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@nodeject/ui-components

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UI library for non-trivial components

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import produce from 'immer'; import { BoardEvent, ServerEventStatus, } from '../../dtos'; export var deleteItem = function (props) { var onItemDeleteServer = props.onItemDeleteServer, optimisticOptions = props.optimisticOptions, setOptimisticState = props.setOptimisticState, setState = props.setState; var onItemDelete = function (args) { return __awaiter(void 0, void 0, void 0, function () { var response, _a; return __generator(this, function (_b) { switch (_b.label) { case 0: // Delete local if optimistic, otherwise just wait for server's answer. if (optimisticOptions) { deleteItemLocal(args); } if (!onItemDeleteServer) return [3 /*break*/, 5]; if (setOptimisticState) { setOptimisticState(function (state) { var nextState = produce(state, function (draftState) { draftState.event.push({ itemId: args.id, type: BoardEvent.delete, stateBeforeEvent: { items: props.state.itemsBasicProps, listOrder: props.state.listOrder, lists: props.state.lists, }, serverEventStatus: ServerEventStatus.Loading, }); }); return nextState; }); } _b.label = 1; case 1: _b.trys.push([1, 3, , 4]); return [4 /*yield*/, onItemDeleteServer(args)]; case 2: response = _b.sent(); if (setOptimisticState) { setOptimisticState(function (state) { var nextState = produce(state, function (draftState) { draftState.event.find(function (e) { return e.itemId === (args === null || args === void 0 ? void 0 : args.id); }).serverEventStatus = ServerEventStatus.Success; }); return nextState; }); } return [3 /*break*/, 4]; case 3: _a = _b.sent(); if (setOptimisticState) { setOptimisticState(function (state) { var nextState = produce(state, function (draftState) { draftState.event.find(function (e) { return e.itemId === (args === null || args === void 0 ? void 0 : args.id); }).serverEventStatus = ServerEventStatus.Error; }); return nextState; }); } return [3 /*break*/, 4]; case 4: return [3 /*break*/, 6]; case 5: console.log('Please provide a "onItemDelete" props'); _b.label = 6; case 6: return [2 /*return*/]; } }); }); }; var deleteItemLocal = function (args) { var listId = args.listId, id = args.id; setState(function (state) { var nextState = produce(state, function (draftState) { var indexToDelete = draftState.lists[listId].itemIds.findIndex(function (item) { return item === id; }); draftState.lists[listId].itemIds.splice(indexToDelete, 1); delete draftState.items[id]; }); return nextState; }); }; return onItemDelete; };