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@nodert-win10-au/windows.ui.composition

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Use the Windows.UI.Composition UWP API directly from Node.js

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declare module "windows.ui.composition" { export class Color { constructor(); } export class Matrix3x2 { m11: Number; m12: Number; m21: Number; m22: Number; m31: Number; m32: Number; constructor(); } export class Matrix4x4 { m11: Number; m12: Number; m13: Number; m14: Number; m21: Number; m22: Number; m23: Number; m24: Number; m31: Number; m32: Number; m33: Number; m34: Number; m41: Number; m42: Number; m43: Number; m44: Number; constructor(); } export class Quaternion { x: Number; y: Number; z: Number; w: Number; constructor(); } export class Vector2 { x: Number; y: Number; constructor(); } export class Vector3 { x: Number; y: Number; z: Number; constructor(); } export class Vector4 { x: Number; y: Number; z: Number; w: Number; constructor(); } export class Size { constructor(); } export enum AnimationDirection { normal, reverse, alternate, alternateReverse, } export enum AnimationIterationBehavior { count, forever, } export enum AnimationStopBehavior { leaveCurrentValue, setToInitialValue, setToFinalValue, } export enum CompositionBatchTypes { none, animation, effect, } export enum CompositionBackfaceVisibility { inherit, visible, hidden, } export enum CompositionBitmapInterpolationMode { nearestNeighbor, linear, } export enum CompositionBorderMode { inherit, soft, hard, } export enum CompositionColorSpace { auto, hsl, rgb, } export enum CompositionCompositeMode { inherit, sourceOver, destinationInvert, minBlend, } export enum CompositionEffectFactoryLoadStatus { success, effectTooComplex, pending, other, } export enum CompositionGetValueStatus { succeeded, typeMismatch, notFound, } export enum CompositionStretch { none, fill, uniform, uniformToFill, } export class CompositionObject { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); startAnimation(propertyName: String, animation: CompositionAnimation): void; stopAnimation(propertyName: String): void; close(): void; startAnimationGroup(value: ICompositionAnimationBase): void; stopAnimationGroup(value: ICompositionAnimationBase): void; } export class ICompositionAnimationBase { constructor(); } export class CompositionAnimation { target: String; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); clearAllParameters(): void; clearParameter(key: String): void; setColorParameter(key: String, value: Object): void; setMatrix3x2Parameter(key: String, value: Matrix3x2): void; setMatrix4x4Parameter(key: String, value: Matrix4x4): void; setQuaternionParameter(key: String, value: Quaternion): void; setReferenceParameter(key: String, compositionObject: CompositionObject): void; setScalarParameter(key: String, value: Number): void; setVector2Parameter(key: String, value: Vector2): void; setVector3Parameter(key: String, value: Vector3): void; setVector4Parameter(key: String, value: Vector4): void; setBooleanParameter(key: String, value: Boolean): void; } export class CompositionBatchCompletedEventArgs { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionEasingFunction { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionBrush { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionEffectBrush { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); getSourceParameter(name: String): CompositionBrush; setSourceParameter(name: String, source: CompositionBrush): void; } export class CompositionEffectSourceParameter { name: String; constructor(); constructor(name: String); } export class CompositionGraphicsDevice { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); createDrawingSurface(sizePixels: Object, pixelFormat: Number, alphaMode: Number): CompositionDrawingSurface; addListener(type: "RenderingDeviceReplaced", listener: (ev: Event) => void): void ; removeListener(type: "RenderingDeviceReplaced", listener: (ev: Event) => void): void ; on(type: "RenderingDeviceReplaced", listener: (ev: Event) => void): void ; off(type: "RenderingDeviceReplaced", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } export class Compositor { constructor(); createColorKeyFrameAnimation(): ColorKeyFrameAnimation; createColorBrush(): CompositionColorBrush; createColorBrush(color: Object): CompositionColorBrush; createContainerVisual(): ContainerVisual; createCubicBezierEasingFunction(controlPoint1: Vector2, controlPoint2: Vector2): CubicBezierEasingFunction; createEffectFactory(graphicsEffect: Object): CompositionEffectFactory; createEffectFactory(graphicsEffect: Object, animatableProperties: Object): CompositionEffectFactory; createExpressionAnimation(): ExpressionAnimation; createExpressionAnimation(expression: String): ExpressionAnimation; createInsetClip(): InsetClip; createInsetClip(leftInset: Number, topInset: Number, rightInset: Number, bottomInset: Number): InsetClip; createLinearEasingFunction(): LinearEasingFunction; createPropertySet(): CompositionPropertySet; createQuaternionKeyFrameAnimation(): QuaternionKeyFrameAnimation; createScalarKeyFrameAnimation(): ScalarKeyFrameAnimation; createScopedBatch(batchType: CompositionBatchTypes): CompositionScopedBatch; createSpriteVisual(): SpriteVisual; createSurfaceBrush(): CompositionSurfaceBrush; createSurfaceBrush(surface: ICompositionSurface): CompositionSurfaceBrush; createTargetForCurrentView(): CompositionTarget; createVector2KeyFrameAnimation(): Vector2KeyFrameAnimation; createVector3KeyFrameAnimation(): Vector3KeyFrameAnimation; createVector4KeyFrameAnimation(): Vector4KeyFrameAnimation; getCommitBatch(batchType: CompositionBatchTypes): CompositionCommitBatch; close(): void; createAmbientLight(): AmbientLight; createAnimationGroup(): CompositionAnimationGroup; createBackdropBrush(): CompositionBackdropBrush; createDistantLight(): DistantLight; createDropShadow(): DropShadow; createImplicitAnimationCollection(): ImplicitAnimationCollection; createLayerVisual(): LayerVisual; createMaskBrush(): CompositionMaskBrush; createNineGridBrush(): CompositionNineGridBrush; createPointLight(): PointLight; createSpotLight(): SpotLight; createStepEasingFunction(): StepEasingFunction; createStepEasingFunction(stepCount: Number): StepEasingFunction; } export class CompositionPropertySet { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); insertColor(propertyName: String, value: Object): void; insertMatrix3x2(propertyName: String, value: Matrix3x2): void; insertMatrix4x4(propertyName: String, value: Matrix4x4): void; insertQuaternion(propertyName: String, value: Quaternion): void; insertScalar(propertyName: String, value: Number): void; insertVector2(propertyName: String, value: Vector2): void; insertVector3(propertyName: String, value: Vector3): void; insertVector4(propertyName: String, value: Vector4): void; tryGetColor(propertyName: String, value: Object): CompositionGetValueStatus; tryGetMatrix3x2(propertyName: String, value: Matrix3x2): CompositionGetValueStatus; tryGetMatrix4x4(propertyName: String, value: Matrix4x4): CompositionGetValueStatus; tryGetQuaternion(propertyName: String, value: Quaternion): CompositionGetValueStatus; tryGetScalar(propertyName: String, value: Number): CompositionGetValueStatus; tryGetVector2(propertyName: String, value: Vector2): CompositionGetValueStatus; tryGetVector3(propertyName: String, value: Vector3): CompositionGetValueStatus; tryGetVector4(propertyName: String, value: Vector4): CompositionGetValueStatus; insertBoolean(propertyName: String, value: Boolean): void; tryGetBoolean(propertyName: String, value: Boolean): CompositionGetValueStatus; } export class ICompositionSurface { constructor(); } export class CompositionDrawingSurface { alphaMode: Number; pixelFormat: Number; size: Object; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionColorBrush { color: Object; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionEffectFactory { extendedError: Number; loadStatus: CompositionEffectFactoryLoadStatus; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); createBrush(): CompositionEffectBrush; } export class CompositionScopedBatch { isActive: Boolean; isEnded: Boolean; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); end(): void; resume(): void; suspend(): void; addListener(type: "Completed", listener: (ev: Event) => void): void ; removeListener(type: "Completed", listener: (ev: Event) => void): void ; on(type: "Completed", listener: (ev: Event) => void): void ; off(type: "Completed", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } export class CompositionSurfaceBrush { verticalAlignmentRatio: Number; surface: ICompositionSurface; stretch: CompositionStretch; horizontalAlignmentRatio: Number; bitmapInterpolationMode: CompositionBitmapInterpolationMode; anchorPoint: Vector2; transformMatrix: Matrix3x2; scale: Vector2; rotationAngleInDegrees: Number; rotationAngle: Number; offset: Vector2; centerPoint: Vector2; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionTarget { root: Visual; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionCommitBatch { isActive: Boolean; isEnded: Boolean; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); addListener(type: "Completed", listener: (ev: Event) => void): void ; removeListener(type: "Completed", listener: (ev: Event) => void): void ; on(type: "Completed", listener: (ev: Event) => void): void ; off(type: "Completed", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } export class CompositionAnimationGroup { count: Number; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); add(value: CompositionAnimation): void; remove(value: CompositionAnimation): void; removeAll(): void; first(): Object; } export class CompositionBackdropBrush { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionMaskBrush { source: CompositionBrush; mask: CompositionBrush; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionNineGridBrush { topInsetScale: Number; topInset: Number; source: CompositionBrush; rightInsetScale: Number; rightInset: Number; leftInsetScale: Number; leftInset: Number; isCenterHollow: Boolean; bottomInsetScale: Number; bottomInset: Number; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); setInsets(inset: Number): void; setInsets(left: Number, top: Number, right: Number, bottom: Number): void; setInsetScales(scale: Number): void; setInsetScales(left: Number, top: Number, right: Number, bottom: Number): void; } export class CubicBezierEasingFunction { controlPoint1: Vector2; controlPoint2: Vector2; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class ExpressionAnimation { expression: String; target: String; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class ImplicitAnimationCollection { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); lookup(key: String): ICompositionAnimationBase; hasKey(key: String): Boolean; getView(): Object; insert(key: String, value: ICompositionAnimationBase): Boolean; remove(key: String): void; clear(): void; first(): Object; } export class LinearEasingFunction { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class RenderingDeviceReplacedEventArgs { graphicsDevice: CompositionGraphicsDevice; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionShadow { compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class DropShadow { opacity: Number; offset: Vector3; mask: CompositionBrush; color: Object; blurRadius: Number; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class StepEasingFunction { stepCount: Number; isInitialStepSingleFrame: Boolean; isFinalStepSingleFrame: Boolean; initialStep: Number; finalStep: Number; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class Visual { offset: Vector3; isVisible: Boolean; compositeMode: CompositionCompositeMode; clip: CompositionClip; centerPoint: Vector3; borderMode: CompositionBorderMode; scale: Vector3; backfaceVisibility: CompositionBackfaceVisibility; anchorPoint: Vector2; rotationAngleInDegrees: Number; size: Vector2; rotationAxis: Vector3; transformMatrix: Matrix4x4; rotationAngle: Number; orientation: Quaternion; opacity: Number; parent: ContainerVisual; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class ContainerVisual { children: VisualCollection; offset: Vector3; isVisible: Boolean; compositeMode: CompositionCompositeMode; clip: CompositionClip; centerPoint: Vector3; borderMode: CompositionBorderMode; scale: Vector3; backfaceVisibility: CompositionBackfaceVisibility; anchorPoint: Vector2; rotationAngleInDegrees: Number; size: Vector2; rotationAxis: Vector3; transformMatrix: Matrix4x4; rotationAngle: Number; orientation: Quaternion; opacity: Number; parent: ContainerVisual; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class SpriteVisual { brush: CompositionBrush; shadow: CompositionShadow; children: VisualCollection; offset: Vector3; isVisible: Boolean; compositeMode: CompositionCompositeMode; clip: CompositionClip; centerPoint: Vector3; borderMode: CompositionBorderMode; scale: Vector3; backfaceVisibility: CompositionBackfaceVisibility; anchorPoint: Vector2; rotationAngleInDegrees: Number; size: Vector2; rotationAxis: Vector3; transformMatrix: Matrix4x4; rotationAngle: Number; orientation: Quaternion; opacity: Number; parent: ContainerVisual; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class LayerVisual { effect: CompositionEffectBrush; children: VisualCollection; offset: Vector3; isVisible: Boolean; compositeMode: CompositionCompositeMode; clip: CompositionClip; centerPoint: Vector3; borderMode: CompositionBorderMode; scale: Vector3; backfaceVisibility: CompositionBackfaceVisibility; anchorPoint: Vector2; rotationAngleInDegrees: Number; size: Vector2; rotationAxis: Vector3; transformMatrix: Matrix4x4; rotationAngle: Number; orientation: Quaternion; opacity: Number; parent: ContainerVisual; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class CompositionClip { transformMatrix: Matrix3x2; scale: Vector2; rotationAngleInDegrees: Number; rotationAngle: Number; offset: Vector2; centerPoint: Vector2; anchorPoint: Vector2; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class InsetClip { topInset: Number; rightInset: Number; leftInset: Number; bottomInset: Number; transformMatrix: Matrix3x2; scale: Vector2; rotationAngleInDegrees: Number; rotationAngle: Number; offset: Vector2; centerPoint: Vector2; anchorPoint: Vector2; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class VisualCollection { count: Number; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); insertAbove(newChild: Visual, sibling: Visual): void; insertAtBottom(newChild: Visual): void; insertAtTop(newChild: Visual): void; insertBelow(newChild: Visual, sibling: Visual): void; remove(child: Visual): void; removeAll(): void; first(): Object; } export class VisualUnorderedCollection { count: Number; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); add(newVisual: Visual): void; remove(visual: Visual): void; removeAll(): void; first(): Object; } export class CompositionLight { targets: VisualUnorderedCollection; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class AmbientLight { color: Object; targets: VisualUnorderedCollection; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class DistantLight { direction: Vector3; coordinateSpace: Visual; color: Object; targets: VisualUnorderedCollection; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class PointLight { quadraticAttenuation: Number; offset: Vector3; linearAttenuation: Number; coordinateSpace: Visual; constantAttenuation: Number; color: Object; targets: VisualUnorderedCollection; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class SpotLight { innerConeColor: Object; innerConeAngleInDegrees: Number; innerConeAngle: Number; direction: Vector3; coordinateSpace: Visual; constantAttenuation: Number; quadraticAttenuation: Number; outerConeColor: Object; outerConeAngleInDegrees: Number; outerConeAngle: Number; offset: Vector3; linearAttenuation: Number; targets: VisualUnorderedCollection; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); } export class KeyFrameAnimation { stopBehavior: AnimationStopBehavior; iterationCount: Number; iterationBehavior: AnimationIterationBehavior; duration: Number; delayTime: Number; keyFrameCount: Number; direction: AnimationDirection; target: String; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); insertExpressionKeyFrame(normalizedProgressKey: Number, value: String): void; insertExpressionKeyFrame(normalizedProgressKey: Number, value: String, easingFunction: CompositionEasingFunction): void; } export class ColorKeyFrameAnimation { interpolationColorSpace: CompositionColorSpace; stopBehavior: AnimationStopBehavior; iterationCount: Number; iterationBehavior: AnimationIterationBehavior; duration: Number; delayTime: Number; keyFrameCount: Number; direction: AnimationDirection; target: String; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); insertKeyFrame(normalizedProgressKey: Number, value: Object): void; insertKeyFrame(normalizedProgressKey: Number, value: Object, easingFunction: CompositionEasingFunction): void; } export class QuaternionKeyFrameAnimation { stopBehavior: AnimationStopBehavior; iterationCount: Number; iterationBehavior: AnimationIterationBehavior; duration: Number; delayTime: Number; keyFrameCount: Number; direction: AnimationDirection; target: String; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); insertKeyFrame(normalizedProgressKey: Number, value: Quaternion): void; insertKeyFrame(normalizedProgressKey: Number, value: Quaternion, easingFunction: CompositionEasingFunction): void; } export class ScalarKeyFrameAnimation { stopBehavior: AnimationStopBehavior; iterationCount: Number; iterationBehavior: AnimationIterationBehavior; duration: Number; delayTime: Number; keyFrameCount: Number; direction: AnimationDirection; target: String; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); insertKeyFrame(normalizedProgressKey: Number, value: Number): void; insertKeyFrame(normalizedProgressKey: Number, value: Number, easingFunction: CompositionEasingFunction): void; } export class Vector2KeyFrameAnimation { stopBehavior: AnimationStopBehavior; iterationCount: Number; iterationBehavior: AnimationIterationBehavior; duration: Number; delayTime: Number; keyFrameCount: Number; direction: AnimationDirection; target: String; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); insertKeyFrame(normalizedProgressKey: Number, value: Vector2): void; insertKeyFrame(normalizedProgressKey: Number, value: Vector2, easingFunction: CompositionEasingFunction): void; } export class Vector3KeyFrameAnimation { stopBehavior: AnimationStopBehavior; iterationCount: Number; iterationBehavior: AnimationIterationBehavior; duration: Number; delayTime: Number; keyFrameCount: Number; direction: AnimationDirection; target: String; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); insertKeyFrame(normalizedProgressKey: Number, value: Vector3): void; insertKeyFrame(normalizedProgressKey: Number, value: Vector3, easingFunction: CompositionEasingFunction): void; } export class Vector4KeyFrameAnimation { stopBehavior: AnimationStopBehavior; iterationCount: Number; iterationBehavior: AnimationIterationBehavior; duration: Number; delayTime: Number; keyFrameCount: Number; direction: AnimationDirection; target: String; compositor: Compositor; dispatcher: Object; properties: CompositionPropertySet; implicitAnimations: ImplicitAnimationCollection; comment: String; constructor(); insertKeyFrame(normalizedProgressKey: Number, value: Vector4): void; insertKeyFrame(normalizedProgressKey: Number, value: Vector4, easingFunction: CompositionEasingFunction): void; } }