UNPKG

@nicecode/funny

Version:

funny,一些有趣的代码,funny code

134 lines 5.91 kB
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } // @ts-nocheck /** * 星空初始化 */ var NightSky = /*#__PURE__*/function () { function NightSky(opt) { _classCallCheck(this, NightSky); _defineProperty(this, "opt", void 0); _defineProperty(this, "ctx", void 0); _defineProperty(this, "starList", void 0); this.opt = _objectSpread({ width: 500, height: 500, num: 120, canvas: null }, opt); this.opt.canvas.width = this.opt.width; this.opt.canvas.height = this.opt.height; this.ctx = this.opt.canvas && this.opt.canvas.getContext('2d'); this.opt.canvas.style.backgroundColor = '#000'; this.starList = []; this.draw = this.draw; this.init(); } _createClass(NightSky, [{ key: "init", value: function init() { this.drawStar(); this.animate(); } }, { key: "drawStar", value: function drawStar() { var _this$opt = this.opt, width = _this$opt.width, height = _this$opt.height, num = _this$opt.num; for (var i = 0; i < num; i++) { this.starList[i] = new Star({ maxRadius: 3, ctx: this.ctx, width: width, height: height }); this.starList[i].draw(); } } }, { key: "animate", value: function animate() { var ctx = this.ctx; var starList = this.starList; var _this$opt2 = this.opt, width = _this$opt2.width, height = _this$opt2.height; function _move() { ctx.clearRect(0, 0, width, height); for (var i in starList) { starList[i].move(); } window.requestAnimationFrame(_move); } window.requestAnimationFrame(_move); } }, { key: "draw", value: function draw(val) { return val; } }]); return NightSky; }(); var Star = /*#__PURE__*/function () { function Star(opt) { _classCallCheck(this, Star); _defineProperty(this, "ctx", void 0); _defineProperty(this, "x", void 0); _defineProperty(this, "y", void 0); _defineProperty(this, "height", void 0); _defineProperty(this, "width", void 0); _defineProperty(this, "speed", void 0); _defineProperty(this, "maxRadius", void 0); _defineProperty(this, "r", void 0); _defineProperty(this, "color", void 0); var width = opt.width, height = opt.height, _opt$maxRadius = opt.maxRadius, maxRadius = _opt$maxRadius === void 0 ? 2 : _opt$maxRadius, ctx = opt.ctx, _opt$speed = opt.speed, speed = _opt$speed === void 0 ? 0.5 : _opt$speed; this.x = Math.random() * width; this.y = Math.random() * height; this.height = height; this.width = width; this.speed = speed; this.maxRadius = maxRadius; this.ctx = ctx; this.r = Math.random() * maxRadius; var alpha = (Math.floor(Math.random() * 10) + 1) / 10; this.color = "rgba(255, 255, 255, ".concat(alpha, ")"); } _createClass(Star, [{ key: "draw", value: function draw() { this.ctx.fillStyle = this.color; this.ctx.shadowBlur = this.r * 2; this.ctx.beginPath(); this.ctx.arc(this.x, this.y, this.r * Math.random(), 0, 2 * Math.PI, false); this.ctx.closePath(); this.ctx.fill(); } }, { key: "move", value: function move() { this.y -= this.speed; if (this.y <= -10) { this.y = this.height + 10; } this.draw(); } }]); return Star; }(); export default NightSky;