@node-dlc/core
Version:
55 lines • 1.84 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.AsyncProcessingQueue = void 0;
const events_1 = require("events");
const Queue_1 = require("./Queue");
/**
* Serializes execution of events. This class is constructed with
* a delegate function that is executed for each item that is enqueued.
*/
class AsyncProcessingQueue extends events_1.EventEmitter {
constructor(fn) {
super();
this._fn = fn;
this._queue = new Queue_1.Queue();
this._flush = this._flush.bind(this);
}
/**
* Adds a new item to the processing queue
*/
enqueue(value) {
this._queue.enqueue(value);
// Postpone flushing until end of event loop to allow multiple operations
// to enqueue. This handle will be cleared once flushing has completed.
if (!this._flushHandle)
this._flushHandle = setImmediate(this._flush);
}
/**
* Gets the number of pending items in the processor queue
* @type {number}
*/
get size() {
return this._queue.length;
}
async _flush() {
// emit that flushing is starting
this.emit('flushing');
// process all items on the queue, even items that
// are added to the queue while flushing is occuring
while (this._queue.length > 0) {
try {
const value = this._queue.dequeue();
await this._fn(value);
}
catch (ex) {
this.emit('error', ex);
}
}
// emit flushing has completed
this.emit('flushed');
// clear flush handle so that next enqueue will trigger a flush
this._flushHandle = undefined;
}
}
exports.AsyncProcessingQueue = AsyncProcessingQueue;
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