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@niivue/niivue

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minimal webgl2 nifti image viewer

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var __create = Object.create; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __getProtoOf = Object.getPrototypeOf; var __hasOwnProp = Object.prototype.hasOwnProperty; var __typeError = (msg) => { throw TypeError(msg); }; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __commonJS = (cb, mod) => function __require() { return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports; }; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( // If the importer is in node compatibility mode or this is not an ESM // file that has been converted to a CommonJS file using a Babel- // compatible transform (i.e. "__esModule" has not been set), then set // "default" to the CommonJS "module.exports" for node compatibility. isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod )); var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); var __accessCheck = (obj, member, msg) => member.has(obj) || __typeError("Cannot " + msg); var __privateGet = (obj, member, getter) => (__accessCheck(obj, member, "read from private field"), getter ? getter.call(obj) : member.get(obj)); var __privateAdd = (obj, member, value) => member.has(obj) ? __typeError("Cannot add the same private member more than once") : member instanceof WeakSet ? member.add(obj) : member.set(obj, value); var __privateSet = (obj, member, value, setter) => (__accessCheck(obj, member, "write to private field"), setter ? setter.call(obj, value) : member.set(obj, value), value); // ../../node_modules/array-equal/index.js var require_array_equal = __commonJS({ "../../node_modules/array-equal/index.js"(exports, module) { module.exports = function equal(arr1, arr2) { var length4 = arr1.length; if (arr1 === arr2) return true; if (length4 !== arr2.length) return false; for (var i = 0; i < length4; i++) if (arr1[i] !== arr2[i]) return false; return true; }; } }); // ../../node_modules/gl-matrix/esm/common.js var EPSILON = 1e-6; var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array; var RANDOM = Math.random; var degree = Math.PI / 180; if (!Math.hypot) Math.hypot = function() { var y = 0, i = arguments.length; while (i--) { y += arguments[i] * arguments[i]; } return Math.sqrt(y); }; // ../../node_modules/gl-matrix/esm/mat3.js var mat3_exports = {}; __export(mat3_exports, { add: () => add, adjoint: () => adjoint, clone: () => clone, copy: () => copy, create: () => create, determinant: () => determinant, equals: () => equals, exactEquals: () => exactEquals, frob: () => frob, fromMat2d: () => fromMat2d, fromMat4: () => fromMat4, fromQuat: () => fromQuat, fromRotation: () => fromRotation, fromScaling: () => fromScaling, fromTranslation: () => fromTranslation, fromValues: () => fromValues, identity: () => identity, invert: () => invert, mul: () => mul, multiply: () => multiply, multiplyScalar: () => multiplyScalar, multiplyScalarAndAdd: () => multiplyScalarAndAdd, normalFromMat4: () => normalFromMat4, projection: () => projection, rotate: () => rotate, scale: () => scale, set: () => set, str: () => str, sub: () => sub, subtract: () => subtract, translate: () => translate, transpose: () => transpose }); function create() { var out = new ARRAY_TYPE(9); if (ARRAY_TYPE != Float32Array) { out[1] = 0; out[2] = 0; out[3] = 0; out[5] = 0; out[6] = 0; out[7] = 0; } out[0] = 1; out[4] = 1; out[8] = 1; return out; } function fromMat4(out, a) { out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; out[3] = a[4]; out[4] = a[5]; out[5] = a[6]; out[6] = a[8]; out[7] = a[9]; out[8] = a[10]; return out; } function clone(a) { var out = new ARRAY_TYPE(9); out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; out[3] = a[3]; out[4] = a[4]; out[5] = a[5]; out[6] = a[6]; out[7] = a[7]; out[8] = a[8]; return out; } function copy(out, a) { out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; out[3] = a[3]; out[4] = a[4]; out[5] = a[5]; out[6] = a[6]; out[7] = a[7]; out[8] = a[8]; return out; } function fromValues(m00, m01, m02, m10, m11, m12, m20, m21, m22) { var out = new ARRAY_TYPE(9); out[0] = m00; out[1] = m01; out[2] = m02; out[3] = m10; out[4] = m11; out[5] = m12; out[6] = m20; out[7] = m21; out[8] = m22; return out; } function set(out, m00, m01, m02, m10, m11, m12, m20, m21, m22) { out[0] = m00; out[1] = m01; out[2] = m02; out[3] = m10; out[4] = m11; out[5] = m12; out[6] = m20; out[7] = m21; out[8] = m22; return out; } function identity(out) { out[0] = 1; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 1; out[5] = 0; out[6] = 0; out[7] = 0; out[8] = 1; return out; } function transpose(out, a) { if (out === a) { var a01 = a[1], a02 = a[2], a12 = a[5]; out[1] = a[3]; out[2] = a[6]; out[3] = a01; out[5] = a[7]; out[6] = a02; out[7] = a12; } else { out[0] = a[0]; out[1] = a[3]; out[2] = a[6]; out[3] = a[1]; out[4] = a[4]; out[5] = a[7]; out[6] = a[2]; out[7] = a[5]; out[8] = a[8]; } return out; } function invert(out, a) { var a00 = a[0], a01 = a[1], a02 = a[2]; var a10 = a[3], a11 = a[4], a12 = a[5]; var a20 = a[6], a21 = a[7], a22 = a[8]; var b01 = a22 * a11 - a12 * a21; var b11 = -a22 * a10 + a12 * a20; var b21 = a21 * a10 - a11 * a20; var det = a00 * b01 + a01 * b11 + a02 * b21; if (!det) { return null; } det = 1 / det; out[0] = b01 * det; out[1] = (-a22 * a01 + a02 * a21) * det; out[2] = (a12 * a01 - a02 * a11) * det; out[3] = b11 * det; out[4] = (a22 * a00 - a02 * a20) * det; out[5] = (-a12 * a00 + a02 * a10) * det; out[6] = b21 * det; out[7] = (-a21 * a00 + a01 * a20) * det; out[8] = (a11 * a00 - a01 * a10) * det; return out; } function adjoint(out, a) { var a00 = a[0], a01 = a[1], a02 = a[2]; var a10 = a[3], a11 = a[4], a12 = a[5]; var a20 = a[6], a21 = a[7], a22 = a[8]; out[0] = a11 * a22 - a12 * a21; out[1] = a02 * a21 - a01 * a22; out[2] = a01 * a12 - a02 * a11; out[3] = a12 * a20 - a10 * a22; out[4] = a00 * a22 - a02 * a20; out[5] = a02 * a10 - a00 * a12; out[6] = a10 * a21 - a11 * a20; out[7] = a01 * a20 - a00 * a21; out[8] = a00 * a11 - a01 * a10; return out; } function determinant(a) { var a00 = a[0], a01 = a[1], a02 = a[2]; var a10 = a[3], a11 = a[4], a12 = a[5]; var a20 = a[6], a21 = a[7], a22 = a[8]; return a00 * (a22 * a11 - a12 * a21) + a01 * (-a22 * a10 + a12 * a20) + a02 * (a21 * a10 - a11 * a20); } function multiply(out, a, b) { var a00 = a[0], a01 = a[1], a02 = a[2]; var a10 = a[3], a11 = a[4], a12 = a[5]; var a20 = a[6], a21 = a[7], a22 = a[8]; var b00 = b[0], b01 = b[1], b02 = b[2]; var b10 = b[3], b11 = b[4], b12 = b[5]; var b20 = b[6], b21 = b[7], b22 = b[8]; out[0] = b00 * a00 + b01 * a10 + b02 * a20; out[1] = b00 * a01 + b01 * a11 + b02 * a21; out[2] = b00 * a02 + b01 * a12 + b02 * a22; out[3] = b10 * a00 + b11 * a10 + b12 * a20; out[4] = b10 * a01 + b11 * a11 + b12 * a21; out[5] = b10 * a02 + b11 * a12 + b12 * a22; out[6] = b20 * a00 + b21 * a10 + b22 * a20; out[7] = b20 * a01 + b21 * a11 + b22 * a21; out[8] = b20 * a02 + b21 * a12 + b22 * a22; return out; } function translate(out, a, v) { var a00 = a[0], a01 = a[1], a02 = a[2], a10 = a[3], a11 = a[4], a12 = a[5], a20 = a[6], a21 = a[7], a22 = a[8], x = v[0], y = v[1]; out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a10; out[4] = a11; out[5] = a12; out[6] = x * a00 + y * a10 + a20; out[7] = x * a01 + y * a11 + a21; out[8] = x * a02 + y * a12 + a22; return out; } function rotate(out, a, rad) { var a00 = a[0], a01 = a[1], a02 = a[2], a10 = a[3], a11 = a[4], a12 = a[5], a20 = a[6], a21 = a[7], a22 = a[8], s = Math.sin(rad), c = Math.cos(rad); out[0] = c * a00 + s * a10; out[1] = c * a01 + s * a11; out[2] = c * a02 + s * a12; out[3] = c * a10 - s * a00; out[4] = c * a11 - s * a01; out[5] = c * a12 - s * a02; out[6] = a20; out[7] = a21; out[8] = a22; return out; } function scale(out, a, v) { var x = v[0], y = v[1]; out[0] = x * a[0]; out[1] = x * a[1]; out[2] = x * a[2]; out[3] = y * a[3]; out[4] = y * a[4]; out[5] = y * a[5]; out[6] = a[6]; out[7] = a[7]; out[8] = a[8]; return out; } function fromTranslation(out, v) { out[0] = 1; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 1; out[5] = 0; out[6] = v[0]; out[7] = v[1]; out[8] = 1; return out; } function fromRotation(out, rad) { var s = Math.sin(rad), c = Math.cos(rad); out[0] = c; out[1] = s; out[2] = 0; out[3] = -s; out[4] = c; out[5] = 0; out[6] = 0; out[7] = 0; out[8] = 1; return out; } function fromScaling(out, v) { out[0] = v[0]; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = v[1]; out[5] = 0; out[6] = 0; out[7] = 0; out[8] = 1; return out; } function fromMat2d(out, a) { out[0] = a[0]; out[1] = a[1]; out[2] = 0; out[3] = a[2]; out[4] = a[3]; out[5] = 0; out[6] = a[4]; out[7] = a[5]; out[8] = 1; return out; } function fromQuat(out, q) { var x = q[0], y = q[1], z = q[2], w = q[3]; var x2 = x + x; var y2 = y + y; var z2 = z + z; var xx = x * x2; var yx = y * x2; var yy = y * y2; var zx = z * x2; var zy = z * y2; var zz = z * z2; var wx = w * x2; var wy = w * y2; var wz = w * z2; out[0] = 1 - yy - zz; out[3] = yx - wz; out[6] = zx + wy; out[1] = yx + wz; out[4] = 1 - xx - zz; out[7] = zy - wx; out[2] = zx - wy; out[5] = zy + wx; out[8] = 1 - xx - yy; return out; } function normalFromMat4(out, a) { var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; var b00 = a00 * a11 - a01 * a10; var b01 = a00 * a12 - a02 * a10; var b02 = a00 * a13 - a03 * a10; var b03 = a01 * a12 - a02 * a11; var b04 = a01 * a13 - a03 * a11; var b05 = a02 * a13 - a03 * a12; var b06 = a20 * a31 - a21 * a30; var b07 = a20 * a32 - a22 * a30; var b08 = a20 * a33 - a23 * a30; var b09 = a21 * a32 - a22 * a31; var b10 = a21 * a33 - a23 * a31; var b11 = a22 * a33 - a23 * a32; var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; if (!det) { return null; } det = 1 / det; out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; out[1] = (a12 * b08 - a10 * b11 - a13 * b07) * det; out[2] = (a10 * b10 - a11 * b08 + a13 * b06) * det; out[3] = (a02 * b10 - a01 * b11 - a03 * b09) * det; out[4] = (a00 * b11 - a02 * b08 + a03 * b07) * det; out[5] = (a01 * b08 - a00 * b10 - a03 * b06) * det; out[6] = (a31 * b05 - a32 * b04 + a33 * b03) * det; out[7] = (a32 * b02 - a30 * b05 - a33 * b01) * det; out[8] = (a30 * b04 - a31 * b02 + a33 * b00) * det; return out; } function projection(out, width, height) { out[0] = 2 / width; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = -2 / height; out[5] = 0; out[6] = -1; out[7] = 1; out[8] = 1; return out; } function str(a) { return "mat3(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ")"; } function frob(a) { return Math.hypot(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]); } function add(out, a, b) { out[0] = a[0] + b[0]; out[1] = a[1] + b[1]; out[2] = a[2] + b[2]; out[3] = a[3] + b[3]; out[4] = a[4] + b[4]; out[5] = a[5] + b[5]; out[6] = a[6] + b[6]; out[7] = a[7] + b[7]; out[8] = a[8] + b[8]; return out; } function subtract(out, a, b) { out[0] = a[0] - b[0]; out[1] = a[1] - b[1]; out[2] = a[2] - b[2]; out[3] = a[3] - b[3]; out[4] = a[4] - b[4]; out[5] = a[5] - b[5]; out[6] = a[6] - b[6]; out[7] = a[7] - b[7]; out[8] = a[8] - b[8]; return out; } function multiplyScalar(out, a, b) { out[0] = a[0] * b; out[1] = a[1] * b; out[2] = a[2] * b; out[3] = a[3] * b; out[4] = a[4] * b; out[5] = a[5] * b; out[6] = a[6] * b; out[7] = a[7] * b; out[8] = a[8] * b; return out; } function multiplyScalarAndAdd(out, a, b, scale6) { out[0] = a[0] + b[0] * scale6; out[1] = a[1] + b[1] * scale6; out[2] = a[2] + b[2] * scale6; out[3] = a[3] + b[3] * scale6; out[4] = a[4] + b[4] * scale6; out[5] = a[5] + b[5] * scale6; out[6] = a[6] + b[6] * scale6; out[7] = a[7] + b[7] * scale6; out[8] = a[8] + b[8] * scale6; return out; } function exactEquals(a, b) { return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8]; } function equals(a, b) { var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5], a6 = a[6], a7 = a[7], a8 = a[8]; var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3], b4 = b[4], b5 = b[5], b6 = b[6], b7 = b[7], b8 = b[8]; return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON * Math.max(1, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= EPSILON * Math.max(1, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= EPSILON * Math.max(1, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= EPSILON * Math.max(1, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= EPSILON * Math.max(1, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= EPSILON * Math.max(1, Math.abs(a8), Math.abs(b8)); } var mul = multiply; var sub = subtract; // ../../node_modules/gl-matrix/esm/mat4.js var mat4_exports = {}; __export(mat4_exports, { add: () => add2, adjoint: () => adjoint2, clone: () => clone2, copy: () => copy2, create: () => create2, determinant: () => determinant2, equals: () => equals2, exactEquals: () => exactEquals2, frob: () => frob2, fromQuat: () => fromQuat3, fromQuat2: () => fromQuat2, fromRotation: () => fromRotation2, fromRotationTranslation: () => fromRotationTranslation, fromRotationTranslationScale: () => fromRotationTranslationScale, fromRotationTranslationScaleOrigin: () => fromRotationTranslationScaleOrigin, fromScaling: () => fromScaling2, fromTranslation: () => fromTranslation2, fromValues: () => fromValues2, fromXRotation: () => fromXRotation, fromYRotation: () => fromYRotation, fromZRotation: () => fromZRotation, frustum: () => frustum, getRotation: () => getRotation, getScaling: () => getScaling, getTranslation: () => getTranslation, identity: () => identity2, invert: () => invert2, lookAt: () => lookAt, mul: () => mul2, multiply: () => multiply2, multiplyScalar: () => multiplyScalar2, multiplyScalarAndAdd: () => multiplyScalarAndAdd2, ortho: () => ortho, orthoNO: () => orthoNO, orthoZO: () => orthoZO, perspective: () => perspective, perspectiveFromFieldOfView: () => perspectiveFromFieldOfView, perspectiveNO: () => perspectiveNO, perspectiveZO: () => perspectiveZO, rotate: () => rotate2, rotateX: () => rotateX, rotateY: () => rotateY, rotateZ: () => rotateZ, scale: () => scale2, set: () => set2, str: () => str2, sub: () => sub2, subtract: () => subtract2, targetTo: () => targetTo, translate: () => translate2, transpose: () => transpose2 }); function create2() { var out = new ARRAY_TYPE(16); if (ARRAY_TYPE != Float32Array) { out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[11] = 0; out[12] = 0; out[13] = 0; out[14] = 0; } out[0] = 1; out[5] = 1; out[10] = 1; out[15] = 1; return out; } function clone2(a) { var out = new ARRAY_TYPE(16); out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; out[3] = a[3]; out[4] = a[4]; out[5] = a[5]; out[6] = a[6]; out[7] = a[7]; out[8] = a[8]; out[9] = a[9]; out[10] = a[10]; out[11] = a[11]; out[12] = a[12]; out[13] = a[13]; out[14] = a[14]; out[15] = a[15]; return out; } function copy2(out, a) { out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; out[3] = a[3]; out[4] = a[4]; out[5] = a[5]; out[6] = a[6]; out[7] = a[7]; out[8] = a[8]; out[9] = a[9]; out[10] = a[10]; out[11] = a[11]; out[12] = a[12]; out[13] = a[13]; out[14] = a[14]; out[15] = a[15]; return out; } function fromValues2(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) { var out = new ARRAY_TYPE(16); out[0] = m00; out[1] = m01; out[2] = m02; out[3] = m03; out[4] = m10; out[5] = m11; out[6] = m12; out[7] = m13; out[8] = m20; out[9] = m21; out[10] = m22; out[11] = m23; out[12] = m30; out[13] = m31; out[14] = m32; out[15] = m33; return out; } function set2(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) { out[0] = m00; out[1] = m01; out[2] = m02; out[3] = m03; out[4] = m10; out[5] = m11; out[6] = m12; out[7] = m13; out[8] = m20; out[9] = m21; out[10] = m22; out[11] = m23; out[12] = m30; out[13] = m31; out[14] = m32; out[15] = m33; return out; } function identity2(out) { out[0] = 1; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = 1; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[10] = 1; out[11] = 0; out[12] = 0; out[13] = 0; out[14] = 0; out[15] = 1; return out; } function transpose2(out, a) { if (out === a) { var a01 = a[1], a02 = a[2], a03 = a[3]; var a12 = a[6], a13 = a[7]; var a23 = a[11]; out[1] = a[4]; out[2] = a[8]; out[3] = a[12]; out[4] = a01; out[6] = a[9]; out[7] = a[13]; out[8] = a02; out[9] = a12; out[11] = a[14]; out[12] = a03; out[13] = a13; out[14] = a23; } else { out[0] = a[0]; out[1] = a[4]; out[2] = a[8]; out[3] = a[12]; out[4] = a[1]; out[5] = a[5]; out[6] = a[9]; out[7] = a[13]; out[8] = a[2]; out[9] = a[6]; out[10] = a[10]; out[11] = a[14]; out[12] = a[3]; out[13] = a[7]; out[14] = a[11]; out[15] = a[15]; } return out; } function invert2(out, a) { var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; var b00 = a00 * a11 - a01 * a10; var b01 = a00 * a12 - a02 * a10; var b02 = a00 * a13 - a03 * a10; var b03 = a01 * a12 - a02 * a11; var b04 = a01 * a13 - a03 * a11; var b05 = a02 * a13 - a03 * a12; var b06 = a20 * a31 - a21 * a30; var b07 = a20 * a32 - a22 * a30; var b08 = a20 * a33 - a23 * a30; var b09 = a21 * a32 - a22 * a31; var b10 = a21 * a33 - a23 * a31; var b11 = a22 * a33 - a23 * a32; var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; if (!det) { return null; } det = 1 / det; out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det; out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det; out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det; out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det; out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det; out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det; out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det; out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det; out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det; out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det; out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det; out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det; out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det; out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det; out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det; return out; } function adjoint2(out, a) { var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; out[0] = a11 * (a22 * a33 - a23 * a32) - a21 * (a12 * a33 - a13 * a32) + a31 * (a12 * a23 - a13 * a22); out[1] = -(a01 * (a22 * a33 - a23 * a32) - a21 * (a02 * a33 - a03 * a32) + a31 * (a02 * a23 - a03 * a22)); out[2] = a01 * (a12 * a33 - a13 * a32) - a11 * (a02 * a33 - a03 * a32) + a31 * (a02 * a13 - a03 * a12); out[3] = -(a01 * (a12 * a23 - a13 * a22) - a11 * (a02 * a23 - a03 * a22) + a21 * (a02 * a13 - a03 * a12)); out[4] = -(a10 * (a22 * a33 - a23 * a32) - a20 * (a12 * a33 - a13 * a32) + a30 * (a12 * a23 - a13 * a22)); out[5] = a00 * (a22 * a33 - a23 * a32) - a20 * (a02 * a33 - a03 * a32) + a30 * (a02 * a23 - a03 * a22); out[6] = -(a00 * (a12 * a33 - a13 * a32) - a10 * (a02 * a33 - a03 * a32) + a30 * (a02 * a13 - a03 * a12)); out[7] = a00 * (a12 * a23 - a13 * a22) - a10 * (a02 * a23 - a03 * a22) + a20 * (a02 * a13 - a03 * a12); out[8] = a10 * (a21 * a33 - a23 * a31) - a20 * (a11 * a33 - a13 * a31) + a30 * (a11 * a23 - a13 * a21); out[9] = -(a00 * (a21 * a33 - a23 * a31) - a20 * (a01 * a33 - a03 * a31) + a30 * (a01 * a23 - a03 * a21)); out[10] = a00 * (a11 * a33 - a13 * a31) - a10 * (a01 * a33 - a03 * a31) + a30 * (a01 * a13 - a03 * a11); out[11] = -(a00 * (a11 * a23 - a13 * a21) - a10 * (a01 * a23 - a03 * a21) + a20 * (a01 * a13 - a03 * a11)); out[12] = -(a10 * (a21 * a32 - a22 * a31) - a20 * (a11 * a32 - a12 * a31) + a30 * (a11 * a22 - a12 * a21)); out[13] = a00 * (a21 * a32 - a22 * a31) - a20 * (a01 * a32 - a02 * a31) + a30 * (a01 * a22 - a02 * a21); out[14] = -(a00 * (a11 * a32 - a12 * a31) - a10 * (a01 * a32 - a02 * a31) + a30 * (a01 * a12 - a02 * a11)); out[15] = a00 * (a11 * a22 - a12 * a21) - a10 * (a01 * a22 - a02 * a21) + a20 * (a01 * a12 - a02 * a11); return out; } function determinant2(a) { var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; var b00 = a00 * a11 - a01 * a10; var b01 = a00 * a12 - a02 * a10; var b02 = a00 * a13 - a03 * a10; var b03 = a01 * a12 - a02 * a11; var b04 = a01 * a13 - a03 * a11; var b05 = a02 * a13 - a03 * a12; var b06 = a20 * a31 - a21 * a30; var b07 = a20 * a32 - a22 * a30; var b08 = a20 * a33 - a23 * a30; var b09 = a21 * a32 - a22 * a31; var b10 = a21 * a33 - a23 * a31; var b11 = a22 * a33 - a23 * a32; return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; } function multiply2(out, a, b) { var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30; out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31; out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32; out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33; b0 = b[4]; b1 = b[5]; b2 = b[6]; b3 = b[7]; out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30; out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31; out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32; out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33; b0 = b[8]; b1 = b[9]; b2 = b[10]; b3 = b[11]; out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30; out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31; out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32; out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33; b0 = b[12]; b1 = b[13]; b2 = b[14]; b3 = b[15]; out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30; out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31; out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32; out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33; return out; } function translate2(out, a, v) { var x = v[0], y = v[1], z = v[2]; var a00, a01, a02, a03; var a10, a11, a12, a13; var a20, a21, a22, a23; if (a === out) { out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; } else { a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03; out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13; out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23; out[12] = a00 * x + a10 * y + a20 * z + a[12]; out[13] = a01 * x + a11 * y + a21 * z + a[13]; out[14] = a02 * x + a12 * y + a22 * z + a[14]; out[15] = a03 * x + a13 * y + a23 * z + a[15]; } return out; } function scale2(out, a, v) { var x = v[0], y = v[1], z = v[2]; out[0] = a[0] * x; out[1] = a[1] * x; out[2] = a[2] * x; out[3] = a[3] * x; out[4] = a[4] * y; out[5] = a[5] * y; out[6] = a[6] * y; out[7] = a[7] * y; out[8] = a[8] * z; out[9] = a[9] * z; out[10] = a[10] * z; out[11] = a[11] * z; out[12] = a[12]; out[13] = a[13]; out[14] = a[14]; out[15] = a[15]; return out; } function rotate2(out, a, rad, axis) { var x = axis[0], y = axis[1], z = axis[2]; var len4 = Math.hypot(x, y, z); var s, c, t; var a00, a01, a02, a03; var a10, a11, a12, a13; var a20, a21, a22, a23; var b00, b01, b02; var b10, b11, b12; var b20, b21, b22; if (len4 < EPSILON) { return null; } len4 = 1 / len4; x *= len4; y *= len4; z *= len4; s = Math.sin(rad); c = Math.cos(rad); t = 1 - c; a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; b00 = x * x * t + c; b01 = y * x * t + z * s; b02 = z * x * t - y * s; b10 = x * y * t - z * s; b11 = y * y * t + c; b12 = z * y * t + x * s; b20 = x * z * t + y * s; b21 = y * z * t - x * s; b22 = z * z * t + c; out[0] = a00 * b00 + a10 * b01 + a20 * b02; out[1] = a01 * b00 + a11 * b01 + a21 * b02; out[2] = a02 * b00 + a12 * b01 + a22 * b02; out[3] = a03 * b00 + a13 * b01 + a23 * b02; out[4] = a00 * b10 + a10 * b11 + a20 * b12; out[5] = a01 * b10 + a11 * b11 + a21 * b12; out[6] = a02 * b10 + a12 * b11 + a22 * b12; out[7] = a03 * b10 + a13 * b11 + a23 * b12; out[8] = a00 * b20 + a10 * b21 + a20 * b22; out[9] = a01 * b20 + a11 * b21 + a21 * b22; out[10] = a02 * b20 + a12 * b21 + a22 * b22; out[11] = a03 * b20 + a13 * b21 + a23 * b22; if (a !== out) { out[12] = a[12]; out[13] = a[13]; out[14] = a[14]; out[15] = a[15]; } return out; } function rotateX(out, a, rad) { var s = Math.sin(rad); var c = Math.cos(rad); var a10 = a[4]; var a11 = a[5]; var a12 = a[6]; var a13 = a[7]; var a20 = a[8]; var a21 = a[9]; var a22 = a[10]; var a23 = a[11]; if (a !== out) { out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; out[3] = a[3]; out[12] = a[12]; out[13] = a[13]; out[14] = a[14]; out[15] = a[15]; } out[4] = a10 * c + a20 * s; out[5] = a11 * c + a21 * s; out[6] = a12 * c + a22 * s; out[7] = a13 * c + a23 * s; out[8] = a20 * c - a10 * s; out[9] = a21 * c - a11 * s; out[10] = a22 * c - a12 * s; out[11] = a23 * c - a13 * s; return out; } function rotateY(out, a, rad) { var s = Math.sin(rad); var c = Math.cos(rad); var a00 = a[0]; var a01 = a[1]; var a02 = a[2]; var a03 = a[3]; var a20 = a[8]; var a21 = a[9]; var a22 = a[10]; var a23 = a[11]; if (a !== out) { out[4] = a[4]; out[5] = a[5]; out[6] = a[6]; out[7] = a[7]; out[12] = a[12]; out[13] = a[13]; out[14] = a[14]; out[15] = a[15]; } out[0] = a00 * c - a20 * s; out[1] = a01 * c - a21 * s; out[2] = a02 * c - a22 * s; out[3] = a03 * c - a23 * s; out[8] = a00 * s + a20 * c; out[9] = a01 * s + a21 * c; out[10] = a02 * s + a22 * c; out[11] = a03 * s + a23 * c; return out; } function rotateZ(out, a, rad) { var s = Math.sin(rad); var c = Math.cos(rad); var a00 = a[0]; var a01 = a[1]; var a02 = a[2]; var a03 = a[3]; var a10 = a[4]; var a11 = a[5]; var a12 = a[6]; var a13 = a[7]; if (a !== out) { out[8] = a[8]; out[9] = a[9]; out[10] = a[10]; out[11] = a[11]; out[12] = a[12]; out[13] = a[13]; out[14] = a[14]; out[15] = a[15]; } out[0] = a00 * c + a10 * s; out[1] = a01 * c + a11 * s; out[2] = a02 * c + a12 * s; out[3] = a03 * c + a13 * s; out[4] = a10 * c - a00 * s; out[5] = a11 * c - a01 * s; out[6] = a12 * c - a02 * s; out[7] = a13 * c - a03 * s; return out; } function fromTranslation2(out, v) { out[0] = 1; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = 1; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[10] = 1; out[11] = 0; out[12] = v[0]; out[13] = v[1]; out[14] = v[2]; out[15] = 1; return out; } function fromScaling2(out, v) { out[0] = v[0]; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = v[1]; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[10] = v[2]; out[11] = 0; out[12] = 0; out[13] = 0; out[14] = 0; out[15] = 1; return out; } function fromRotation2(out, rad, axis) { var x = axis[0], y = axis[1], z = axis[2]; var len4 = Math.hypot(x, y, z); var s, c, t; if (len4 < EPSILON) { return null; } len4 = 1 / len4; x *= len4; y *= len4; z *= len4; s = Math.sin(rad); c = Math.cos(rad); t = 1 - c; out[0] = x * x * t + c; out[1] = y * x * t + z * s; out[2] = z * x * t - y * s; out[3] = 0; out[4] = x * y * t - z * s; out[5] = y * y * t + c; out[6] = z * y * t + x * s; out[7] = 0; out[8] = x * z * t + y * s; out[9] = y * z * t - x * s; out[10] = z * z * t + c; out[11] = 0; out[12] = 0; out[13] = 0; out[14] = 0; out[15] = 1; return out; } function fromXRotation(out, rad) { var s = Math.sin(rad); var c = Math.cos(rad); out[0] = 1; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = c; out[6] = s; out[7] = 0; out[8] = 0; out[9] = -s; out[10] = c; out[11] = 0; out[12] = 0; out[13] = 0; out[14] = 0; out[15] = 1; return out; } function fromYRotation(out, rad) { var s = Math.sin(rad); var c = Math.cos(rad); out[0] = c; out[1] = 0; out[2] = -s; out[3] = 0; out[4] = 0; out[5] = 1; out[6] = 0; out[7] = 0; out[8] = s; out[9] = 0; out[10] = c; out[11] = 0; out[12] = 0; out[13] = 0; out[14] = 0; out[15] = 1; return out; } function fromZRotation(out, rad) { var s = Math.sin(rad); var c = Math.cos(rad); out[0] = c; out[1] = s; out[2] = 0; out[3] = 0; out[4] = -s; out[5] = c; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[10] = 1; out[11] = 0; out[12] = 0; out[13] = 0; out[14] = 0; out[15] = 1; return out; } function fromRotationTranslation(out, q, v) { var x = q[0], y = q[1], z = q[2], w = q[3]; var x2 = x + x; var y2 = y + y; var z2 = z + z; var xx = x * x2; var xy = x * y2; var xz = x * z2; var yy = y * y2; var yz = y * z2; var zz = z * z2; var wx = w * x2; var wy = w * y2; var wz = w * z2; out[0] = 1 - (yy + zz); out[1] = xy + wz; out[2] = xz - wy; out[3] = 0; out[4] = xy - wz; out[5] = 1 - (xx + zz); out[6] = yz + wx; out[7] = 0; out[8] = xz + wy; out[9] = yz - wx; out[10] = 1 - (xx + yy); out[11] = 0; out[12] = v[0]; out[13] = v[1]; out[14] = v[2]; out[15] = 1; return out; } function fromQuat2(out, a) { var translation = new ARRAY_TYPE(3); var bx = -a[0], by = -a[1], bz = -a[2], bw = a[3], ax = a[4], ay = a[5], az = a[6], aw = a[7]; var magnitude = bx * bx + by * by + bz * bz + bw * bw; if (magnitude > 0) { translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2 / magnitude; translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2 / magnitude; translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2 / magnitude; } else { translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2; translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2; translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2; } fromRotationTranslation(out, a, translation); return out; } function getTranslation(out, mat) { out[0] = mat[12]; out[1] = mat[13]; out[2] = mat[14]; return out; } function getScaling(out, mat) { var m11 = mat[0]; var m12 = mat[1]; var m13 = mat[2]; var m21 = mat[4]; var m22 = mat[5]; var m23 = mat[6]; var m31 = mat[8]; var m32 = mat[9]; var m33 = mat[10]; out[0] = Math.hypot(m11, m12, m13); out[1] = Math.hypot(m21, m22, m23); out[2] = Math.hypot(m31, m32, m33); return out; } function getRotation(out, mat) { var scaling = new ARRAY_TYPE(3); getScaling(scaling, mat); var is1 = 1 / scaling[0]; var is2 = 1 / scaling[1]; var is3 = 1 / scaling[2]; var sm11 = mat[0] * is1; var sm12 = mat[1] * is2; var sm13 = mat[2] * is3; var sm21 = mat[4] * is1; var sm22 = mat[5] * is2; var sm23 = mat[6] * is3; var sm31 = mat[8] * is1; var sm32 = mat[9] * is2; var sm33 = mat[10] * is3; var trace = sm11 + sm22 + sm33; var S = 0; if (trace > 0) { S = Math.sqrt(trace + 1) * 2; out[3] = 0.25 * S; out[0] = (sm23 - sm32) / S; out[1] = (sm31 - sm13) / S; out[2] = (sm12 - sm21) / S; } else if (sm11 > sm22 && sm11 > sm33) { S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2; out[3] = (sm23 - sm32) / S; out[0] = 0.25 * S; out[1] = (sm12 + sm21) / S; out[2] = (sm31 + sm13) / S; } else if (sm22 > sm33) { S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2; out[3] = (sm31 - sm13) / S; out[0] = (sm12 + sm21) / S; out[1] = 0.25 * S; out[2] = (sm23 + sm32) / S; } else { S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2; out[3] = (sm12 - sm21) / S; out[0] = (sm31 + sm13) / S; out[1] = (sm23 + sm32) / S; out[2] = 0.25 * S; } return out; } function fromRotationTranslationScale(out, q, v, s) { var x = q[0], y = q[1], z = q[2], w = q[3]; var x2 = x + x; var y2 = y + y; var z2 = z + z; var xx = x * x2; var xy = x * y2; var xz = x * z2; var yy = y * y2; var yz = y * z2; var zz = z * z2; var wx = w * x2; var wy = w * y2; var wz = w * z2; var sx = s[0]; var sy = s[1]; var sz = s[2]; out[0] = (1 - (yy + zz)) * sx; out[1] = (xy + wz) * sx; out[2] = (xz - wy) * sx; out[3] = 0; out[4] = (xy - wz) * sy; out[5] = (1 - (xx + zz)) * sy; out[6] = (yz + wx) * sy; out[7] = 0; out[8] = (xz + wy) * sz; out[9] = (yz - wx) * sz; out[10] = (1 - (xx + yy)) * sz; out[11] = 0; out[12] = v[0]; out[13] = v[1]; out[14] = v[2]; out[15] = 1; return out; } function fromRotationTranslationScaleOrigin(out, q, v, s, o) { var x = q[0], y = q[1], z = q[2], w = q[3]; var x2 = x + x; var y2 = y + y; var z2 = z + z; var xx = x * x2; var xy = x * y2; var xz = x * z2; var yy = y * y2; var yz = y * z2; var zz = z * z2; var wx = w * x2; var wy = w * y2; var wz = w * z2; var sx = s[0]; var sy = s[1]; var sz = s[2]; var ox = o[0]; var oy = o[1]; var oz = o[2]; var out0 = (1 - (yy + zz)) * sx; var out1 = (xy + wz) * sx; var out2 = (xz - wy) * sx; var out4 = (xy - wz) * sy; var out5 = (1 - (xx + zz)) * sy; var out6 = (yz + wx) * sy; var out8 = (xz + wy) * sz; var out9 = (yz - wx) * sz; var out10 = (1 - (xx + yy)) * sz; out[0] = out0; out[1] = out1; out[2] = out2; out[3] = 0; out[4] = out4; out[5] = out5; out[6] = out6; out[7] = 0; out[8] = out8; out[9] = out9; out[10] = out10; out[11] = 0; out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz); out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz); out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz); out[15] = 1; return out; } function fromQuat3(out, q) { var x = q[0], y = q[1], z = q[2], w = q[3]; var x2 = x + x; var y2 = y + y; var z2 = z + z; var xx = x * x2; var yx = y * x2; var yy = y * y2; var zx = z * x2; var zy = z * y2; var zz = z * z2; var wx = w * x2; var wy = w * y2; var wz = w * z2; out[0] = 1 - yy - zz; out[1] = yx + wz; out[2] = zx - wy; out[3] = 0; out[4] = yx - wz; out[5] = 1 - xx - zz; out[6] = zy + wx; out[7] = 0; out[8] = zx + wy; out[9] = zy - wx; out[10] = 1 - xx - yy; out[11] = 0; out[12] = 0; out[13] = 0; out[14] = 0; out[15] = 1; return out; } function frustum(out, left, right, bottom, top, near, far) { var rl = 1 / (right - left); var tb = 1 / (top - bottom); var nf = 1 / (near - far); out[0] = near * 2 * rl; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = near * 2 * tb; out[6] = 0; out[7] = 0; out[8] = (right + left) * rl; out[9] = (top + bottom) * tb; out[10] = (far + near) * nf; out[11] = -1; out[12] = 0; out[13] = 0; out[14] = far * near * 2 * nf; out[15] = 0; return out; } function perspectiveNO(out, fovy, aspect, near, far) { var f = 1 / Math.tan(fovy / 2), nf; out[0] = f / aspect; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = f; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[11] = -1; out[12] = 0; out[13] = 0; out[15] = 0; if (far != null && far !== Infinity) { nf = 1 / (near - far); out[10] = (far + near) * nf; out[14] = 2 * far * near * nf; } else { out[10] = -1; out[14] = -2 * near; } return out; } var perspective = perspectiveNO; function perspectiveZO(out, fovy, aspect, near, far) { var f = 1 / Math.tan(fovy / 2), nf; out[0] = f / aspect; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = f; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[11] = -1; out[12] = 0; out[13] = 0; out[15] = 0; if (far != null && far !== Infinity) { nf = 1 / (near - far); out[10] = far * nf; out[14] = far * near * nf; } else { out[10] = -1; out[14] = -near; } return out; } function perspectiveFromFieldOfView(out, fov, near, far) { var upTan = Math.tan(fov.upDegrees * Math.PI / 180); var downTan = Math.tan(fov.downDegrees * Math.PI / 180); var leftTan = Math.tan(fov.leftDegrees * Math.PI / 180); var rightTan = Math.tan(fov.rightDegrees * Math.PI / 180); var xScale = 2 / (leftTan + rightTan); var yScale = 2 / (upTan + downTan); out[0] = xScale; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = yScale; out[6] = 0; out[7] = 0; out[8] = -((leftTan - rightTan) * xScale * 0.5); out[9] = (upTan - downTan) * yScale * 0.5; out[10] = far / (near - far); out[11] = -1; out[12] = 0; out[13] = 0; out[14] = far * near / (near - far); out[15] = 0; return out; } function orthoNO(out, left, right, bottom, top, near, far) { var lr = 1 / (left - right); var bt = 1 / (bottom - top); var nf = 1 / (near - far); out[0] = -2 * lr; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = -2 * bt; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[10] = 2 * nf; out[11] = 0; out[12] = (left + right) * lr; out[13] = (top + bottom) * bt; out[14] = (far + near) * nf; out[15] = 1; return out; } var ortho = orthoNO; function orthoZO(out, left, right, bottom, top, near, far) { var lr = 1 / (left - right); var bt = 1 / (bottom - top); var nf = 1 / (near - far); out[0] = -2 * lr; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = -2 * bt; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[10] = nf; out[11] = 0; out[12] = (left + right) * lr; out[13] = (top + bottom) * bt; out[14] = near * nf; out[15] = 1; return out; } function lookAt(out, eye, center, up) { var x0, x1, x2, y0, y1, y2, z0, z1, z2, len4; var eyex = eye[0]; var eyey = eye[1]; var eyez = eye[2]; var upx = up[0]; var upy = up[1]; var upz = up[2]; var centerx = center[0]; var centery = center[1]; var centerz = center[2]; if (Math.abs(eyex - centerx) < EPSILON && Math.abs(eyey - centery) < EPSILON && Math.abs(eyez - centerz) < EPSILON) { return identity2(out); } z0 = eyex - centerx; z1 = eyey - centery; z2 = eyez - centerz; len4 = 1 / Math.hypot(z0, z1, z2); z0 *= len4; z1 *= len4; z2 *= len4; x0 = upy * z2 - upz * z1; x1 = upz * z0 - upx * z2; x2 = upx * z1 - upy * z0; len4 = Math.hypot(x0, x1, x2); if (!len4) { x0 = 0; x1 = 0; x2 = 0; } else { len4 = 1 / len4; x0 *= len4; x1 *= len4; x2 *= len4; } y0 = z1 * x2 - z2 * x1; y1 = z2 * x0 - z0 * x2; y2 = z0 * x1 - z1 * x0; len4 = Math.hypot(y0, y1, y2); if (!len4) { y0 = 0; y1 = 0; y2 = 0; } else { len4 = 1 / len4; y0 *= len4; y1 *= len4; y2 *= len4; } out[0] = x0; out[1] = y0; out[2] = z0; out[3] = 0; out[4] = x1; out[5] = y1; out[6] = z1; out[7] = 0; out[8] = x2; out[9] = y2; out[10] = z2; out[11] = 0; out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez); out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez); out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez); out[15] = 1; return out; } function targetTo(out, eye, target, up) { var eyex = eye[0], eyey = eye[1], eyez = eye[2], upx = up[0], upy = up[1], upz = up[2]; var z0 = eyex - target[0], z1 = eyey - target[1], z2 = eyez - target[2]; var len4 = z0 * z0 + z1 * z1 + z2 * z2; if (len4 > 0) { len4 = 1 / Math.sqrt(len4); z0 *= len4; z1 *= len4; z2 *= len4; } var x0 = upy * z2 - upz * z1, x1 = upz * z0 - upx * z2, x2 = upx * z1 - upy * z0; len4 = x0 * x0 + x1 * x1 + x2 * x2; if (len4 > 0) { len4 = 1 / Math.sqrt(len4); x0 *= len4; x1 *= len4; x2 *= len4; } out[0] = x0; out[1] = x1; out[2] = x2; out[3] = 0; out[4] = z1 * x2 - z2 * x1; out[5] = z2 * x0 - z0 * x2; out[6] = z0 * x1 - z1 * x0; out[7] = 0; out[8] = z0; out[9] = z1; out[10] = z2; out[11] = 0; out[12] = eyex; out[13] = eyey; out[14] = eyez; out[15] = 1; return out; } function str2(a) { return "mat4(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ", " + a[9] + ", " + a[10] + ", " + a[11] + ", " + a[12] + ", " + a[13] + ", " + a[14] + ", " + a[15] + ")"; } function frob2(a) { return Math.hypot(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14], a[15]); } function add2(out, a, b) { out[0] = a[0] + b[0]; out[1] = a[1] + b[1]; out[2] = a[2] + b[2]; out[3] = a[3] + b[3]; out[4] = a[4] + b[4]; out[5] = a[5] + b[5]; out[6] = a[6] + b[6]; out[7] = a[7] + b[7]; out[8] = a[8] + b[8]; out[9] = a[9] + b[9]; out[10] = a[10] + b[10]; out[11] = a[11] + b[11]; out[12] = a[12] + b[12]; out[13] = a[13] + b[13]; out[14] = a[14] + b[14]; out[15] = a[15] + b[15]; return out; } function subtract2(out, a, b) { out[0] = a[0] - b[0]; out[1] = a[1] - b[1]; out[2] = a[2] - b[2]; out[3] = a[3] - b[3]; out[4] = a[4] - b[4]; out[5] = a[5] - b[5]; out[6] = a[6] - b[6]; out[7] = a[7] - b[7]; out[8] = a[8] - b[8]; out[9] = a[9] - b[9]; out[10] = a[10] - b[10]; out[11] = a[11] - b[11]; out[12] = a[12] - b[12]; out[13] = a[13] - b[13]; out[14] = a[14] - b[14]; out[15] = a[15] - b[15]; return out; } function multiplyScalar2(out, a, b) { out[0] = a[0] * b; out[1] = a[1] * b; out[2] = a[2] * b; out[3] = a[3] * b; out[4] = a[4] * b; out[5] = a[5] * b; out[6] = a[6] * b; out[7] = a[7] * b; out[8] = a[8] * b; out[9] = a[9] * b; out[10] = a[10] * b; out[11] = a[11] * b; out[12] = a[12] * b; out[13] = a[13] * b; out[14] = a[14] * b; out[15] = a[15] * b; return out; } function multiplyScalarAndAdd2(out, a, b, scale6) { out[0] = a[0] + b[0] * scale6; out[1] = a[1] + b[1] * scale6; out[2] = a[2] + b[2] * scale6; out[3] = a[3] + b[3] * scale6; out[4] = a[4] + b[4] * scale6; out[5] = a[5] + b[5] * scale6; out[6] = a[6] + b[6] * scale6; out[7] = a[7] + b[7] * scale6; out[8] = a[8] + b[8] * scale6; out[9] = a[9] + b[9] * scale6; out[10] = a[10] + b[10] * scale6; out[11] = a[11] + b[11] * scale6; out[12] = a[12] + b[12] * scale6; out[13] = a[13] + b[13] * scale6; out[14] = a[14] + b[14] * scale6; out[15] = a[15] + b[15] * scale6; return out; } function exactEquals2(a, b) { return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15]; } function equals2(a, b) { var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; var a4 = a[4], a5 = a[5], a6 = a[6], a7 = a[7]; var a8 = a[8], a9 = a[9], a10 = a[10], a11 = a[11]; var a12 = a[12], a13 = a[13], a14 = a[14], a15 = a[15]; var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; var b4 = b[4], b5 = b[5], b6 = b[6], b7 = b[7]; var b8 = b[8], b9 = b[9], b10 = b[10], b11 = b[11]; var b12 = b[12], b13 = b[13], b14 = b[14], b15 = b[15]; return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON * Math.max(1, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= EPSILON * Math.max(1, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= EPSILON * Math.max(1, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= EPSILON * Math.max(1, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= EPSILON * Math.max(1, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= EPSILON * Math.max(1, Math.abs(a8), Math.abs(b8)) && Math.abs(a9 - b9) <= EPSILON * Math.max(1, Math.abs(a9), Math.abs(b9)) && Math.abs(a10 - b10) <= EPSILON * Math.max(1, Math.abs(a10), Math.abs(b10)) && Math.abs(a11 - b11) <= EPSILON * Math.max(1, Math.abs(a11), Math.abs(b11)) && Math.abs(a12 - b12) <= EPSILON * Math.max(1, Math.abs(a12), Math.abs(b12)) && Math.abs(a13 - b13) <= EPSILON * Math.max(1, Math.abs(a13), Math.abs(b13)) && Math.abs(a14 - b14) <= EPSILON * Math.max(1, Math.abs(a14), Math.abs(b14)) && Math.abs(a15 - b15) <= EPSILON * Math.max(1, Math.abs(a15), Math.abs(b15)); } var mul2 = multiply2; var sub2 = subtract2; // ../../node_modules/gl-matrix/esm/vec3.js var vec3_exports = {}; __export(vec3_exports, { add: () => add3, angle: () => angle, bezier: () => bezier, ceil: () => ceil, clone: () => clone3, copy: () => copy3, create: () => create3, cross: () => cross, dist: () => dist, distance: () => distance, div: () => div, divide: () => divide, dot: () => dot, equals: () => equals3, exactEquals: () => exactEquals3, floor: () => floor, forEach: () => forEach, fromValues: () => fromValues3, hermite: () => hermite, inverse: () => inverse, len: () => len, length: () => length, lerp: () => lerp, max: () => max, min: () => min, mul: () => mul3, multiply: () => multiply3, negate: () => negate, normalize: () => normalize, random: () => random, rotateX: () => rotateX2, rotateY: () => rotateY2, rotateZ: () => rotateZ2, round: () => round, scale: () => scale3, scaleAndAdd: () => scaleAndAdd, set: () => set3, sqrDist: () => sqrDist, sqrLen: () => sqrLen, squaredDistance: () => squaredDistance, squaredLength: () => squaredLength, str: () => str3, sub: () => sub3, subtract: () => subtract3, transformMat3: () => transformMat3, transformMat4: () => transformMat4, transformQuat: () => transformQuat, zero: () => zero }); function create3() { var out = new ARRAY_TYPE(3); if (ARRAY_TYPE != Float32Array) { out[0] = 0; out[1] = 0; out[2] = 0; } return out; } function clone3(a) { var out = new ARRAY_TYPE(3); out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; return out; } function length(a) { var x = a[0]; var y = a[1]; var z = a[2]; return Math.hypot(x, y, z); } function fromValues3(x, y, z) { var out = new ARRAY_TYPE(3); out[0] = x; out[1] = y; out[2] = z; return out; } function copy3(out, a) { out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; return out; } function set3(out, x, y, z) { out[0] = x; out[1] = y; out[2] = z; return out; } function add3(out, a, b) { out[0] = a[0] + b[0]; out[1] = a[1] + b[1]; out[2] = a[2] + b[2]; return out; } function subtract3(out, a, b) { out[0] = a[0] - b[0]; out[1] = a[1] - b[1]; out[2] = a[2] - b[2]; return out; } function multiply3(out, a, b) { out[0] = a[0] * b[0]; out[1] = a[1] * b[1