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@nodeject/ui-components

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UI library for non-trivial components

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.useMoveItem = void 0; var immer_1 = require("immer"); var react_1 = require("react"); var dtos_1 = require("../dtos"); var useMoveItem = function (props) { var onItemMoveServer = props.onItemMoveServer, setOptimisticState = props.setOptimisticState, setState = props.setState, state = props.state; var _a = react_1.useState({}), moveLocalProps = _a[0], setMoveLocalProps = _a[1]; // console.log(' useMoveItem') // onItemMove // With react-smooth-dnd, onItemMove loops over the lists and returns the lists' props. // Unfortunately, it does not provide us with the following info in one go: itemId 123, is moved from colId 1 / index 0, to colId 4 / index 5. // Hence the use of useEffect and localState to get all the info needed before triggering onItemMove react_1.useLayoutEffect(function () { if (moveLocalProps && moveLocalProps.sourceId && moveLocalProps.targetId) { // console.log(' useLayoutEffect') var sourceId = moveLocalProps.sourceId, sourceIndex = moveLocalProps.sourceIndex, targetId = moveLocalProps.targetId; var targetIndex = moveLocalProps.targetIndex; var isDroppedInSameColumn = sourceId === targetId; // We adjust the targetIndex in a "pessimistic" way. // We must move each card as low as possible, just above the next filtered item // when moving an item. if (state.filter.isFiltered) { var listIds = state.lists[targetId].itemIds; var visibleItems = state.filter.visibleItems; if (isDroppedInSameColumn) { // Dropped in same column var isDroppedBefore = targetIndex < sourceIndex; var isDroppedAfter = targetIndex > sourceIndex; var isDroppedSamePlace = targetIndex === sourceIndex; if (isDroppedBefore || isDroppedSamePlace) { // do nothing } if (isDroppedAfter) { // console.log('Dropped After') // console.log(' visibleItems:', visibleItems) // console.log(' listIds:', listIds) // console.log(' sourceIndex:', sourceIndex) // console.log(' targetIndex:', targetIndex) var startIndex = targetIndex; var _loop_1 = function (i) { var item = listIds[i]; // console.log(' item:', item) var isVisibleItem = Boolean(visibleItems.find(function (vi) { return vi === item; })); // console.log(' isVisibleItem?:', isVisibleItem) var visibleItemIndex = i; if (isVisibleItem) { targetIndex = visibleItemIndex - 1; return "break"; } if (i === listIds.length - 1) { targetIndex = listIds.length - 1; return "break"; } }; // console.log(' Start loop') for (var i = startIndex + 1; i < listIds.length; i++) { var state_1 = _loop_1(i); if (state_1 === "break") break; } } } else { // Dropped in different column var startIndex = targetIndex; var _loop_2 = function (i) { var item = listIds[i]; var foundNextVisibleItem = visibleItems.findIndex(function (vi) { return vi === item; }) !== -1; if (foundNextVisibleItem) { targetIndex = i; return "break"; } if (i === listIds.length - 1) { targetIndex = listIds.length - 1; return "break"; } }; for (var i = startIndex; i < listIds.length; i++) { var state_2 = _loop_2(i); if (state_2 === "break") break; } } } // Do not move is dropped same place. // Warning! This does not always work. Check special case. if (!(sourceIndex === moveLocalProps.targetIndex && isDroppedInSameColumn)) { // console.log('ItemIds', state.lists[localState.targetId].itemIds) // console.log('targetIndex', targetIndex) // console.log( // 'Move after item:', // state.lists[localState.targetId].itemIds[targetIndex] // ) // console.log(' MOVE ITEM') moveItem(__assign(__assign({}, moveLocalProps), { targetIndex: targetIndex })); } // console.log(' RESET MOVE ITEM') setMoveLocalProps({}); } }, [moveLocalProps]); var onDropList = function (_a) { var addedIndex = _a.addedIndex, removedIndex = _a.removedIndex; var args = { id: state.listOrder[removedIndex], sourceId: state.listOrder[removedIndex], targetId: state.listOrder[addedIndex], sourceIndex: removedIndex, targetIndex: addedIndex, type: dtos_1.DroppableListType, }; }; var onDropItem = function (listId, _a) { var targetIndex = _a.addedIndex, sourceIndex = _a.removedIndex, id = _a.payload; // console.log(' onDropItem') // Removes item from source list if (sourceIndex !== null && targetIndex === null) { // console.log(' Removes item from source list') setMoveLocalProps(function (localState) { return __assign(__assign({}, localState), { id: id, sourceId: listId, sourceIndex: sourceIndex }); }); } // Adds item to target list if (sourceIndex === null && targetIndex !== null) { // console.log(' Adds item to target list') setMoveLocalProps(function (localState) { return __assign(__assign({}, localState), { id: id, targetId: listId, targetIndex: targetIndex }); }); } // Removes / Adds item in same list if (sourceIndex !== null && targetIndex !== null) { // console.log(' Removes / Adds item in same list') setMoveLocalProps({ id: id, sourceId: listId, sourceIndex: sourceIndex, targetId: listId, targetIndex: targetIndex, }); } }; /** * Move Card * @param args */ var moveItem = function (args) { return __awaiter(void 0, void 0, void 0, function () { var targetId, targetIndex, id, sourceId, sourceIndex, targetNodeId, onItemMoveArgs, response, _a; return __generator(this, function (_b) { switch (_b.label) { case 0: targetId = args.targetId, targetIndex = args.targetIndex, id = args.id, sourceId = args.sourceId, sourceIndex = args.sourceIndex; if (targetId === undefined) { return [2 /*return*/]; } // Cancels if item dropped at same location if (targetId === sourceId && targetIndex === sourceIndex) { return [2 /*return*/]; } // Local (we always use optimistic with move.) onDragEnd(args); if (!onItemMoveServer) return [3 /*break*/, 5]; if (setOptimisticState) { setOptimisticState(function (state) { var nextState = immer_1.default(state, function (draftState) { var newEvent = { itemId: id, type: dtos_1.BoardEvent.move, stateBeforeEvent: { items: props.state.itemsBasicProps, listOrder: props.state.listOrder, lists: props.state.lists, }, serverEventStatus: dtos_1.ServerEventStatus.Loading, }; draftState.event.push(newEvent); }); return nextState; }); } targetNodeId = state.lists[moveLocalProps.targetId].itemIds[targetIndex]; onItemMoveArgs = { id: id, targetNodeId: targetNodeId, sourceId: sourceId, sourceIndex: sourceIndex, targetId: targetId, targetIndex: targetIndex, type: dtos_1.DroppableItemType, }; _b.label = 1; case 1: _b.trys.push([1, 3, , 4]); return [4 /*yield*/, onItemMoveServer(onItemMoveArgs)]; case 2: response = _b.sent(); if (setOptimisticState) { setOptimisticState(function (state) { var nextState = immer_1.default(state, function (draftState) { draftState.event.find(function (e) { return e.itemId === id; }).serverEventStatus = dtos_1.ServerEventStatus.Success; }); return nextState; }); } return [3 /*break*/, 4]; case 3: _a = _b.sent(); if (setOptimisticState) { setOptimisticState(function (state) { var nextState = immer_1.default(state, function (draftState) { draftState.event.find(function (e) { return e.itemId === id; }).serverEventStatus = dtos_1.ServerEventStatus.Error; }); return nextState; }); } return [3 /*break*/, 4]; case 4: return [3 /*break*/, 6]; case 5: console.log('Please provide a "onItemMove" props'); _b.label = 6; case 6: return [2 /*return*/]; } }); }); }; var onDragEnd = function (args) { var id = args.id, targetId = args.targetId, targetIndex = args.targetIndex, sourceId = args.sourceId, sourceIndex = args.sourceIndex, type = args.type; if (targetIndex === null) { return; } // Moving list if (type === dtos_1.DroppableListType) { setState(function (state) { var nextState = immer_1.default(state, function (draftState) { draftState.listOrder.splice(sourceIndex, 1); draftState.listOrder.splice(targetIndex, 0, id); }); return nextState; }); return; } var home = state.lists[sourceId]; var foreign = state.lists[targetId]; // Moving item within same list if (home === foreign) { setState(function (state) { var nextState = immer_1.default(state, function (draftState) { if (draftState.lists[sourceId]) { draftState.lists[sourceId].itemIds.splice(sourceIndex, 1); } if (draftState.lists[sourceId]) { draftState.lists[sourceId].itemIds.splice(targetIndex, 0, id); } }); return nextState; }); return; } else { // Moving item from one list to another setState(function (state) { // console.log('Before Moving', state) var nextState = immer_1.default(state, function (draftState) { if (draftState.lists[sourceId]) { draftState.lists[sourceId].itemIds.splice(sourceIndex, 1); } if (draftState.lists[sourceId]) { draftState.lists[targetId].itemIds.splice(targetIndex, 0, id); } }); // console.log('After Moving', state) return nextState; }); return; } }; return { onDropItem: onDropItem, onDropList: onDropList, }; }; exports.useMoveItem = useMoveItem;