UNPKG

@nodefony/monitoring-bundle

Version:
17 lines (15 loc) 4.33 MB
/* * ATTENTION: An "eval-source-map" devtool has been used. * This devtool is neither made for production nor for readable output files. * It uses "eval()" calls to create a separate source file with attached SourceMaps in the browser devtools. * If you are trying to read the output file, select a different devtool (https://webpack.js.org/configuration/devtool/) * or disable the default devtool with "devtool: false". * If you are looking for production-ready output files, see mode: "production" (https://webpack.js.org/configuration/mode/). */ (self["webpackChunk_nodefony_monitoring_bundle"] = self["webpackChunk_nodefony_monitoring_bundle"] || []).push([["node_modules_mermaid_dist_mindmap-definition-307c710a_js"],{ /***/ "./node_modules/cose-base/cose-base.js": /*!*********************************************!*\ !*** ./node_modules/cose-base/cose-base.js ***! \*********************************************/ /***/ (function(module, __unused_webpack_exports, __webpack_require__) { eval("(function webpackUniversalModuleDefinition(root, factory) {\n\tif(true)\n\t\tmodule.exports = factory(__webpack_require__(/*! layout-base */ \"./node_modules/layout-base/layout-base.js\"));\n\telse {}\n})(this, function(__WEBPACK_EXTERNAL_MODULE_0__) {\nreturn /******/ (function(modules) { // webpackBootstrap\n/******/ \t// The module cache\n/******/ \tvar installedModules = {};\n/******/\n/******/ \t// The require function\n/******/ \tfunction __nested_webpack_require_643__(moduleId) {\n/******/\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(installedModules[moduleId]) {\n/******/ \t\t\treturn installedModules[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = installedModules[moduleId] = {\n/******/ \t\t\ti: moduleId,\n/******/ \t\t\tl: false,\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/\n/******/ \t\t// Execute the module function\n/******/ \t\tmodules[moduleId].call(module.exports, module, module.exports, __nested_webpack_require_643__);\n/******/\n/******/ \t\t// Flag the module as loaded\n/******/ \t\tmodule.l = true;\n/******/\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/\n/******/\n/******/ \t// expose the modules object (__webpack_modules__)\n/******/ \t__nested_webpack_require_643__.m = modules;\n/******/\n/******/ \t// expose the module cache\n/******/ \t__nested_webpack_require_643__.c = installedModules;\n/******/\n/******/ \t// identity function for calling harmony imports with the correct context\n/******/ \t__nested_webpack_require_643__.i = function(value) { return value; };\n/******/\n/******/ \t// define getter function for harmony exports\n/******/ \t__nested_webpack_require_643__.d = function(exports, name, getter) {\n/******/ \t\tif(!__nested_webpack_require_643__.o(exports, name)) {\n/******/ \t\t\tObject.defineProperty(exports, name, {\n/******/ \t\t\t\tconfigurable: false,\n/******/ \t\t\t\tenumerable: true,\n/******/ \t\t\t\tget: getter\n/******/ \t\t\t});\n/******/ \t\t}\n/******/ \t};\n/******/\n/******/ \t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t__nested_webpack_require_643__.n = function(module) {\n/******/ \t\tvar getter = module && module.__esModule ?\n/******/ \t\t\tfunction getDefault() { return module['default']; } :\n/******/ \t\t\tfunction getModuleExports() { return module; };\n/******/ \t\t__nested_webpack_require_643__.d(getter, 'a', getter);\n/******/ \t\treturn getter;\n/******/ \t};\n/******/\n/******/ \t// Object.prototype.hasOwnProperty.call\n/******/ \t__nested_webpack_require_643__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n/******/\n/******/ \t// __webpack_public_path__\n/******/ \t__nested_webpack_require_643__.p = \"\";\n/******/\n/******/ \t// Load entry module and return exports\n/******/ \treturn __nested_webpack_require_643__(__nested_webpack_require_643__.s = 7);\n/******/ })\n/************************************************************************/\n/******/ ([\n/* 0 */\n/***/ (function(module, exports) {\n\nmodule.exports = __WEBPACK_EXTERNAL_MODULE_0__;\n\n/***/ }),\n/* 1 */\n/***/ (function(module, exports, __nested_webpack_require_3185__) {\n\n\"use strict\";\n\n\nvar FDLayoutConstants = __nested_webpack_require_3185__(0).FDLayoutConstants;\n\nfunction CoSEConstants() {}\n\n//CoSEConstants inherits static props in FDLayoutConstants\nfor (var prop in FDLayoutConstants) {\n CoSEConstants[prop] = FDLayoutConstants[prop];\n}\n\nCoSEConstants.DEFAULT_USE_MULTI_LEVEL_SCALING = false;\nCoSEConstants.DEFAULT_RADIAL_SEPARATION = FDLayoutConstants.DEFAULT_EDGE_LENGTH;\nCoSEConstants.DEFAULT_COMPONENT_SEPERATION = 60;\nCoSEConstants.TILE = true;\nCoSEConstants.TILING_PADDING_VERTICAL = 10;\nCoSEConstants.TILING_PADDING_HORIZONTAL = 10;\nCoSEConstants.TREE_REDUCTION_ON_INCREMENTAL = false; // make this true when cose is used incrementally as a part of other non-incremental layout\n\nmodule.exports = CoSEConstants;\n\n/***/ }),\n/* 2 */\n/***/ (function(module, exports, __nested_webpack_require_4002__) {\n\n\"use strict\";\n\n\nvar FDLayoutEdge = __nested_webpack_require_4002__(0).FDLayoutEdge;\n\nfunction CoSEEdge(source, target, vEdge) {\n FDLayoutEdge.call(this, source, target, vEdge);\n}\n\nCoSEEdge.prototype = Object.create(FDLayoutEdge.prototype);\nfor (var prop in FDLayoutEdge) {\n CoSEEdge[prop] = FDLayoutEdge[prop];\n}\n\nmodule.exports = CoSEEdge;\n\n/***/ }),\n/* 3 */\n/***/ (function(module, exports, __nested_webpack_require_4409__) {\n\n\"use strict\";\n\n\nvar LGraph = __nested_webpack_require_4409__(0).LGraph;\n\nfunction CoSEGraph(parent, graphMgr, vGraph) {\n LGraph.call(this, parent, graphMgr, vGraph);\n}\n\nCoSEGraph.prototype = Object.create(LGraph.prototype);\nfor (var prop in LGraph) {\n CoSEGraph[prop] = LGraph[prop];\n}\n\nmodule.exports = CoSEGraph;\n\n/***/ }),\n/* 4 */\n/***/ (function(module, exports, __nested_webpack_require_4790__) {\n\n\"use strict\";\n\n\nvar LGraphManager = __nested_webpack_require_4790__(0).LGraphManager;\n\nfunction CoSEGraphManager(layout) {\n LGraphManager.call(this, layout);\n}\n\nCoSEGraphManager.prototype = Object.create(LGraphManager.prototype);\nfor (var prop in LGraphManager) {\n CoSEGraphManager[prop] = LGraphManager[prop];\n}\n\nmodule.exports = CoSEGraphManager;\n\n/***/ }),\n/* 5 */\n/***/ (function(module, exports, __nested_webpack_require_5205__) {\n\n\"use strict\";\n\n\nvar FDLayoutNode = __nested_webpack_require_5205__(0).FDLayoutNode;\nvar IMath = __nested_webpack_require_5205__(0).IMath;\n\nfunction CoSENode(gm, loc, size, vNode) {\n FDLayoutNode.call(this, gm, loc, size, vNode);\n}\n\nCoSENode.prototype = Object.create(FDLayoutNode.prototype);\nfor (var prop in FDLayoutNode) {\n CoSENode[prop] = FDLayoutNode[prop];\n}\n\nCoSENode.prototype.move = function () {\n var layout = this.graphManager.getLayout();\n this.displacementX = layout.coolingFactor * (this.springForceX + this.repulsionForceX + this.gravitationForceX) / this.noOfChildren;\n this.displacementY = layout.coolingFactor * (this.springForceY + this.repulsionForceY + this.gravitationForceY) / this.noOfChildren;\n\n if (Math.abs(this.displacementX) > layout.coolingFactor * layout.maxNodeDisplacement) {\n this.displacementX = layout.coolingFactor * layout.maxNodeDisplacement * IMath.sign(this.displacementX);\n }\n\n if (Math.abs(this.displacementY) > layout.coolingFactor * layout.maxNodeDisplacement) {\n this.displacementY = layout.coolingFactor * layout.maxNodeDisplacement * IMath.sign(this.displacementY);\n }\n\n // a simple node, just move it\n if (this.child == null) {\n this.moveBy(this.displacementX, this.displacementY);\n }\n // an empty compound node, again just move it\n else if (this.child.getNodes().length == 0) {\n this.moveBy(this.displacementX, this.displacementY);\n }\n // non-empty compound node, propogate movement to children as well\n else {\n this.propogateDisplacementToChildren(this.displacementX, this.displacementY);\n }\n\n layout.totalDisplacement += Math.abs(this.displacementX) + Math.abs(this.displacementY);\n\n this.springForceX = 0;\n this.springForceY = 0;\n this.repulsionForceX = 0;\n this.repulsionForceY = 0;\n this.gravitationForceX = 0;\n this.gravitationForceY = 0;\n this.displacementX = 0;\n this.displacementY = 0;\n};\n\nCoSENode.prototype.propogateDisplacementToChildren = function (dX, dY) {\n var nodes = this.getChild().getNodes();\n var node;\n for (var i = 0; i < nodes.length; i++) {\n node = nodes[i];\n if (node.getChild() == null) {\n node.moveBy(dX, dY);\n node.displacementX += dX;\n node.displacementY += dY;\n } else {\n node.propogateDisplacementToChildren(dX, dY);\n }\n }\n};\n\nCoSENode.prototype.setPred1 = function (pred1) {\n this.pred1 = pred1;\n};\n\nCoSENode.prototype.getPred1 = function () {\n return pred1;\n};\n\nCoSENode.prototype.getPred2 = function () {\n return pred2;\n};\n\nCoSENode.prototype.setNext = function (next) {\n this.next = next;\n};\n\nCoSENode.prototype.getNext = function () {\n return next;\n};\n\nCoSENode.prototype.setProcessed = function (processed) {\n this.processed = processed;\n};\n\nCoSENode.prototype.isProcessed = function () {\n return processed;\n};\n\nmodule.exports = CoSENode;\n\n/***/ }),\n/* 6 */\n/***/ (function(module, exports, __nested_webpack_require_8085__) {\n\n\"use strict\";\n\n\nvar FDLayout = __nested_webpack_require_8085__(0).FDLayout;\nvar CoSEGraphManager = __nested_webpack_require_8085__(4);\nvar CoSEGraph = __nested_webpack_require_8085__(3);\nvar CoSENode = __nested_webpack_require_8085__(5);\nvar CoSEEdge = __nested_webpack_require_8085__(2);\nvar CoSEConstants = __nested_webpack_require_8085__(1);\nvar FDLayoutConstants = __nested_webpack_require_8085__(0).FDLayoutConstants;\nvar LayoutConstants = __nested_webpack_require_8085__(0).LayoutConstants;\nvar Point = __nested_webpack_require_8085__(0).Point;\nvar PointD = __nested_webpack_require_8085__(0).PointD;\nvar Layout = __nested_webpack_require_8085__(0).Layout;\nvar Integer = __nested_webpack_require_8085__(0).Integer;\nvar IGeometry = __nested_webpack_require_8085__(0).IGeometry;\nvar LGraph = __nested_webpack_require_8085__(0).LGraph;\nvar Transform = __nested_webpack_require_8085__(0).Transform;\n\nfunction CoSELayout() {\n FDLayout.call(this);\n\n this.toBeTiled = {}; // Memorize if a node is to be tiled or is tiled\n}\n\nCoSELayout.prototype = Object.create(FDLayout.prototype);\n\nfor (var prop in FDLayout) {\n CoSELayout[prop] = FDLayout[prop];\n}\n\nCoSELayout.prototype.newGraphManager = function () {\n var gm = new CoSEGraphManager(this);\n this.graphManager = gm;\n return gm;\n};\n\nCoSELayout.prototype.newGraph = function (vGraph) {\n return new CoSEGraph(null, this.graphManager, vGraph);\n};\n\nCoSELayout.prototype.newNode = function (vNode) {\n return new CoSENode(this.graphManager, vNode);\n};\n\nCoSELayout.prototype.newEdge = function (vEdge) {\n return new CoSEEdge(null, null, vEdge);\n};\n\nCoSELayout.prototype.initParameters = function () {\n FDLayout.prototype.initParameters.call(this, arguments);\n if (!this.isSubLayout) {\n if (CoSEConstants.DEFAULT_EDGE_LENGTH < 10) {\n this.idealEdgeLength = 10;\n } else {\n this.idealEdgeLength = CoSEConstants.DEFAULT_EDGE_LENGTH;\n }\n\n this.useSmartIdealEdgeLengthCalculation = CoSEConstants.DEFAULT_USE_SMART_IDEAL_EDGE_LENGTH_CALCULATION;\n this.springConstant = FDLayoutConstants.DEFAULT_SPRING_STRENGTH;\n this.repulsionConstant = FDLayoutConstants.DEFAULT_REPULSION_STRENGTH;\n this.gravityConstant = FDLayoutConstants.DEFAULT_GRAVITY_STRENGTH;\n this.compoundGravityConstant = FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_STRENGTH;\n this.gravityRangeFactor = FDLayoutConstants.DEFAULT_GRAVITY_RANGE_FACTOR;\n this.compoundGravityRangeFactor = FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_RANGE_FACTOR;\n\n // variables for tree reduction support\n this.prunedNodesAll = [];\n this.growTreeIterations = 0;\n this.afterGrowthIterations = 0;\n this.isTreeGrowing = false;\n this.isGrowthFinished = false;\n\n // variables for cooling\n this.coolingCycle = 0;\n this.maxCoolingCycle = this.maxIterations / FDLayoutConstants.CONVERGENCE_CHECK_PERIOD;\n this.finalTemperature = FDLayoutConstants.CONVERGENCE_CHECK_PERIOD / this.maxIterations;\n this.coolingAdjuster = 1;\n }\n};\n\nCoSELayout.prototype.layout = function () {\n var createBendsAsNeeded = LayoutConstants.DEFAULT_CREATE_BENDS_AS_NEEDED;\n if (createBendsAsNeeded) {\n this.createBendpoints();\n this.graphManager.resetAllEdges();\n }\n\n this.level = 0;\n return this.classicLayout();\n};\n\nCoSELayout.prototype.classicLayout = function () {\n this.nodesWithGravity = this.calculateNodesToApplyGravitationTo();\n this.graphManager.setAllNodesToApplyGravitation(this.nodesWithGravity);\n this.calcNoOfChildrenForAllNodes();\n this.graphManager.calcLowestCommonAncestors();\n this.graphManager.calcInclusionTreeDepths();\n this.graphManager.getRoot().calcEstimatedSize();\n this.calcIdealEdgeLengths();\n\n if (!this.incremental) {\n var forest = this.getFlatForest();\n\n // The graph associated with this layout is flat and a forest\n if (forest.length > 0) {\n this.positionNodesRadially(forest);\n }\n // The graph associated with this layout is not flat or a forest\n else {\n // Reduce the trees when incremental mode is not enabled and graph is not a forest \n this.reduceTrees();\n // Update nodes that gravity will be applied\n this.graphManager.resetAllNodesToApplyGravitation();\n var allNodes = new Set(this.getAllNodes());\n var intersection = this.nodesWithGravity.filter(function (x) {\n return allNodes.has(x);\n });\n this.graphManager.setAllNodesToApplyGravitation(intersection);\n\n this.positionNodesRandomly();\n }\n } else {\n if (CoSEConstants.TREE_REDUCTION_ON_INCREMENTAL) {\n // Reduce the trees in incremental mode if only this constant is set to true \n this.reduceTrees();\n // Update nodes that gravity will be applied\n this.graphManager.resetAllNodesToApplyGravitation();\n var allNodes = new Set(this.getAllNodes());\n var intersection = this.nodesWithGravity.filter(function (x) {\n return allNodes.has(x);\n });\n this.graphManager.setAllNodesToApplyGravitation(intersection);\n }\n }\n\n this.initSpringEmbedder();\n this.runSpringEmbedder();\n\n return true;\n};\n\nCoSELayout.prototype.tick = function () {\n this.totalIterations++;\n\n if (this.totalIterations === this.maxIterations && !this.isTreeGrowing && !this.isGrowthFinished) {\n if (this.prunedNodesAll.length > 0) {\n this.isTreeGrowing = true;\n } else {\n return true;\n }\n }\n\n if (this.totalIterations % FDLayoutConstants.CONVERGENCE_CHECK_PERIOD == 0 && !this.isTreeGrowing && !this.isGrowthFinished) {\n if (this.isConverged()) {\n if (this.prunedNodesAll.length > 0) {\n this.isTreeGrowing = true;\n } else {\n return true;\n }\n }\n\n this.coolingCycle++;\n\n if (this.layoutQuality == 0) {\n // quality - \"draft\"\n this.coolingAdjuster = this.coolingCycle;\n } else if (this.layoutQuality == 1) {\n // quality - \"default\"\n this.coolingAdjuster = this.coolingCycle / 3;\n }\n\n // cooling schedule is based on http://www.btluke.com/simanf1.html -> cooling schedule 3\n this.coolingFactor = Math.max(this.initialCoolingFactor - Math.pow(this.coolingCycle, Math.log(100 * (this.initialCoolingFactor - this.finalTemperature)) / Math.log(this.maxCoolingCycle)) / 100 * this.coolingAdjuster, this.finalTemperature);\n this.animationPeriod = Math.ceil(this.initialAnimationPeriod * Math.sqrt(this.coolingFactor));\n }\n // Operations while tree is growing again \n if (this.isTreeGrowing) {\n if (this.growTreeIterations % 10 == 0) {\n if (this.prunedNodesAll.length > 0) {\n this.graphManager.updateBounds();\n this.updateGrid();\n this.growTree(this.prunedNodesAll);\n // Update nodes that gravity will be applied\n this.graphManager.resetAllNodesToApplyGravitation();\n var allNodes = new Set(this.getAllNodes());\n var intersection = this.nodesWithGravity.filter(function (x) {\n return allNodes.has(x);\n });\n this.graphManager.setAllNodesToApplyGravitation(intersection);\n\n this.graphManager.updateBounds();\n this.updateGrid();\n this.coolingFactor = FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL;\n } else {\n this.isTreeGrowing = false;\n this.isGrowthFinished = true;\n }\n }\n this.growTreeIterations++;\n }\n // Operations after growth is finished\n if (this.isGrowthFinished) {\n if (this.isConverged()) {\n return true;\n }\n if (this.afterGrowthIterations % 10 == 0) {\n this.graphManager.updateBounds();\n this.updateGrid();\n }\n this.coolingFactor = FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL * ((100 - this.afterGrowthIterations) / 100);\n this.afterGrowthIterations++;\n }\n\n var gridUpdateAllowed = !this.isTreeGrowing && !this.isGrowthFinished;\n var forceToNodeSurroundingUpdate = this.growTreeIterations % 10 == 1 && this.isTreeGrowing || this.afterGrowthIterations % 10 == 1 && this.isGrowthFinished;\n\n this.totalDisplacement = 0;\n this.graphManager.updateBounds();\n this.calcSpringForces();\n this.calcRepulsionForces(gridUpdateAllowed, forceToNodeSurroundingUpdate);\n this.calcGravitationalForces();\n this.moveNodes();\n this.animate();\n\n return false; // Layout is not ended yet return false\n};\n\nCoSELayout.prototype.getPositionsData = function () {\n var allNodes = this.graphManager.getAllNodes();\n var pData = {};\n for (var i = 0; i < allNodes.length; i++) {\n var rect = allNodes[i].rect;\n var id = allNodes[i].id;\n pData[id] = {\n id: id,\n x: rect.getCenterX(),\n y: rect.getCenterY(),\n w: rect.width,\n h: rect.height\n };\n }\n\n return pData;\n};\n\nCoSELayout.prototype.runSpringEmbedder = function () {\n this.initialAnimationPeriod = 25;\n this.animationPeriod = this.initialAnimationPeriod;\n var layoutEnded = false;\n\n // If aminate option is 'during' signal that layout is supposed to start iterating\n if (FDLayoutConstants.ANIMATE === 'during') {\n this.emit('layoutstarted');\n } else {\n // If aminate option is 'during' tick() function will be called on index.js\n while (!layoutEnded) {\n layoutEnded = this.tick();\n }\n\n this.graphManager.updateBounds();\n }\n};\n\nCoSELayout.prototype.calculateNodesToApplyGravitationTo = function () {\n var nodeList = [];\n var graph;\n\n var graphs = this.graphManager.getGraphs();\n var size = graphs.length;\n var i;\n for (i = 0; i < size; i++) {\n graph = graphs[i];\n\n graph.updateConnected();\n\n if (!graph.isConnected) {\n nodeList = nodeList.concat(graph.getNodes());\n }\n }\n\n return nodeList;\n};\n\nCoSELayout.prototype.createBendpoints = function () {\n var edges = [];\n edges = edges.concat(this.graphManager.getAllEdges());\n var visited = new Set();\n var i;\n for (i = 0; i < edges.length; i++) {\n var edge = edges[i];\n\n if (!visited.has(edge)) {\n var source = edge.getSource();\n var target = edge.getTarget();\n\n if (source == target) {\n edge.getBendpoints().push(new PointD());\n edge.getBendpoints().push(new PointD());\n this.createDummyNodesForBendpoints(edge);\n visited.add(edge);\n } else {\n var edgeList = [];\n\n edgeList = edgeList.concat(source.getEdgeListToNode(target));\n edgeList = edgeList.concat(target.getEdgeListToNode(source));\n\n if (!visited.has(edgeList[0])) {\n if (edgeList.length > 1) {\n var k;\n for (k = 0; k < edgeList.length; k++) {\n var multiEdge = edgeList[k];\n multiEdge.getBendpoints().push(new PointD());\n this.createDummyNodesForBendpoints(multiEdge);\n }\n }\n edgeList.forEach(function (edge) {\n visited.add(edge);\n });\n }\n }\n }\n\n if (visited.size == edges.length) {\n break;\n }\n }\n};\n\nCoSELayout.prototype.positionNodesRadially = function (forest) {\n // We tile the trees to a grid row by row; first tree starts at (0,0)\n var currentStartingPoint = new Point(0, 0);\n var numberOfColumns = Math.ceil(Math.sqrt(forest.length));\n var height = 0;\n var currentY = 0;\n var currentX = 0;\n var point = new PointD(0, 0);\n\n for (var i = 0; i < forest.length; i++) {\n if (i % numberOfColumns == 0) {\n // Start of a new row, make the x coordinate 0, increment the\n // y coordinate with the max height of the previous row\n currentX = 0;\n currentY = height;\n\n if (i != 0) {\n currentY += CoSEConstants.DEFAULT_COMPONENT_SEPERATION;\n }\n\n height = 0;\n }\n\n var tree = forest[i];\n\n // Find the center of the tree\n var centerNode = Layout.findCenterOfTree(tree);\n\n // Set the staring point of the next tree\n currentStartingPoint.x = currentX;\n currentStartingPoint.y = currentY;\n\n // Do a radial layout starting with the center\n point = CoSELayout.radialLayout(tree, centerNode, currentStartingPoint);\n\n if (point.y > height) {\n height = Math.floor(point.y);\n }\n\n currentX = Math.floor(point.x + CoSEConstants.DEFAULT_COMPONENT_SEPERATION);\n }\n\n this.transform(new PointD(LayoutConstants.WORLD_CENTER_X - point.x / 2, LayoutConstants.WORLD_CENTER_Y - point.y / 2));\n};\n\nCoSELayout.radialLayout = function (tree, centerNode, startingPoint) {\n var radialSep = Math.max(this.maxDiagonalInTree(tree), CoSEConstants.DEFAULT_RADIAL_SEPARATION);\n CoSELayout.branchRadialLayout(centerNode, null, 0, 359, 0, radialSep);\n var bounds = LGraph.calculateBounds(tree);\n\n var transform = new Transform();\n transform.setDeviceOrgX(bounds.getMinX());\n transform.setDeviceOrgY(bounds.getMinY());\n transform.setWorldOrgX(startingPoint.x);\n transform.setWorldOrgY(startingPoint.y);\n\n for (var i = 0; i < tree.length; i++) {\n var node = tree[i];\n node.transform(transform);\n }\n\n var bottomRight = new PointD(bounds.getMaxX(), bounds.getMaxY());\n\n return transform.inverseTransformPoint(bottomRight);\n};\n\nCoSELayout.branchRadialLayout = function (node, parentOfNode, startAngle, endAngle, distance, radialSeparation) {\n // First, position this node by finding its angle.\n var halfInterval = (endAngle - startAngle + 1) / 2;\n\n if (halfInterval < 0) {\n halfInterval += 180;\n }\n\n var nodeAngle = (halfInterval + startAngle) % 360;\n var teta = nodeAngle * IGeometry.TWO_PI / 360;\n\n // Make polar to java cordinate conversion.\n var cos_teta = Math.cos(teta);\n var x_ = distance * Math.cos(teta);\n var y_ = distance * Math.sin(teta);\n\n node.setCenter(x_, y_);\n\n // Traverse all neighbors of this node and recursively call this\n // function.\n var neighborEdges = [];\n neighborEdges = neighborEdges.concat(node.getEdges());\n var childCount = neighborEdges.length;\n\n if (parentOfNode != null) {\n childCount--;\n }\n\n var branchCount = 0;\n\n var incEdgesCount = neighborEdges.length;\n var startIndex;\n\n var edges = node.getEdgesBetween(parentOfNode);\n\n // If there are multiple edges, prune them until there remains only one\n // edge.\n while (edges.length > 1) {\n //neighborEdges.remove(edges.remove(0));\n var temp = edges[0];\n edges.splice(0, 1);\n var index = neighborEdges.indexOf(temp);\n if (index >= 0) {\n neighborEdges.splice(index, 1);\n }\n incEdgesCount--;\n childCount--;\n }\n\n if (parentOfNode != null) {\n //assert edges.length == 1;\n startIndex = (neighborEdges.indexOf(edges[0]) + 1) % incEdgesCount;\n } else {\n startIndex = 0;\n }\n\n var stepAngle = Math.abs(endAngle - startAngle) / childCount;\n\n for (var i = startIndex; branchCount != childCount; i = ++i % incEdgesCount) {\n var currentNeighbor = neighborEdges[i].getOtherEnd(node);\n\n // Don't back traverse to root node in current tree.\n if (currentNeighbor == parentOfNode) {\n continue;\n }\n\n var childStartAngle = (startAngle + branchCount * stepAngle) % 360;\n var childEndAngle = (childStartAngle + stepAngle) % 360;\n\n CoSELayout.branchRadialLayout(currentNeighbor, node, childStartAngle, childEndAngle, distance + radialSeparation, radialSeparation);\n\n branchCount++;\n }\n};\n\nCoSELayout.maxDiagonalInTree = function (tree) {\n var maxDiagonal = Integer.MIN_VALUE;\n\n for (var i = 0; i < tree.length; i++) {\n var node = tree[i];\n var diagonal = node.getDiagonal();\n\n if (diagonal > maxDiagonal) {\n maxDiagonal = diagonal;\n }\n }\n\n return maxDiagonal;\n};\n\nCoSELayout.prototype.calcRepulsionRange = function () {\n // formula is 2 x (level + 1) x idealEdgeLength\n return 2 * (this.level + 1) * this.idealEdgeLength;\n};\n\n// Tiling methods\n\n// Group zero degree members whose parents are not to be tiled, create dummy parents where needed and fill memberGroups by their dummp parent id's\nCoSELayout.prototype.groupZeroDegreeMembers = function () {\n var self = this;\n // array of [parent_id x oneDegreeNode_id]\n var tempMemberGroups = {}; // A temporary map of parent node and its zero degree members\n this.memberGroups = {}; // A map of dummy parent node and its zero degree members whose parents are not to be tiled\n this.idToDummyNode = {}; // A map of id to dummy node \n\n var zeroDegree = []; // List of zero degree nodes whose parents are not to be tiled\n var allNodes = this.graphManager.getAllNodes();\n\n // Fill zero degree list\n for (var i = 0; i < allNodes.length; i++) {\n var node = allNodes[i];\n var parent = node.getParent();\n // If a node has zero degree and its parent is not to be tiled if exists add that node to zeroDegres list\n if (this.getNodeDegreeWithChildren(node) === 0 && (parent.id == undefined || !this.getToBeTiled(parent))) {\n zeroDegree.push(node);\n }\n }\n\n // Create a map of parent node and its zero degree members\n for (var i = 0; i < zeroDegree.length; i++) {\n var node = zeroDegree[i]; // Zero degree node itself\n var p_id = node.getParent().id; // Parent id\n\n if (typeof tempMemberGroups[p_id] === \"undefined\") tempMemberGroups[p_id] = [];\n\n tempMemberGroups[p_id] = tempMemberGroups[p_id].concat(node); // Push node to the list belongs to its parent in tempMemberGroups\n }\n\n // If there are at least two nodes at a level, create a dummy compound for them\n Object.keys(tempMemberGroups).forEach(function (p_id) {\n if (tempMemberGroups[p_id].length > 1) {\n var dummyCompoundId = \"DummyCompound_\" + p_id; // The id of dummy compound which will be created soon\n self.memberGroups[dummyCompoundId] = tempMemberGroups[p_id]; // Add dummy compound to memberGroups\n\n var parent = tempMemberGroups[p_id][0].getParent(); // The parent of zero degree nodes will be the parent of new dummy compound\n\n // Create a dummy compound with calculated id\n var dummyCompound = new CoSENode(self.graphManager);\n dummyCompound.id = dummyCompoundId;\n dummyCompound.paddingLeft = parent.paddingLeft || 0;\n dummyCompound.paddingRight = parent.paddingRight || 0;\n dummyCompound.paddingBottom = parent.paddingBottom || 0;\n dummyCompound.paddingTop = parent.paddingTop || 0;\n\n self.idToDummyNode[dummyCompoundId] = dummyCompound;\n\n var dummyParentGraph = self.getGraphManager().add(self.newGraph(), dummyCompound);\n var parentGraph = parent.getChild();\n\n // Add dummy compound to parent the graph\n parentGraph.add(dummyCompound);\n\n // For each zero degree node in this level remove it from its parent graph and add it to the graph of dummy parent\n for (var i = 0; i < tempMemberGroups[p_id].length; i++) {\n var node = tempMemberGroups[p_id][i];\n\n parentGraph.remove(node);\n dummyParentGraph.add(node);\n }\n }\n });\n};\n\nCoSELayout.prototype.clearCompounds = function () {\n var childGraphMap = {};\n var idToNode = {};\n\n // Get compound ordering by finding the inner one first\n this.performDFSOnCompounds();\n\n for (var i = 0; i < this.compoundOrder.length; i++) {\n\n idToNode[this.compoundOrder[i].id] = this.compoundOrder[i];\n childGraphMap[this.compoundOrder[i].id] = [].concat(this.compoundOrder[i].getChild().getNodes());\n\n // Remove children of compounds\n this.graphManager.remove(this.compoundOrder[i].getChild());\n this.compoundOrder[i].child = null;\n }\n\n this.graphManager.resetAllNodes();\n\n // Tile the removed children\n this.tileCompoundMembers(childGraphMap, idToNode);\n};\n\nCoSELayout.prototype.clearZeroDegreeMembers = function () {\n var self = this;\n var tiledZeroDegreePack = this.tiledZeroDegreePack = [];\n\n Object.keys(this.memberGroups).forEach(function (id) {\n var compoundNode = self.idToDummyNode[id]; // Get the dummy compound\n\n tiledZeroDegreePack[id] = self.tileNodes(self.memberGroups[id], compoundNode.paddingLeft + compoundNode.paddingRight);\n\n // Set the width and height of the dummy compound as calculated\n compoundNode.rect.width = tiledZeroDegreePack[id].width;\n compoundNode.rect.height = tiledZeroDegreePack[id].height;\n });\n};\n\nCoSELayout.prototype.repopulateCompounds = function () {\n for (var i = this.compoundOrder.length - 1; i >= 0; i--) {\n var lCompoundNode = this.compoundOrder[i];\n var id = lCompoundNode.id;\n var horizontalMargin = lCompoundNode.paddingLeft;\n var verticalMargin = lCompoundNode.paddingTop;\n\n this.adjustLocations(this.tiledMemberPack[id], lCompoundNode.rect.x, lCompoundNode.rect.y, horizontalMargin, verticalMargin);\n }\n};\n\nCoSELayout.prototype.repopulateZeroDegreeMembers = function () {\n var self = this;\n var tiledPack = this.tiledZeroDegreePack;\n\n Object.keys(tiledPack).forEach(function (id) {\n var compoundNode = self.idToDummyNode[id]; // Get the dummy compound by its id\n var horizontalMargin = compoundNode.paddingLeft;\n var verticalMargin = compoundNode.paddingTop;\n\n // Adjust the positions of nodes wrt its compound\n self.adjustLocations(tiledPack[id], compoundNode.rect.x, compoundNode.rect.y, horizontalMargin, verticalMargin);\n });\n};\n\nCoSELayout.prototype.getToBeTiled = function (node) {\n var id = node.id;\n //firstly check the previous results\n if (this.toBeTiled[id] != null) {\n return this.toBeTiled[id];\n }\n\n //only compound nodes are to be tiled\n var childGraph = node.getChild();\n if (childGraph == null) {\n this.toBeTiled[id] = false;\n return false;\n }\n\n var children = childGraph.getNodes(); // Get the children nodes\n\n //a compound node is not to be tiled if all of its compound children are not to be tiled\n for (var i = 0; i < children.length; i++) {\n var theChild = children[i];\n\n if (this.getNodeDegree(theChild) > 0) {\n this.toBeTiled[id] = false;\n return false;\n }\n\n //pass the children not having the compound structure\n if (theChild.getChild() == null) {\n this.toBeTiled[theChild.id] = false;\n continue;\n }\n\n if (!this.getToBeTiled(theChild)) {\n this.toBeTiled[id] = false;\n return false;\n }\n }\n this.toBeTiled[id] = true;\n return true;\n};\n\n// Get degree of a node depending of its edges and independent of its children\nCoSELayout.prototype.getNodeDegree = function (node) {\n var id = node.id;\n var edges = node.getEdges();\n var degree = 0;\n\n // For the edges connected\n for (var i = 0; i < edges.length; i++) {\n var edge = edges[i];\n if (edge.getSource().id !== edge.getTarget().id) {\n degree = degree + 1;\n }\n }\n return degree;\n};\n\n// Get degree of a node with its children\nCoSELayout.prototype.getNodeDegreeWithChildren = function (node) {\n var degree = this.getNodeDegree(node);\n if (node.getChild() == null) {\n return degree;\n }\n var children = node.getChild().getNodes();\n for (var i = 0; i < children.length; i++) {\n var child = children[i];\n degree += this.getNodeDegreeWithChildren(child);\n }\n return degree;\n};\n\nCoSELayout.prototype.performDFSOnCompounds = function () {\n this.compoundOrder = [];\n this.fillCompexOrderByDFS(this.graphManager.getRoot().getNodes());\n};\n\nCoSELayout.prototype.fillCompexOrderByDFS = function (children) {\n for (var i = 0; i < children.length; i++) {\n var child = children[i];\n if (child.getChild() != null) {\n this.fillCompexOrderByDFS(child.getChild().getNodes());\n }\n if (this.getToBeTiled(child)) {\n this.compoundOrder.push(child);\n }\n }\n};\n\n/**\n* This method places each zero degree member wrt given (x,y) coordinates (top left).\n*/\nCoSELayout.prototype.adjustLocations = function (organization, x, y, compoundHorizontalMargin, compoundVerticalMargin) {\n x += compoundHorizontalMargin;\n y += compoundVerticalMargin;\n\n var left = x;\n\n for (var i = 0; i < organization.rows.length; i++) {\n var row = organization.rows[i];\n x = left;\n var maxHeight = 0;\n\n for (var j = 0; j < row.length; j++) {\n var lnode = row[j];\n\n lnode.rect.x = x; // + lnode.rect.width / 2;\n lnode.rect.y = y; // + lnode.rect.height / 2;\n\n x += lnode.rect.width + organization.horizontalPadding;\n\n if (lnode.rect.height > maxHeight) maxHeight = lnode.rect.height;\n }\n\n y += maxHeight + organization.verticalPadding;\n }\n};\n\nCoSELayout.prototype.tileCompoundMembers = function (childGraphMap, idToNode) {\n var self = this;\n this.tiledMemberPack = [];\n\n Object.keys(childGraphMap).forEach(function (id) {\n // Get the compound node\n var compoundNode = idToNode[id];\n\n self.tiledMemberPack[id] = self.tileNodes(childGraphMap[id], compoundNode.paddingLeft + compoundNode.paddingRight);\n\n compoundNode.rect.width = self.tiledMemberPack[id].width;\n compoundNode.rect.height = self.tiledMemberPack[id].height;\n });\n};\n\nCoSELayout.prototype.tileNodes = function (nodes, minWidth) {\n var verticalPadding = CoSEConstants.TILING_PADDING_VERTICAL;\n var horizontalPadding = CoSEConstants.TILING_PADDING_HORIZONTAL;\n var organization = {\n rows: [],\n rowWidth: [],\n rowHeight: [],\n width: 0,\n height: minWidth, // assume minHeight equals to minWidth\n verticalPadding: verticalPadding,\n horizontalPadding: horizontalPadding\n };\n\n // Sort the nodes in ascending order of their areas\n nodes.sort(function (n1, n2) {\n if (n1.rect.width * n1.rect.height > n2.rect.width * n2.rect.height) return -1;\n if (n1.rect.width * n1.rect.height < n2.rect.width * n2.rect.height) return 1;\n return 0;\n });\n\n // Create the organization -> tile members\n for (var i = 0; i < nodes.length; i++) {\n var lNode = nodes[i];\n\n if (organization.rows.length == 0) {\n this.insertNodeToRow(organization, lNode, 0, minWidth);\n } else if (this.canAddHorizontal(organization, lNode.rect.width, lNode.rect.height)) {\n this.insertNodeToRow(organization, lNode, this.getShortestRowIndex(organization), minWidth);\n } else {\n this.insertNodeToRow(organization, lNode, organization.rows.length, minWidth);\n }\n\n this.shiftToLastRow(organization);\n }\n\n return organization;\n};\n\nCoSELayout.prototype.insertNodeToRow = function (organization, node, rowIndex, minWidth) {\n var minCompoundSize = minWidth;\n\n // Add new row if needed\n if (rowIndex == organization.rows.length) {\n var secondDimension = [];\n\n organization.rows.push(secondDimension);\n organization.rowWidth.push(minCompoundSize);\n organization.rowHeight.push(0);\n }\n\n // Update row width\n var w = organization.rowWidth[rowIndex] + node.rect.width;\n\n if (organization.rows[rowIndex].length > 0) {\n w += organization.horizontalPadding;\n }\n\n organization.rowWidth[rowIndex] = w;\n // Update compound width\n if (organization.width < w) {\n organization.width = w;\n }\n\n // Update height\n var h = node.rect.height;\n if (rowIndex > 0) h += organization.verticalPadding;\n\n var extraHeight = 0;\n if (h > organization.rowHeight[rowIndex]) {\n extraHeight = organization.rowHeight[rowIndex];\n organization.rowHeight[rowIndex] = h;\n extraHeight = organization.rowHeight[rowIndex] - extraHeight;\n }\n\n organization.height += extraHeight;\n\n // Insert node\n organization.rows[rowIndex].push(node);\n};\n\n//Scans the rows of an organization and returns the one with the min width\nCoSELayout.prototype.getShortestRowIndex = function (organization) {\n var r = -1;\n var min = Number.MAX_VALUE;\n\n for (var i = 0; i < organization.rows.length; i++) {\n if (organization.rowWidth[i] < min) {\n r = i;\n min = organization.rowWidth[i];\n }\n }\n return r;\n};\n\n//Scans the rows of an organization and returns the one with the max width\nCoSELayout.prototype.getLongestRowIndex = function (organization) {\n var r = -1;\n var max = Number.MIN_VALUE;\n\n for (var i = 0; i < organization.rows.length; i++) {\n\n if (organization.rowWidth[i] > max) {\n r = i;\n max = organization.rowWidth[i];\n }\n }\n\n return r;\n};\n\n/**\n* This method checks whether adding extra width to the organization violates\n* the aspect ratio(1) or not.\n*/\nCoSELayout.prototype.canAddHorizontal = function (organization, extraWidth, extraHeight) {\n\n var sri = this.getShortestRowIndex(organization);\n\n if (sri < 0) {\n return true;\n }\n\n var min = organization.rowWidth[sri];\n\n if (min + organization.horizontalPadding + extraWidth <= organization.width) return true;\n\n var hDiff = 0;\n\n // Adding to an existing row\n if (organization.rowHeight[sri] < extraHeight) {\n if (sri > 0) hDiff = extraHeight + organization.verticalPadding - organization.rowHeight[sri];\n }\n\n var add_to_row_ratio;\n if (organization.width - min >= extraWidth + organization.horizontalPadding) {\n add_to_row_ratio = (organization.height + hDiff) / (min + extraWidth + organization.horizontalPadding);\n } else {\n add_to_row_ratio = (organization.height + hDiff) / organization.width;\n }\n\n // Adding a new row for this node\n hDiff = extraHeight + organization.verticalPadding;\n var add_new_row_ratio;\n if (organization.width < extraWidth) {\n add_new_row_ratio = (organization.height + hDiff) / extraWidth;\n } else {\n add_new_row_ratio = (organization.height + hDiff) / organization.width;\n }\n\n if (add_new_row_ratio < 1) add_new_row_ratio = 1 / add_new_row_ratio;\n\n if (add_to_row_ratio < 1) add_to_row_ratio = 1 / add_to_row_ratio;\n\n return add_to_row_ratio < add_new_row_ratio;\n};\n\n//If moving the last node from the longest row and adding it to the last\n//row makes the bounding box smaller, do it.\nCoSELayout.prototype.shiftToLastRow = function (organization) {\n var longest = this.getLongestRowIndex(organization);\n var last = organization.rowWidth.length - 1;\n var row = organization.rows[longest];\n var node = row[row.length - 1];\n\n var diff = node.width + organization.horizontalPadding;\n\n // Check if there is enough space on the last row\n if (organization.width - organization.rowWidth[last] > diff && longest != last) {\n // Remove the last element of the longest row\n row.splice(-1, 1);\n\n // Push it to the last row\n organization.rows[last].push(node);\n\n organization.rowWidth[longest] = organization.rowWidth[longest] - diff;\n organization.rowWidth[last] = organization.rowWidth[last] + diff;\n organization.width = organization.rowWidth[instance.getLongestRowIndex(organization)];\n\n // Update heights of the organization\n var maxHeight = Number.MIN_VALUE;\n for (var i = 0; i < row.length; i++) {\n if (row[i].height > maxHeight) maxHeight = row[i].height;\n }\n if (longest > 0) maxHeight += organization.verticalPadding;\n\n var prevTotal = organization.rowHeight[longest] + organization.rowHeight[last];\n\n organization.rowHeight[longest] = maxHeight;\n if (organization.rowHeight[last] < node.height + organization.verticalPadding) organization.rowHeight[last] = node.height + organization.verticalPadding;\n\n var finalTotal = organization.rowHeight[longest] + organization.rowHeight[last];\n organization.height += finalTotal - prevTotal;\n\n this.shiftToLastRow(organization);\n }\n};\n\nCoSELayout.prototype.tilingPreLayout = function () {\n if (CoSEConstants.TILE) {\n // Find zero degree nodes and create a compound for each level\n this.groupZeroDegreeMembers();\n // Tile and clear children of each compound\n this.clearCompounds();\n // Separately tile and clear zero degree nodes for each level\n this.clearZeroDegreeMembers();\n }\n};\n\nCoSELayout.prototype.tilingPostLayout = function () {\n if (CoSEConstants.TILE) {\n this.repopulateZeroDegreeMembers();\n this.repopulateCompounds();\n }\n};\n\n// -----------------------------------------------------------------------------\n// Section: Tree Reduction methods\n// -----------------------------------------------------------------------------\n// Reduce trees \nCoSELayout.prototype.reduceTrees = function () {\n var prunedNodesAll = [];\n var containsLeaf = true;\n var node;\n\n while (containsLeaf) {\n var allNodes = this.graphManager.getAllNodes();\n var prunedNodesInStepTemp = [];\n containsLeaf = false;\n\n for (var i = 0; i < allNodes.length; i++) {\n node = allNodes[i];\n if (node.getEdges().length == 1 && !node.getEdges()[0].isInterGraph && node.getChild() == null) {\n prunedNodesInStepTemp.push([node, node.getEdges()[0], node.getOwner()]);\n containsLeaf = true;\n }\n }\n if (containsLeaf == true) {\n var prunedNodesInStep = [];\n for (var j = 0; j < prunedNodesInStepTemp.length; j++) {\n if (prunedNodesInStepTemp[j][0].getEdges().length == 1) {\n prunedNodesInStep.push(prunedNodesInStepTemp[j]);\n prunedNodesInStepTemp[j][0].getOwner().remove(prunedNodesInStepTemp[j][0]);\n }\n }\n prunedNodesAll.push(prunedNodesInStep);\n this.graphManager.resetAllNodes();\n this.graphManager.resetAllEdges();\n }\n }\n this.prunedNodesAll = prunedNodesAll;\n};\n\n// Grow tree one step \nCoSELayout.prototype.growTree = function (prunedNodesAll) {\n var lengthOfPrunedNodesInStep = prunedNodesAll.length;\n var prunedNodesInStep = prunedNodesAll[lengthOfPrunedNodesInStep - 1];\n\n var nodeData;\n for (var i = 0; i < prunedNodesInStep.length; i++) {\n nodeData = prunedNodesInStep[i];\n\n this.findPlaceforPrunedNode(nodeData);\n\n nodeData[2].add(nodeData[0]);\n nodeData[2].add(nodeData[1], nodeData[1].source, nodeData[1].target);\n }\n\n prunedNodesAll.splice(prunedNodesAll.length - 1, 1);\n this.graphManager.resetAllNodes();\n this.graphManager.resetAllEdges();\n};\n\n// Find an appropriate position to replace pruned node, this method can be improved\nCoSELayout.prototype.findPlaceforPrunedNode = function (nodeData) {\n\n var gridForPrunedNode;\n var nodeToConnect;\n var prunedNode = nodeData[0];\n if (prunedNode == nodeData[1].source) {\n nodeToConnect = nodeData[1].target;\n } else {\n nodeToConnect = nodeData[1].source;\n }\n var startGridX = nodeToConnect.startX;\n var finishGridX = nodeToConnect.finishX;\n var startGridY = nodeToConnect.startY;\n var finishGridY = nodeToConnect.finishY;\n\n var upNodeCount = 0;\n var downNodeCount = 0;\n var rightNodeCount = 0;\n var leftNodeCount = 0;\n var controlRegions = [upNodeCount, rightNodeCount, downNodeCount, leftNodeCount];\n\n if (startGridY > 0) {\n for (var i = startGridX; i <= finishGridX; i++) {\n controlRegions[0] += this.grid[i][startGridY - 1].length + this.grid[i][startGridY].length - 1;\n }\n }\n if (finishGridX < this.grid.length - 1) {\n for (var i = startGridY; i <= finishGridY; i++) {\n controlRegions[1] += this.grid[finishGridX + 1][i].length + this.grid[finishGridX][i].length - 1;\n }\n }\n if (finishGridY < this.grid[0].length - 1) {\n for (var i = startGridX; i <= finishGridX; i++) {\n controlRegions[2] += this.grid[i][finishGridY + 1].length + this.grid[i][finishGridY].length - 1;\n }\n }\n if (startGridX > 0) {\n for (var i = startGridY; i <= finishGridY; i++) {\n controlRegions[3] += this.grid[startGridX - 1][i].length + this.grid[startGridX][i].length - 1;\n }\n }\n var min = Integer.MAX_VALUE;\n var minCount;\n var minIndex;\n for (var j = 0; j < controlRegions.length; j++) {\n if (controlRegions[j] < min) {\n min = controlRegions[j];\n minCount = 1;\n minIndex = j;\n } else if (controlRegions[j] == min) {\n minCount++;\n }\n }\n\n if (minCount == 3 && min == 0) {\n if (controlRegions[0] == 0 && controlRegions[1] == 0 && controlRegions[2] == 0) {\n gridForPrunedNode = 1;\n } else if (controlRegions[0] == 0 && controlRegions[1] == 0 && controlRegions[3] == 0) {\n gridForPrunedNode = 0;\n } else if (controlRegions[0] == 0 && controlRegions[2] == 0 && controlRegions[3] == 0) {\n gridForPrunedNode = 3;\n } else if (controlRegions[1] == 0 && controlRegions[2] == 0 && controlRegions[3] == 0) {\n gridForPrunedNode = 2;\n }\n } else if (minCount == 2 && min == 0) {\n var random = Math.floor(Math.random() * 2);\n if (controlRegions[0] == 0 && controlRegions[1] == 0) {\n ;\n if (random == 0) {\n gridForPrunedNode = 0;\n } else {\n gridForPrunedNode = 1;\n }\n } else if (controlRegions[0] == 0 && controlRegions[2] == 0) {\n if (random == 0) {\n gridForPrunedNode = 0;\n } else {\n gridForPrunedNode = 2;\n }\n } else if (controlRegions[0] == 0 && controlRegions[3] == 0) {\n if (random == 0) {\n gridForPrunedNode = 0;\n } else {\n gridForPrunedNode = 3;\n }\n } else if (controlRegions[1] == 0 && controlRegions[2] == 0) {\n if (random == 0) {\n gridForPrunedNode = 1;\n } else {\n gridForPrunedNode = 2;\n }\n } else if (controlRegions[1] == 0 && controlRegions[3] == 0) {\n if (random == 0) {\n gridForPrunedNode = 1;\n } else {\n gridForPrunedNode = 3;\n }\n } else {\n if (random == 0) {\n gridForPrunedNode = 2;\n } else {\n gridForPrunedNode = 3;\n }\n }\n } else if (minCount == 4 && min == 0) {\n var random = Math.floor(Math.random() * 4);\n gridForPrunedNode = random;\n } else {\n gridForPrunedNode = minIndex;\n }\n\n if (gridForPrunedNode == 0) {\n prunedNode.setCenter(nodeToConnect.getCenterX(), nodeToConnect.getCenterY() - nodeToConnect.getHeight() / 2 - FDLayoutConstants.DEFAULT_EDGE_LENGTH - prunedNode.getHeight() / 2);\n } else if (gridForPrunedNode == 1) {\n prunedNode.setCenter(nodeToConnect.getCenterX() + nodeToConnect.getWidth() / 2 + FDLayoutConstants.DEFAULT_EDGE_LENGTH + prunedNode.getWidth() / 2, nodeToConnect.getCenterY());\n } else if (gridForPrunedNode == 2) {\n prunedNode.setCenter(nodeToConnect.getCenterX(), nodeToConnect.getCenterY() + nodeToConnect.getHeight() / 2 + FDLayoutConstants.DEFAULT_EDGE_LENGTH + prunedNode.getHeight() / 2);\n } else {\n prunedNode.setCenter(nodeToConnect.getCenterX() - nodeToConnect.getWidth() / 2 - FDLayoutConstants.DEFAULT_EDGE_LENGTH - prunedNode.getWidth() / 2, nodeToConnect.getCenterY());\n }\n};\n\nmodule.exports = CoSELayout;\n\n/***/ }),\n/* 7 */\n/***/ (function(module, exports, __nested_webpack_require_45620__) {\n\n\"use strict\";\n\n\nvar coseBase = {};\n\ncoseBase.layoutBase = __nested_webpack_require_45620__(0);\ncoseBase.CoSEConstants = __nested_webpack_require_45620__(1);\ncoseBase.CoSEEdge = __nested_webpack_require_45620__(2);\ncoseBase.CoSEGraph = __nested_webpack_require_45620__(3);\ncoseBase.CoSEGraphManager = __nested_webpack_require_45620__(4);\ncoseBase.CoSELayout = __nested_webpack_require_45620__(6);\ncoseBase.CoSENode = __nested_webpack_require_45620__(5);\n\nmodule.exports = coseBase;\n\n/***/ })\n/******/ ]);\n});//# sourceURL=[module]\n//# sourceMappingURL=data:application/json;charset=utf-8;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiLi9ub2RlX21vZHVsZXMvY29zZS1iYXNlL2Nvc2UtYmFzZS5qcyIsIm1hcHBpbmdzIjoiQUFBQTtBQUNBO0FBQ0E7QUFDQTtBQU1BO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO0FBQ0E7QUFDQTtBQUNBO