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@nodert-win10/windows.gaming.ui

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Use the Windows.Gaming.UI UWP API directly from Node.js

29 lines (19 loc) 1.12 kB
declare module "windows.gaming.ui" { export class GameBar { static isInputRedirected: Boolean; static visible: Boolean; constructor(); addListener(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ; removeListener(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ; on(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ; off(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ; addListener(type: "VisibilityChanged", listener: (ev: Event) => void): void ; removeListener(type: "VisibilityChanged", listener: (ev: Event) => void): void ; on(type: "VisibilityChanged", listener: (ev: Event) => void): void ; off(type: "VisibilityChanged", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } }