@nodecg/types
Version:
Dynamic broadcast graphics rendered in a browser
374 lines (346 loc) • 12.3 kB
text/typescript
import type { DeepReadonly } from "ts-essentials";
const { version } = require("../../package.json");
import type { NodeCG } from "../types/nodecg";
import type { AbstractReplicant } from "./replicants.shared";
import { type EventMap, TypedEmitter } from "./typed-emitter";
export interface MessageHandler {
messageName: string;
bundleName: string;
func: NodeCG.ListenHandler;
}
export abstract class NodeCGAPIBase<
P extends NodeCG.Platform,
C extends Record<string, any>,
E extends EventMap,
> extends TypedEmitter<E> {
static version = version;
/**
* An object containing references to all Replicants that have been declared in this `window`, sorted by bundle.
* E.g., `NodeCG.declaredReplicants.myBundle.myRep`
*/
static declaredReplicants: Map<
string,
Map<string, AbstractReplicant<"client", any>>
>;
/**
* Lets you easily wait for a group of Replicants to finish declaring.
*
* Returns a promise which is resolved once all provided Replicants
* have emitted a `change` event, which is indicates that they must
* have finished declaring.
*
* This method is only useful in client-side code.
* Server-side code never has to wait for Replicants.
*
* @param replicants {Replicant}
* @returns {Promise<any>}
*
* @example <caption>From a graphic or dashboard panel:</caption>
* const rep1 = nodecg.Replicant('rep1');
* const rep2 = nodecg.Replicant('rep2');
*
* // You can provide as many Replicant arguments as you want,
* // this example just uses two Replicants.
* NodeCG.waitForReplicants(rep1, rep2).then(() => {
* console.log('rep1 and rep2 are fully declared and ready to use!');
* });
*/
static async waitForReplicants(
...replicants: AbstractReplicant<"client", any>[]
): Promise<void> {
return new Promise((resolve) => {
const numReplicants = replicants.length;
let declaredReplicants = 0;
replicants.forEach((replicant) => {
replicant.once("change", () => {
declaredReplicants++;
if (declaredReplicants >= numReplicants) {
resolve();
}
});
});
});
}
/**
* The name of the bundle which this NodeCG API instance is for.
*/
readonly bundleName: string;
/**
* An object containing the parsed content of `cfg/<bundle-name>.json`, the contents of which
* are read once when NodeCG starts up. Used to quickly access per-bundle configuration properties.
*/
readonly bundleConfig: DeepReadonly<C>;
/**
* The version (from package.json) of the bundle which this NodeCG API instance is for.
* @name NodeCG#bundleVersion
*/
readonly bundleVersion?: string;
/**
* Provides information about the current git status of this bundle, if found.
*/
readonly bundleGit: Readonly<NodeCG.Bundle.GitData>;
_messageHandlers: MessageHandler[] = [];
/**
* Since the process of instantiating a Replicant is quite different on
* the client and server, this abstract class relies on its child classes
* to define this method that handles this context-specific logic.
*/
protected abstract readonly _replicantFactory: <
V,
O extends NodeCG.Replicant.Options<any> = NodeCG.Replicant.Options<V>,
>(
name: string,
namespace: string,
opts: O,
) => AbstractReplicant<P, V, O>;
/**
* Provides easy access to the Logger class.
* Useful in cases where you want to create your own custom logger.
*/
abstract get Logger(): new (name: string) => NodeCG.Logger;
/**
* An instance of NodeCG's Logger, with the following methods. The logging level is set in `cfg/nodecg.json`,
* NodeCG's global config file.
* ```
* nodecg.log.trace('trace level logging');
* nodecg.log.debug('debug level logging');
* nodecg.log.info('info level logging');
* nodecg.log.warn('warn level logging');
* nodecg.log.error('error level logging');
* ```
*/
abstract get log(): NodeCG.Logger;
constructor(bundle: NodeCG.Bundle) {
super();
this.bundleName = bundle.name;
this.bundleConfig = bundle.config as DeepReadonly<C>;
this.bundleVersion = bundle.version;
this.bundleGit = bundle.git;
}
/**
* Listens for a message, and invokes the provided callback each time the message is received.
* If any data was sent with the message, it will be passed to the callback.
*
* Messages are namespaced by bundle.
* To listen to a message in another bundle's namespace, provide it as the second argument.
*
* You may define multiple listenFor handlers for a given message.
* They will be called in the order they were registered.
*
* @example
* nodecg.listenFor('printMessage', message => {
* console.log(message);
* });
*
* @example <caption>Listening to a message in another bundle's namespace:</caption>
* nodecg.listenFor('printMessage', 'another-bundle', message => {
* console.log(message);
* });
*/
listenFor(messageName: string, handlerFunc: NodeCG.ListenHandler): void;
listenFor(
messageName: string,
bundleName: string,
handlerFunc: NodeCG.ListenHandler,
): void;
listenFor(
messageName: string,
bundleNameOrHandlerFunc: string | NodeCG.ListenHandler,
handlerFunc?: NodeCG.ListenHandler,
): void {
let bundleName: string;
if (typeof bundleNameOrHandlerFunc === "string") {
bundleName = bundleNameOrHandlerFunc;
} else {
bundleName = this.bundleName;
handlerFunc = bundleNameOrHandlerFunc;
}
if (typeof handlerFunc !== "function") {
throw new Error(
`argument "handler" must be a function, but you provided a(n) ${typeof handlerFunc}`,
);
}
this.log.trace(
"Listening for %s from bundle %s",
messageName,
bundleNameOrHandlerFunc,
);
this._messageHandlers.push({
messageName,
bundleName,
func: handlerFunc,
});
}
/**
* Removes a listener for a message.
*
* Messages are namespaced by bundle.
* To remove a listener to a message in another bundle's namespace, provide it as the second argument.
*
* @param {string} messageName - The name of the message.
* @param {string} [bundleName=CURR_BNDL] - The bundle namespace to in which to listen for this message
* @param {function} handlerFunc - A reference to a handler function added as a listener to this message via {@link NodeCG#listenFor}.
* @returns {boolean}
*
* @example
* nodecg.unlisten('printMessage', someFunctionName);
*
* @example <caption>Removing a listener from a message in another bundle's namespace:</caption>
* nodecg.unlisten('printMessage', 'another-bundle', someFunctionName);
*/
unlisten(messageName: string, handlerFunc: NodeCG.ListenHandler): boolean;
unlisten(
messageName: string,
bundleName: string,
handlerFunc: NodeCG.ListenHandler,
): boolean;
unlisten(
messageName: string,
bundleNameOrHandler: string | NodeCG.ListenHandler,
maybeHandler?: NodeCG.ListenHandler,
): boolean {
let { bundleName } = this;
let handlerFunc = maybeHandler;
if (typeof bundleNameOrHandler === "string") {
bundleName = bundleNameOrHandler;
} else {
handlerFunc = bundleNameOrHandler;
}
if (typeof handlerFunc !== "function") {
throw new Error(
`argument "handler" must be a function, but you provided a(n) ${typeof handlerFunc}`,
);
}
this.log.trace(
"[%s] Removing listener for %s from bundle %s",
this.bundleName,
messageName,
bundleName,
);
// Find the index of this handler in the array.
const index = this._messageHandlers.findIndex(
(handler) =>
handler.messageName === messageName &&
handler.bundleName === bundleName &&
handler.func === handlerFunc,
);
// If the handler exists, remove it and return true.
if (index >= 0) {
this._messageHandlers.splice(index, 1);
return true;
}
// Else, return false.
return false;
}
/**
* Replicants are objects which monitor changes to a variable's value.
* The changes are replicated across all extensions, graphics, and dashboard panels.
* When a Replicant changes in one of those places it is quickly updated in the rest,
* and a `change` event is emitted allowing bundles to react to the changes in the data.
*
* If a Replicant with a given name in a given bundle namespace has already been declared,
* the Replicant will automatically be assigned the existing value.
*
* Replicants must be declared in each context that wishes to use them. For instance,
* declaring a replicant in an extension does not automatically make it available in a graphic.
* The graphic must also declare it.
*
* By default Replicants will be saved to disk, meaning they will automatically be restored when NodeCG is restarted,
* such as after an unexpected crash.
* If you need to opt-out of this behaviour simply set `persistent: false` in the `opts` argument.
*
* As of NodeCG 0.8.4, Replicants can also be automatically validated against a JSON Schema that you provide.
* See {@tutorial replicant-schemas} for more information.
*
* @param {string} name - The name of the replicant.
* @param {string} [namespace] - The namespace to in which to look for this replicant. Defaults to the name of the current bundle.
* @param {object} [opts] - The options for this replicant.
* @param {*} [opts.defaultValue] - The default value to instantiate this Replicant with. The default value is only
* applied if this Replicant has not previously been declared and if it has no persisted value.
* @param {boolean} [opts.persistent=true] - Whether to persist the Replicant's value to disk on every change.
* Persisted values are re-loaded on startup.
* @param {number} [opts.persistenceInterval=DEFAULT_PERSISTENCE_INTERVAL] - Interval between each persistence, in milliseconds.
* @param {string} [opts.schemaPath] - The filepath at which to look for a JSON Schema for this Replicant.
* Defaults to `nodecg/bundles/${bundleName}/schemas/${replicantName}.json`. Please note that this default
* path will be URIEncoded to ensure that it results in a valid filename.
*
* @example
* const myRep = nodecg.Replicant('myRep', {defaultValue: 123});
*
* myRep.on('change', (newValue, oldValue) => {
* console.log(`myRep changed from ${oldValue} to ${newValue}`);
* });
*
* myRep.value = 'Hello!';
* myRep.value = {objects: 'work too!'};
* myRep.value = {objects: {can: {be: 'nested!'}}};
* myRep.value = ['Even', 'arrays', 'work!'];
*/
Replicant<
V,
O extends
NodeCG.Replicant.OptionsNoDefault = NodeCG.Replicant.OptionsNoDefault,
>(name: string, namespace: string, opts?: O): AbstractReplicant<P, V, O>;
Replicant<
V,
O extends
NodeCG.Replicant.OptionsNoDefault = NodeCG.Replicant.OptionsNoDefault,
>(name: string, opts?: O): AbstractReplicant<P, V, O>;
Replicant<
V,
O extends
NodeCG.Replicant.OptionsNoDefault = NodeCG.Replicant.OptionsNoDefault,
>(
name: string,
namespaceOrOpts?: string | O,
opts?: O,
): AbstractReplicant<P, V, O>;
Replicant<
V,
O extends
NodeCG.Replicant.OptionsWithDefault<V> = NodeCG.Replicant.OptionsWithDefault<V>,
>(name: string, namespace: string, opts?: O): AbstractReplicant<P, V, O>;
Replicant<
V,
O extends
NodeCG.Replicant.OptionsWithDefault<V> = NodeCG.Replicant.OptionsWithDefault<V>,
>(name: string, opts?: O): AbstractReplicant<P, V, O>;
Replicant<
V,
O extends
NodeCG.Replicant.OptionsWithDefault<V> = NodeCG.Replicant.OptionsWithDefault<V>,
>(
name: string,
namespaceOrOpts?: string | O,
opts?: O,
): AbstractReplicant<P, V, O>;
Replicant<
V,
O extends NodeCG.Replicant.Options<V> = NodeCG.Replicant.Options<V>,
>(name: string, namespace: string, opts?: O): AbstractReplicant<P, V, O>;
Replicant<
V,
O extends NodeCG.Replicant.Options<V> = NodeCG.Replicant.Options<V>,
>(name: string, opts?: O): AbstractReplicant<P, V, O>;
Replicant<
V,
O extends NodeCG.Replicant.Options<V> = NodeCG.Replicant.Options<V>,
>(
name: string,
namespaceOrOpts?: string | O,
opts?: O,
): AbstractReplicant<P, V, O> {
let namespace: string;
if (typeof namespaceOrOpts === "string") {
namespace = namespaceOrOpts;
} else {
namespace = this.bundleName;
}
if (typeof namespaceOrOpts !== "string") {
opts = namespaceOrOpts;
}
const defaultOpts: Record<any, unknown> = {};
opts = opts ?? defaultOpts;
return this._replicantFactory(name, namespace, opts);
}
}