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@ngxs-labs/entity-state

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import { Type } from '@angular/core'; import { StateContext } from '@ngxs/store'; import { EntityAddAction, EntityCreateOrReplaceAction, EntityGoToPageAction, EntityRemoveAction, EntitySetActiveAction, EntitySetErrorAction, EntitySetLoadingAction, EntitySetPageSizeAction, EntityUpdateAction, EntityUpdateActiveAction } from './actions'; import { IdStrategy } from './id-strategy'; import { Dictionary } from './internal'; import { EntityStateModel, StateSelector } from './models'; import IdGenerator = IdStrategy.IdGenerator; /** * Returns a new object which serves as the default state. * No entities, loading is false, error is undefined, active is undefined. * pageSize is 10 and pageIndex is 0. */ export declare function defaultEntityState<T>(defaults?: Partial<EntityStateModel<T>>): EntityStateModel<T>; export declare abstract class EntityState<T extends {}> { private readonly idKey; private readonly storePath; protected readonly idGenerator: IdGenerator<T>; protected constructor(storeClass: Type<EntityState<T>>, _idKey: keyof T, idStrategy: Type<IdGenerator<T>>); /** * This function is called every time an entity is updated. * It receives the current entity and a partial entity that was either passed directly or generated with a function. * The default implementation uses the spread operator to create a new entity. * You must override this method if your entity type does not support the spread operator. * @see Updater * @param current The current entity, readonly * @param updated The new data as a partial entity * @example * // default behavior * onUpdate(current: Readonly<T updated: Partial<T>): T { return {...current, ...updated}; } */ onUpdate(current: Readonly<T>, updated: Partial<T>): T; /** * Returns a selector for the activeId */ static get activeId(): StateSelector<string>; /** * Returns a selector for the active entity */ static get active(): StateSelector<any>; /** * Returns a selector for the keys of all entities */ static get keys(): StateSelector<string[]>; /** * Returns a selector for all entities, sorted by insertion order */ static get entities(): StateSelector<any[]>; /** * Returns a selector for the nth entity, sorted by insertion order */ static nthEntity(index: number): StateSelector<any>; /** * Returns a selector for paginated entities, sorted by insertion order */ static get paginatedEntities(): StateSelector<any[]>; /** * Returns a selector for the map of entities */ static get entitiesMap(): StateSelector<Dictionary<any>>; /** * Returns a selector for the size of the entity map */ static get size(): StateSelector<number>; /** * Returns a selector for the error */ static get error(): StateSelector<Error | undefined>; /** * Returns a selector for the loading state */ static get loading(): StateSelector<boolean>; /** * Returns a selector for the latest added entity */ static get latest(): StateSelector<any>; /** * Returns a selector for the latest added entity id */ static get latestId(): StateSelector<string | undefined>; /** * Returns a selector for the update timestamp */ static get lastUpdated(): StateSelector<Date>; /** * Returns a selector for age, based on the update timestamp */ static get age(): StateSelector<number>; /** * The entities given by the payload will be added. * For certain ID strategies this might fail, if it provides an existing ID. * In all cases it will overwrite the ID value in the entity with the calculated ID. */ add({ setState }: StateContext<EntityStateModel<T>>, { payload }: EntityAddAction<T>): void; /** * The entities given by the payload will be added. * It first checks if the ID provided by each entity does exist. * If it does the current entity will be replaced. * In all cases it will overwrite the ID value in the entity with the calculated ID. */ createOrReplace({ setState }: StateContext<EntityStateModel<T>>, { payload }: EntityCreateOrReplaceAction<T>): void; update({ setState }: StateContext<EntityStateModel<T>>, { payload }: EntityUpdateAction<T>): void; updateAll({ setState }: StateContext<EntityStateModel<T>>, { payload }: EntityUpdateAction<T>): void; updateActive({ setState }: StateContext<EntityStateModel<T>>, { payload }: EntityUpdateActiveAction<T>): void; removeActive({ getState, setState }: StateContext<EntityStateModel<T>>): void; remove({ getState, setState, patchState }: StateContext<EntityStateModel<T>>, { payload }: EntityRemoveAction<T>): void; removeAll({ setState }: StateContext<EntityStateModel<T>>): void; reset({ setState }: StateContext<EntityStateModel<T>>): void; setLoading({ patchState }: StateContext<EntityStateModel<T>>, { payload }: EntitySetLoadingAction): void; setActive({ patchState }: StateContext<EntityStateModel<T>>, { payload }: EntitySetActiveAction): void; clearActive({ patchState }: StateContext<EntityStateModel<T>>): void; setError({ patchState }: StateContext<EntityStateModel<T>>, { payload }: EntitySetErrorAction): void; goToPage({ getState, patchState }: StateContext<EntityStateModel<T>>, { payload }: EntityGoToPageAction): void; setPageSize({ patchState }: StateContext<EntityStateModel<T>>, { payload }: EntitySetPageSizeAction): void; private setup; /** * Returns the id of the given entity, based on the defined idKey. * This methods allows Partial entities and thus might return undefined. * Other methods calling this one have to handle this case themselves. * @param data a partial entity */ protected idOf(data: Partial<T>): string | undefined; }