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@nodert-win10-au/windows.ui.xaml.media.imaging

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Use the Windows.UI.Xaml.Media.Imaging UWP API directly from Node.js

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declare module "windows.ui.xaml.media.imaging" { export enum BitmapCreateOptions { none, ignoreImageCache, } export enum DecodePixelType { physical, logical, } export class DownloadProgressEventArgs { progress: Number; constructor(); } export class BitmapSource { static pixelHeightProperty: Object; static pixelWidthProperty: Object; pixelHeight: Number; pixelWidth: Number; dispatcher: Object; constructor(); setSourceAsync(streamSource: Object, callback: (error: Error) => void): void ; setSource(streamSource: Object): void; } export class RenderTargetBitmap { static pixelHeightProperty: Object; static pixelWidthProperty: Object; pixelHeight: Number; pixelWidth: Number; dispatcher: Object; constructor(); renderAsync(element: Object, callback: (error: Error) => void): void ; renderAsync(element: Object, scaledWidth: Number, scaledHeight: Number, callback: (error: Error) => void): void ; getPixelsAsync(callback: (error: Error, result: Object) => void): void ; } export class SurfaceImageSource { dispatcher: Object; constructor(); constructor(pixelWidth: Number, pixelHeight: Number); constructor(pixelWidth: Number, pixelHeight: Number, isOpaque: Boolean); } export class BitmapImage { static createOptionsProperty: Object; static decodePixelHeightProperty: Object; static decodePixelWidthProperty: Object; static uriSourceProperty: Object; static decodePixelTypeProperty: Object; static autoPlayProperty: Object; static isAnimatedBitmapProperty: Object; static isPlayingProperty: Object; static pixelHeightProperty: Object; static pixelWidthProperty: Object; uriSource: Object; decodePixelWidth: Number; decodePixelHeight: Number; createOptions: BitmapCreateOptions; decodePixelType: DecodePixelType; autoPlay: Boolean; isAnimatedBitmap: Boolean; isPlaying: Boolean; pixelHeight: Number; pixelWidth: Number; dispatcher: Object; constructor(); constructor(uriSource: Object); play(): void; stop(): void; addListener(type: "DownloadProgress", listener: (ev: Event) => void): void ; removeListener(type: "DownloadProgress", listener: (ev: Event) => void): void ; on(type: "DownloadProgress", listener: (ev: Event) => void): void ; off(type: "DownloadProgress", listener: (ev: Event) => void): void ; addListener(type: "ImageFailed", listener: (ev: Event) => void): void ; removeListener(type: "ImageFailed", listener: (ev: Event) => void): void ; on(type: "ImageFailed", listener: (ev: Event) => void): void ; off(type: "ImageFailed", listener: (ev: Event) => void): void ; addListener(type: "ImageOpened", listener: (ev: Event) => void): void ; removeListener(type: "ImageOpened", listener: (ev: Event) => void): void ; on(type: "ImageOpened", listener: (ev: Event) => void): void ; off(type: "ImageOpened", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } export class VirtualSurfaceImageSource { dispatcher: Object; constructor(); constructor(pixelWidth: Number, pixelHeight: Number); constructor(pixelWidth: Number, pixelHeight: Number, isOpaque: Boolean); } export class WriteableBitmap { static pixelHeightProperty: Object; static pixelWidthProperty: Object; pixelBuffer: Object; pixelHeight: Number; pixelWidth: Number; dispatcher: Object; constructor(); constructor(pixelWidth: Number, pixelHeight: Number); invalidate(): void; } export class XamlRenderingBackgroundTask { constructor(); onRun(taskInstance: Object): void; } export class SoftwareBitmapSource { dispatcher: Object; constructor(); setBitmapAsync(softwareBitmap: Object, callback: (error: Error) => void): void ; close(): void; } }