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@nodegui/nodegui

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A cross-platform library to build native desktop apps.

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/// <reference types="node" /> import { Component, NativeElement } from '../core/Component'; import { AspectRatioMode, ImageConversionFlag, TransformationMode } from '../QtEnums'; import { QVariant } from '../QtCore/QVariant'; import { QImage } from './QImage'; /** > The QPixmap class helps hold an image in the form of off-screen image representation. * **This class is a JS wrapper around Qt's [QPixmap class](https://doc.qt.io/qt-5/qpixmap.html)** A `QPixmap` provides ability to store an image in the memory. ### Example ```javascript const { QPixmap } = require("@nodegui/nodegui"); const imageUrl = "path/to/png"; const pixMap = new QPixmap(imageUrl); ``` */ export declare class QPixmap extends Component { constructor(); constructor(native: NativeElement); constructor(filePath: string); convertFromImage(image: QImage, flags: ImageConversionFlag): boolean; load(imagePath: string): boolean; loadFromData(buffer: Buffer, format?: ImageFormats): boolean; save(fileName: string, format?: ImageFormats): boolean; scaled(width: number, height: number, aspectRatioMode?: AspectRatioMode, transformationMode?: TransformationMode): QPixmap; /** * Sets the device pixel ratio for the image. This is the ratio between image pixels * and device-independent pixels */ setDevicePixelRatio(ratio: number): void; height(): number; width(): number; static fromImage(image: QImage, flags: ImageConversionFlag): QPixmap; static fromQVariant(variant: QVariant): QPixmap; } export type ImageFormats = 'BMP' | 'GIF' | 'JPG' | 'JPEG' | 'PNG' | 'PBM' | 'PGM' | 'PPM' | 'XBM' | 'XPM' | 'SVG';