@nodert-win10-au/windows.ui.composition
Version:
Use the Windows.UI.Composition UWP API directly from Node.js
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TypeScript
declare module "windows.ui.composition" {
export class Color {
constructor();
}
export class Matrix3x2 {
m11: Number;
m12: Number;
m21: Number;
m22: Number;
m31: Number;
m32: Number;
constructor();
}
export class Matrix4x4 {
m11: Number;
m12: Number;
m13: Number;
m14: Number;
m21: Number;
m22: Number;
m23: Number;
m24: Number;
m31: Number;
m32: Number;
m33: Number;
m34: Number;
m41: Number;
m42: Number;
m43: Number;
m44: Number;
constructor();
}
export class Quaternion {
x: Number;
y: Number;
z: Number;
w: Number;
constructor();
}
export class Vector2 {
x: Number;
y: Number;
constructor();
}
export class Vector3 {
x: Number;
y: Number;
z: Number;
constructor();
}
export class Vector4 {
x: Number;
y: Number;
z: Number;
w: Number;
constructor();
}
export class Size {
constructor();
}
export enum AnimationDirection {
normal,
reverse,
alternate,
alternateReverse,
}
export enum AnimationIterationBehavior {
count,
forever,
}
export enum AnimationStopBehavior {
leaveCurrentValue,
setToInitialValue,
setToFinalValue,
}
export enum CompositionBatchTypes {
none,
animation,
effect,
}
export enum CompositionBackfaceVisibility {
inherit,
visible,
hidden,
}
export enum CompositionBitmapInterpolationMode {
nearestNeighbor,
linear,
}
export enum CompositionBorderMode {
inherit,
soft,
hard,
}
export enum CompositionColorSpace {
auto,
hsl,
rgb,
}
export enum CompositionCompositeMode {
inherit,
sourceOver,
destinationInvert,
minBlend,
}
export enum CompositionEffectFactoryLoadStatus {
success,
effectTooComplex,
pending,
other,
}
export enum CompositionGetValueStatus {
succeeded,
typeMismatch,
notFound,
}
export enum CompositionStretch {
none,
fill,
uniform,
uniformToFill,
}
export class CompositionObject {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
startAnimation(propertyName: String, animation: CompositionAnimation): void;
stopAnimation(propertyName: String): void;
close(): void;
startAnimationGroup(value: ICompositionAnimationBase): void;
stopAnimationGroup(value: ICompositionAnimationBase): void;
}
export class ICompositionAnimationBase {
constructor();
}
export class CompositionAnimation {
target: String;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
clearAllParameters(): void;
clearParameter(key: String): void;
setColorParameter(key: String, value: Object): void;
setMatrix3x2Parameter(key: String, value: Matrix3x2): void;
setMatrix4x4Parameter(key: String, value: Matrix4x4): void;
setQuaternionParameter(key: String, value: Quaternion): void;
setReferenceParameter(key: String, compositionObject: CompositionObject): void;
setScalarParameter(key: String, value: Number): void;
setVector2Parameter(key: String, value: Vector2): void;
setVector3Parameter(key: String, value: Vector3): void;
setVector4Parameter(key: String, value: Vector4): void;
setBooleanParameter(key: String, value: Boolean): void;
}
export class CompositionBatchCompletedEventArgs {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionEasingFunction {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionBrush {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionEffectBrush {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
getSourceParameter(name: String): CompositionBrush;
setSourceParameter(name: String, source: CompositionBrush): void;
}
export class CompositionEffectSourceParameter {
name: String;
constructor();
constructor(name: String);
}
export class CompositionGraphicsDevice {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
createDrawingSurface(sizePixels: Object, pixelFormat: Number, alphaMode: Number): CompositionDrawingSurface;
addListener(type: "RenderingDeviceReplaced", listener: (ev: Event) => void): void ;
removeListener(type: "RenderingDeviceReplaced", listener: (ev: Event) => void): void ;
on(type: "RenderingDeviceReplaced", listener: (ev: Event) => void): void ;
off(type: "RenderingDeviceReplaced", listener: (ev: Event) => void): void ;
addListener(type: string, listener: (ev: Event) => void): void ;
removeListener(type: string, listener: (ev: Event) => void): void ;
on(type: string, listener: (ev: Event) => void): void ;
off(type: string, listener: (ev: Event) => void): void ;
}
export class Compositor {
constructor();
createColorKeyFrameAnimation(): ColorKeyFrameAnimation;
createColorBrush(): CompositionColorBrush;
createColorBrush(color: Object): CompositionColorBrush;
createContainerVisual(): ContainerVisual;
createCubicBezierEasingFunction(controlPoint1: Vector2, controlPoint2: Vector2): CubicBezierEasingFunction;
createEffectFactory(graphicsEffect: Object): CompositionEffectFactory;
createEffectFactory(graphicsEffect: Object, animatableProperties: Object): CompositionEffectFactory;
createExpressionAnimation(): ExpressionAnimation;
createExpressionAnimation(expression: String): ExpressionAnimation;
createInsetClip(): InsetClip;
createInsetClip(leftInset: Number, topInset: Number, rightInset: Number, bottomInset: Number): InsetClip;
createLinearEasingFunction(): LinearEasingFunction;
createPropertySet(): CompositionPropertySet;
createQuaternionKeyFrameAnimation(): QuaternionKeyFrameAnimation;
createScalarKeyFrameAnimation(): ScalarKeyFrameAnimation;
createScopedBatch(batchType: CompositionBatchTypes): CompositionScopedBatch;
createSpriteVisual(): SpriteVisual;
createSurfaceBrush(): CompositionSurfaceBrush;
createSurfaceBrush(surface: ICompositionSurface): CompositionSurfaceBrush;
createTargetForCurrentView(): CompositionTarget;
createVector2KeyFrameAnimation(): Vector2KeyFrameAnimation;
createVector3KeyFrameAnimation(): Vector3KeyFrameAnimation;
createVector4KeyFrameAnimation(): Vector4KeyFrameAnimation;
getCommitBatch(batchType: CompositionBatchTypes): CompositionCommitBatch;
close(): void;
createAmbientLight(): AmbientLight;
createAnimationGroup(): CompositionAnimationGroup;
createBackdropBrush(): CompositionBackdropBrush;
createDistantLight(): DistantLight;
createDropShadow(): DropShadow;
createImplicitAnimationCollection(): ImplicitAnimationCollection;
createLayerVisual(): LayerVisual;
createMaskBrush(): CompositionMaskBrush;
createNineGridBrush(): CompositionNineGridBrush;
createPointLight(): PointLight;
createSpotLight(): SpotLight;
createStepEasingFunction(): StepEasingFunction;
createStepEasingFunction(stepCount: Number): StepEasingFunction;
}
export class CompositionPropertySet {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
insertColor(propertyName: String, value: Object): void;
insertMatrix3x2(propertyName: String, value: Matrix3x2): void;
insertMatrix4x4(propertyName: String, value: Matrix4x4): void;
insertQuaternion(propertyName: String, value: Quaternion): void;
insertScalar(propertyName: String, value: Number): void;
insertVector2(propertyName: String, value: Vector2): void;
insertVector3(propertyName: String, value: Vector3): void;
insertVector4(propertyName: String, value: Vector4): void;
tryGetColor(propertyName: String, value: Object): CompositionGetValueStatus;
tryGetMatrix3x2(propertyName: String, value: Matrix3x2): CompositionGetValueStatus;
tryGetMatrix4x4(propertyName: String, value: Matrix4x4): CompositionGetValueStatus;
tryGetQuaternion(propertyName: String, value: Quaternion): CompositionGetValueStatus;
tryGetScalar(propertyName: String, value: Number): CompositionGetValueStatus;
tryGetVector2(propertyName: String, value: Vector2): CompositionGetValueStatus;
tryGetVector3(propertyName: String, value: Vector3): CompositionGetValueStatus;
tryGetVector4(propertyName: String, value: Vector4): CompositionGetValueStatus;
insertBoolean(propertyName: String, value: Boolean): void;
tryGetBoolean(propertyName: String, value: Boolean): CompositionGetValueStatus;
}
export class ICompositionSurface {
constructor();
}
export class CompositionDrawingSurface {
alphaMode: Number;
pixelFormat: Number;
size: Object;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionColorBrush {
color: Object;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionEffectFactory {
extendedError: Number;
loadStatus: CompositionEffectFactoryLoadStatus;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
createBrush(): CompositionEffectBrush;
}
export class CompositionScopedBatch {
isActive: Boolean;
isEnded: Boolean;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
end(): void;
resume(): void;
suspend(): void;
addListener(type: "Completed", listener: (ev: Event) => void): void ;
removeListener(type: "Completed", listener: (ev: Event) => void): void ;
on(type: "Completed", listener: (ev: Event) => void): void ;
off(type: "Completed", listener: (ev: Event) => void): void ;
addListener(type: string, listener: (ev: Event) => void): void ;
removeListener(type: string, listener: (ev: Event) => void): void ;
on(type: string, listener: (ev: Event) => void): void ;
off(type: string, listener: (ev: Event) => void): void ;
}
export class CompositionSurfaceBrush {
verticalAlignmentRatio: Number;
surface: ICompositionSurface;
stretch: CompositionStretch;
horizontalAlignmentRatio: Number;
bitmapInterpolationMode: CompositionBitmapInterpolationMode;
anchorPoint: Vector2;
transformMatrix: Matrix3x2;
scale: Vector2;
rotationAngleInDegrees: Number;
rotationAngle: Number;
offset: Vector2;
centerPoint: Vector2;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionTarget {
root: Visual;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionCommitBatch {
isActive: Boolean;
isEnded: Boolean;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
addListener(type: "Completed", listener: (ev: Event) => void): void ;
removeListener(type: "Completed", listener: (ev: Event) => void): void ;
on(type: "Completed", listener: (ev: Event) => void): void ;
off(type: "Completed", listener: (ev: Event) => void): void ;
addListener(type: string, listener: (ev: Event) => void): void ;
removeListener(type: string, listener: (ev: Event) => void): void ;
on(type: string, listener: (ev: Event) => void): void ;
off(type: string, listener: (ev: Event) => void): void ;
}
export class CompositionAnimationGroup {
count: Number;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
add(value: CompositionAnimation): void;
remove(value: CompositionAnimation): void;
removeAll(): void;
first(): Object;
}
export class CompositionBackdropBrush {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionMaskBrush {
source: CompositionBrush;
mask: CompositionBrush;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionNineGridBrush {
topInsetScale: Number;
topInset: Number;
source: CompositionBrush;
rightInsetScale: Number;
rightInset: Number;
leftInsetScale: Number;
leftInset: Number;
isCenterHollow: Boolean;
bottomInsetScale: Number;
bottomInset: Number;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
setInsets(inset: Number): void;
setInsets(left: Number, top: Number, right: Number, bottom: Number): void;
setInsetScales(scale: Number): void;
setInsetScales(left: Number, top: Number, right: Number, bottom: Number): void;
}
export class CubicBezierEasingFunction {
controlPoint1: Vector2;
controlPoint2: Vector2;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class ExpressionAnimation {
expression: String;
target: String;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class ImplicitAnimationCollection {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
lookup(key: String): ICompositionAnimationBase;
hasKey(key: String): Boolean;
getView(): Object;
insert(key: String, value: ICompositionAnimationBase): Boolean;
remove(key: String): void;
clear(): void;
first(): Object;
}
export class LinearEasingFunction {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class RenderingDeviceReplacedEventArgs {
graphicsDevice: CompositionGraphicsDevice;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionShadow {
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class DropShadow {
opacity: Number;
offset: Vector3;
mask: CompositionBrush;
color: Object;
blurRadius: Number;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class StepEasingFunction {
stepCount: Number;
isInitialStepSingleFrame: Boolean;
isFinalStepSingleFrame: Boolean;
initialStep: Number;
finalStep: Number;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class Visual {
offset: Vector3;
isVisible: Boolean;
compositeMode: CompositionCompositeMode;
clip: CompositionClip;
centerPoint: Vector3;
borderMode: CompositionBorderMode;
scale: Vector3;
backfaceVisibility: CompositionBackfaceVisibility;
anchorPoint: Vector2;
rotationAngleInDegrees: Number;
size: Vector2;
rotationAxis: Vector3;
transformMatrix: Matrix4x4;
rotationAngle: Number;
orientation: Quaternion;
opacity: Number;
parent: ContainerVisual;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class ContainerVisual {
children: VisualCollection;
offset: Vector3;
isVisible: Boolean;
compositeMode: CompositionCompositeMode;
clip: CompositionClip;
centerPoint: Vector3;
borderMode: CompositionBorderMode;
scale: Vector3;
backfaceVisibility: CompositionBackfaceVisibility;
anchorPoint: Vector2;
rotationAngleInDegrees: Number;
size: Vector2;
rotationAxis: Vector3;
transformMatrix: Matrix4x4;
rotationAngle: Number;
orientation: Quaternion;
opacity: Number;
parent: ContainerVisual;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class SpriteVisual {
brush: CompositionBrush;
shadow: CompositionShadow;
children: VisualCollection;
offset: Vector3;
isVisible: Boolean;
compositeMode: CompositionCompositeMode;
clip: CompositionClip;
centerPoint: Vector3;
borderMode: CompositionBorderMode;
scale: Vector3;
backfaceVisibility: CompositionBackfaceVisibility;
anchorPoint: Vector2;
rotationAngleInDegrees: Number;
size: Vector2;
rotationAxis: Vector3;
transformMatrix: Matrix4x4;
rotationAngle: Number;
orientation: Quaternion;
opacity: Number;
parent: ContainerVisual;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class LayerVisual {
effect: CompositionEffectBrush;
children: VisualCollection;
offset: Vector3;
isVisible: Boolean;
compositeMode: CompositionCompositeMode;
clip: CompositionClip;
centerPoint: Vector3;
borderMode: CompositionBorderMode;
scale: Vector3;
backfaceVisibility: CompositionBackfaceVisibility;
anchorPoint: Vector2;
rotationAngleInDegrees: Number;
size: Vector2;
rotationAxis: Vector3;
transformMatrix: Matrix4x4;
rotationAngle: Number;
orientation: Quaternion;
opacity: Number;
parent: ContainerVisual;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class CompositionClip {
transformMatrix: Matrix3x2;
scale: Vector2;
rotationAngleInDegrees: Number;
rotationAngle: Number;
offset: Vector2;
centerPoint: Vector2;
anchorPoint: Vector2;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class InsetClip {
topInset: Number;
rightInset: Number;
leftInset: Number;
bottomInset: Number;
transformMatrix: Matrix3x2;
scale: Vector2;
rotationAngleInDegrees: Number;
rotationAngle: Number;
offset: Vector2;
centerPoint: Vector2;
anchorPoint: Vector2;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class VisualCollection {
count: Number;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
insertAbove(newChild: Visual, sibling: Visual): void;
insertAtBottom(newChild: Visual): void;
insertAtTop(newChild: Visual): void;
insertBelow(newChild: Visual, sibling: Visual): void;
remove(child: Visual): void;
removeAll(): void;
first(): Object;
}
export class VisualUnorderedCollection {
count: Number;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
add(newVisual: Visual): void;
remove(visual: Visual): void;
removeAll(): void;
first(): Object;
}
export class CompositionLight {
targets: VisualUnorderedCollection;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class AmbientLight {
color: Object;
targets: VisualUnorderedCollection;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class DistantLight {
direction: Vector3;
coordinateSpace: Visual;
color: Object;
targets: VisualUnorderedCollection;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class PointLight {
quadraticAttenuation: Number;
offset: Vector3;
linearAttenuation: Number;
coordinateSpace: Visual;
constantAttenuation: Number;
color: Object;
targets: VisualUnorderedCollection;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class SpotLight {
innerConeColor: Object;
innerConeAngleInDegrees: Number;
innerConeAngle: Number;
direction: Vector3;
coordinateSpace: Visual;
constantAttenuation: Number;
quadraticAttenuation: Number;
outerConeColor: Object;
outerConeAngleInDegrees: Number;
outerConeAngle: Number;
offset: Vector3;
linearAttenuation: Number;
targets: VisualUnorderedCollection;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
}
export class KeyFrameAnimation {
stopBehavior: AnimationStopBehavior;
iterationCount: Number;
iterationBehavior: AnimationIterationBehavior;
duration: Number;
delayTime: Number;
keyFrameCount: Number;
direction: AnimationDirection;
target: String;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
insertExpressionKeyFrame(normalizedProgressKey: Number, value: String): void;
insertExpressionKeyFrame(normalizedProgressKey: Number, value: String, easingFunction: CompositionEasingFunction): void;
}
export class ColorKeyFrameAnimation {
interpolationColorSpace: CompositionColorSpace;
stopBehavior: AnimationStopBehavior;
iterationCount: Number;
iterationBehavior: AnimationIterationBehavior;
duration: Number;
delayTime: Number;
keyFrameCount: Number;
direction: AnimationDirection;
target: String;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
insertKeyFrame(normalizedProgressKey: Number, value: Object): void;
insertKeyFrame(normalizedProgressKey: Number, value: Object, easingFunction: CompositionEasingFunction): void;
}
export class QuaternionKeyFrameAnimation {
stopBehavior: AnimationStopBehavior;
iterationCount: Number;
iterationBehavior: AnimationIterationBehavior;
duration: Number;
delayTime: Number;
keyFrameCount: Number;
direction: AnimationDirection;
target: String;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
insertKeyFrame(normalizedProgressKey: Number, value: Quaternion): void;
insertKeyFrame(normalizedProgressKey: Number, value: Quaternion, easingFunction: CompositionEasingFunction): void;
}
export class ScalarKeyFrameAnimation {
stopBehavior: AnimationStopBehavior;
iterationCount: Number;
iterationBehavior: AnimationIterationBehavior;
duration: Number;
delayTime: Number;
keyFrameCount: Number;
direction: AnimationDirection;
target: String;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
insertKeyFrame(normalizedProgressKey: Number, value: Number): void;
insertKeyFrame(normalizedProgressKey: Number, value: Number, easingFunction: CompositionEasingFunction): void;
}
export class Vector2KeyFrameAnimation {
stopBehavior: AnimationStopBehavior;
iterationCount: Number;
iterationBehavior: AnimationIterationBehavior;
duration: Number;
delayTime: Number;
keyFrameCount: Number;
direction: AnimationDirection;
target: String;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
insertKeyFrame(normalizedProgressKey: Number, value: Vector2): void;
insertKeyFrame(normalizedProgressKey: Number, value: Vector2, easingFunction: CompositionEasingFunction): void;
}
export class Vector3KeyFrameAnimation {
stopBehavior: AnimationStopBehavior;
iterationCount: Number;
iterationBehavior: AnimationIterationBehavior;
duration: Number;
delayTime: Number;
keyFrameCount: Number;
direction: AnimationDirection;
target: String;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
insertKeyFrame(normalizedProgressKey: Number, value: Vector3): void;
insertKeyFrame(normalizedProgressKey: Number, value: Vector3, easingFunction: CompositionEasingFunction): void;
}
export class Vector4KeyFrameAnimation {
stopBehavior: AnimationStopBehavior;
iterationCount: Number;
iterationBehavior: AnimationIterationBehavior;
duration: Number;
delayTime: Number;
keyFrameCount: Number;
direction: AnimationDirection;
target: String;
compositor: Compositor;
dispatcher: Object;
properties: CompositionPropertySet;
implicitAnimations: ImplicitAnimationCollection;
comment: String;
constructor();
insertKeyFrame(normalizedProgressKey: Number, value: Vector4): void;
insertKeyFrame(normalizedProgressKey: Number, value: Vector4, easingFunction: CompositionEasingFunction): void;
}
}