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@nmmty/lazycanvas

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A simple way to interact with @napi-rs/canvas in an advanced way!

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.MorphLayer = void 0; const BaseLayer_1 = require("./BaseLayer"); const enum_1 = require("../../types/enum"); const utils_1 = require("../../utils/utils"); const LazyUtil_1 = require("../../utils/LazyUtil"); const Gradient_1 = require("../helpers/Gradient"); const Pattern_1 = require("../helpers/Pattern"); class MorphLayer extends BaseLayer_1.BaseLayer { props; constructor(props) { super(enum_1.LayerType.Morph, props || {}); this.props = props ? props : {}; if (!this.props.fillStyle) this.props.fillStyle = '#000000'; if (!this.props.filled && this.props.filled !== false) this.props.filled = true; this.props.centring = enum_1.Centring.Center; } /** * @description Sets size of the morph layer. You can use `numbers`, `percentages`, `px`, `vw`, `vh`, `vmin`, `vmax`. * @param width {ScaleType} - The `width` of the morph layer. * @param height {ScaleType} - The `height` of the morph layer. * @param radius {ScaleType} - The `radius` of the morph layer. (optional) */ setSize(width, height, radius) { this.props.size = { width: width, height: height, radius: radius || 0, }; return this; } /** * @description Sets the color of the layer. You can use `hex`, `rgb`, `rgba`, `hsl`, `hsla`, and `Gradient`color. * @param color {string} - The `color` of the layer. */ setColor(color) { if (!color) throw new LazyUtil_1.LazyError('The color of the layer must be provided'); if (!(0, utils_1.isColor)(color)) throw new LazyUtil_1.LazyError('The color of the layer must be a valid color'); let fill = (0, utils_1.parseColor)(color); if (fill instanceof Gradient_1.Gradient || fill instanceof Pattern_1.Pattern) { this.props.fillStyle = fill; } else { let arr = fill.split(':'); this.props.fillStyle = arr[0]; this.props.opacity = parseFloat(arr[1]) || 1; } return this; } /** * @description Sets the stroke of the layer. * @param width {number} - The `width` of the stroke. * @param cap {string} - The `cap` of the stroke. * @param join {string} - The `join` of the stroke. * @param dash {number[]} - The `dash` of the stroke. * @param dashOffset {number} - The `dashOffset` of the stroke. * @param miterLimit {number} - The `miterLimit` of the stroke. */ setStroke(width, cap, join, dash, dashOffset, miterLimit) { this.props.stroke = { width, cap: cap || 'butt', join: join || 'miter', dash: dash || [], dashOffset: dashOffset || 0, miterLimit: miterLimit || 10, }; return this; } /** * @description Sets the fills of the layer. If `true` the layer will be filled, if `false` the layer will be stroked. * @param filled {boolean} - The `filled` of the layer. */ setFilled(filled) { this.props.filled = filled; return this; } async draw(ctx, canvas, manager, debug) { const parcer = (0, utils_1.parser)(ctx, canvas, manager); const { xs, ys, w } = parcer.parseBatch({ xs: { v: this.props.x }, ys: { v: this.props.y, options: LazyUtil_1.defaultArg.vl(true) }, w: { v: this.props.size.width }, }); const h = parcer.parse(this.props.size.height, LazyUtil_1.defaultArg.wh(w), LazyUtil_1.defaultArg.vl(true)); const r = parcer.parse(this.props.size.radius, LazyUtil_1.defaultArg.wh(w / 2, h / 2), LazyUtil_1.defaultArg.vl(false, true)); let { x, y } = (0, utils_1.centring)(this.props.centring, this.type, w, h, xs, ys); let fillStyle = await (0, utils_1.parseFillStyle)(ctx, this.props.fillStyle); if (debug) LazyUtil_1.LazyLog.log('none', `MorphLayer:`, { x, y, w, h, r }); ctx.save(); (0, utils_1.transform)(ctx, this.props.transform, { width: w, height: h, x, y, type: this.type }); ctx.beginPath(); if (r) { ctx.moveTo(x + (w / 2), y); ctx.arcTo(x + w, y, x + w, y + (h / 2), r); ctx.arcTo(x + w, y + h, x + (w / 2), y + h, r); ctx.arcTo(x, y + h, x, y + (h / 2), r); ctx.arcTo(x, y, x + (w / 2), y, r); } else { ctx.rect(x, y, w, h); } ctx.closePath(); (0, utils_1.drawShadow)(ctx, this.props.shadow); (0, utils_1.opacity)(ctx, this.props.opacity); (0, utils_1.filters)(ctx, this.props.filter); if (this.props.filled) { ctx.fillStyle = fillStyle; ctx.fill(); } else { ctx.strokeStyle = fillStyle; ctx.lineWidth = this.props.stroke?.width || 1; ctx.lineCap = this.props.stroke?.cap || 'butt'; ctx.lineJoin = this.props.stroke?.join || 'miter'; ctx.miterLimit = this.props.stroke?.miterLimit || 10; ctx.lineDashOffset = this.props.stroke?.dashOffset || 0; ctx.setLineDash(this.props.stroke?.dash || []); ctx.stroke(); } ctx.restore(); } /** * @returns {IMorphLayer} */ toJSON() { let data = super.toJSON(); data.props = this.props; return { ...data }; } } exports.MorphLayer = MorphLayer;