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@nodert-win10-cu/windows.devices.haptics

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Use the Windows.Devices.Haptics UWP API directly from Node.js

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declare module "windows.devices.haptics" { export enum VibrationAccessStatus { allowed, deniedByUser, deniedBySystem, deniedByEnergySaver, } export class SimpleHapticsControllerFeedback { duration: Number; waveform: Number; constructor(); } export class SimpleHapticsController { id: String; isIntensitySupported: Boolean; isPlayCountSupported: Boolean; isPlayDurationSupported: Boolean; isReplayPauseIntervalSupported: Boolean; supportedFeedback: Object; constructor(); stopFeedback(): void; sendHapticFeedback(feedback: SimpleHapticsControllerFeedback): void; sendHapticFeedback(feedback: SimpleHapticsControllerFeedback, intensity: Number): void; sendHapticFeedbackForDuration(feedback: SimpleHapticsControllerFeedback, intensity: Number, playDuration: Number): void; sendHapticFeedbackForPlayCount(feedback: SimpleHapticsControllerFeedback, intensity: Number, playCount: Number, replayPauseInterval: Number): void; } export class KnownSimpleHapticsControllerWaveforms { static buzzContinuous: Number; static click: Number; static press: Number; static release: Number; static rumbleContinuous: Number; constructor(); } export class VibrationDevice { id: String; simpleHapticsController: SimpleHapticsController; constructor(); static requestAccessAsync(callback: (error: Error, result: VibrationAccessStatus) => void): void ; static fromIdAsync(deviceId: String, callback: (error: Error, result: VibrationDevice) => void): void ; static getDefaultAsync(callback: (error: Error, result: VibrationDevice) => void): void ; static findAllAsync(callback: (error: Error, result: Object) => void): void ; static getDeviceSelector(): String; } }