: string, listener: (ev: Event) => void): void ;
off(type: string, listener: (ev: Event) => void): void ;
}
export class LampArrayEffectPlaylist {
repetitionMode: LampArrayRepetitionMode;
occurrences: Number;
effectStartMode: LampArrayEffectStartMode;
constructor();
static startAll(value: Object): void;
static stopAll(value: Object): void;
static pauseAll(value: Object): void;
append(effect: ILampArrayEffect): void;
overrideZIndex(zIndex: Number): void;
start(): void;
stop(): void;
pause(): void;
getAt(index: Number): ILampArrayEffect;
indexOf(value: ILampArrayEffect, index: Number): Boolean;
getMany();
first(): Object;
}
export class LampArraySolidEffect {
zIndex: Number;
startDelay: Number;
duration: Number;
completionBehavior: LampArrayEffectCompletionBehavior;
color: Object;
constructor();
constructor(lampArray: Object, lampIndexes: Array<Number>);
}
export class LampArrayUpdateRequestedEventArgs {
sinceStarted: Number;
constructor();
setColor(desiredColor: Object): void;
setColorForIndex(lampIndex: Number, desiredColor: Object): void;
setSingleColorForIndices(desiredColor: Object, lampIndexes: Array<Number>): void;
setColorsForIndices(desiredColors: Array<Object>, lampIndexes: Array<Number>): void;
}
}