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@nodegui/nodegui

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A cross-platform library to build native desktop apps.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.BrushStyle = void 0; var BrushStyle; (function (BrushStyle) { BrushStyle[BrushStyle["NoBrush"] = 0] = "NoBrush"; BrushStyle[BrushStyle["SolidPattern"] = 1] = "SolidPattern"; BrushStyle[BrushStyle["Dense1Pattern"] = 2] = "Dense1Pattern"; BrushStyle[BrushStyle["Dense2Pattern"] = 3] = "Dense2Pattern"; BrushStyle[BrushStyle["Dense3Pattern"] = 4] = "Dense3Pattern"; BrushStyle[BrushStyle["Dense4Pattern"] = 5] = "Dense4Pattern"; BrushStyle[BrushStyle["Dense5Pattern"] = 6] = "Dense5Pattern"; BrushStyle[BrushStyle["Dense6Pattern"] = 7] = "Dense6Pattern"; BrushStyle[BrushStyle["Dense7Pattern"] = 8] = "Dense7Pattern"; BrushStyle[BrushStyle["HorPattern"] = 9] = "HorPattern"; BrushStyle[BrushStyle["VerPattern"] = 10] = "VerPattern"; BrushStyle[BrushStyle["CrossPattern"] = 11] = "CrossPattern"; BrushStyle[BrushStyle["BDiagPattern"] = 12] = "BDiagPattern"; BrushStyle[BrushStyle["FDiagPattern"] = 13] = "FDiagPattern"; BrushStyle[BrushStyle["DiagCrossPattern"] = 14] = "DiagCrossPattern"; BrushStyle[BrushStyle["LinearGradientPattern"] = 15] = "LinearGradientPattern"; BrushStyle[BrushStyle["ConicalGradientPattern"] = 17] = "ConicalGradientPattern"; BrushStyle[BrushStyle["RadialGradientPattern"] = 16] = "RadialGradientPattern"; BrushStyle[BrushStyle["TexturePattern"] = 24] = "TexturePattern"; })(BrushStyle = exports.BrushStyle || (exports.BrushStyle = {}));