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@nmmty/lazycanvas

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A simple way to interact with @napi-rs/canvas in an advanced way!

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.LineLayer = void 0; const BaseLayer_1 = require("./BaseLayer"); const enum_1 = require("../../types/enum"); const LazyUtil_1 = require("../../utils/LazyUtil"); const utils_1 = require("../../utils/utils"); const Gradient_1 = require("../helpers/Gradient"); const Pattern_1 = require("../helpers/Pattern"); class LineLayer extends BaseLayer_1.BaseLayer { props; constructor(props) { super(enum_1.LayerType.Line, props || {}); this.props = props ? props : {}; if (!this.props.fillStyle) this.props.fillStyle = '#000000'; this.props.centring = enum_1.Centring.None; } /** * @description Sets the end point of the line layer. You can use `numbers`, `percentages`, `px`, `vw`, `vh`, `vmin`, `vmax`. * @param x {ScaleType} - The end `x` of the line layer. * @param y {ScaleType} - The end `y` of the line layer. */ setEndPosition(x, y) { this.props.endPoint = { x, y }; return this; } /** * @description Sets the color of the layer. You can use `hex`, `rgb`, `rgba`, `hsl`, `hsla`, and `Gradient`color. * @param color {string} - The `color` of the layer. */ setColor(color) { if (!color) throw new LazyUtil_1.LazyError('The color of the layer must be provided'); if (!(0, utils_1.isColor)(color)) throw new LazyUtil_1.LazyError('The color of the layer must be a valid color'); let fill = (0, utils_1.parseColor)(color); if (fill instanceof Gradient_1.Gradient || fill instanceof Pattern_1.Pattern) { this.props.fillStyle = fill; } else { let arr = fill.split(':'); this.props.fillStyle = arr[0]; this.props.opacity = parseFloat(arr[1]) || 1; } return this; } /** * @description Sets the stroke of the layer. * @param width {number} - The `width` of the stroke. * @param cap {string} - The `cap` of the stroke. * @param join {string} - The `join` of the stroke. * @param dash {number[]} - The `dash` of the stroke. * @param dashOffset {number} - The `dashOffset` of the stroke. * @param miterLimit {number} - The `miterLimit` of the stroke. */ setStroke(width, cap, join, dash, dashOffset, miterLimit) { this.props.stroke = { width, cap: cap || 'butt', join: join || 'miter', dash: dash || [], dashOffset: dashOffset || 0, miterLimit: miterLimit || 10, }; return this; } getBoundingBox(ctx, canvas, manager) { const parcer = (0, utils_1.parser)(ctx, canvas, manager); const { xs, ys, xe, ye } = parcer.parseBatch({ xs: { v: this.props.x }, ys: { v: this.props.y, options: LazyUtil_1.defaultArg.vl(true) }, xe: { v: this.props.endPoint.x }, ye: { v: this.props.endPoint.y, options: LazyUtil_1.defaultArg.vl(true) }, }); let width = xe - xs; let height = ye - ys; return { xs, ys, xe, ye, width, height }; } async draw(ctx, canvas, manager, debug) { const parcer = (0, utils_1.parser)(ctx, canvas, manager); const { xs, ys, xe, ye } = parcer.parseBatch({ xs: { v: this.props.x }, ys: { v: this.props.y, options: LazyUtil_1.defaultArg.vl(true) }, xe: { v: this.props.endPoint.x }, ye: { v: this.props.endPoint.y, options: LazyUtil_1.defaultArg.vl(true) }, }); let width = xe - xs; let height = ye - ys; let fillStyle = await (0, utils_1.parseFillStyle)(ctx, this.props.fillStyle); if (debug) LazyUtil_1.LazyLog.log('none', `LineLayer:`, { xs, ys, xe, ye, width, height }); ctx.save(); (0, utils_1.transform)(ctx, this.props.transform, { x: xs, y: ys, width, height, type: this.type }); (0, utils_1.drawShadow)(ctx, this.props.shadow); (0, utils_1.opacity)(ctx, this.props.opacity); (0, utils_1.filters)(ctx, this.props.filter); ctx.beginPath(); ctx.moveTo(xs, ys); ctx.strokeStyle = fillStyle; ctx.lineWidth = this.props.stroke?.width || 1; ctx.lineCap = this.props.stroke?.cap || 'butt'; ctx.lineJoin = this.props.stroke?.join || 'miter'; ctx.miterLimit = this.props.stroke?.miterLimit || 10; ctx.lineDashOffset = this.props.stroke?.dashOffset || 0; ctx.setLineDash(this.props.stroke?.dash || []); ctx.lineTo(xe, ye); ctx.stroke(); ctx.closePath(); ctx.restore(); } toJSON() { let data = super.toJSON(); data.props = this.props; return { ...data }; } } exports.LineLayer = LineLayer;