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@ngageoint/geopackage

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ShadedFeaturesTile = void 0; var canvas_1 = require("../../../canvas/canvas"); var customFeaturesTile_1 = require("./customFeaturesTile"); /** * Draws a tile which is shaded to indicate too many features. By default a * tile border is drawn and the tile is filled with 6.25% transparent black. The * paint objects for each draw type can be modified to or set to null (except * for the text paint object). */ var ShadedFeaturesTile = /** @class */ (function (_super) { __extends(ShadedFeaturesTile, _super); function ShadedFeaturesTile() { return _super.call(this) || this; } /** * Get the tile border stroke width * @return {Number} tile border stroke width */ ShadedFeaturesTile.prototype.getTileBorderStrokeWidth = function () { return this.tileBorderStrokeWidth; }; /** * Set the tile border stroke width * * @param {Number} tileBorderStrokeWidth tile border stroke width */ ShadedFeaturesTile.prototype.setTileBorderStrokeWidth = function (tileBorderStrokeWidth) { this.tileBorderStrokeWidth = tileBorderStrokeWidth; }; /** * Get the tile border color * @return {String} tile border color */ ShadedFeaturesTile.prototype.getTileBorderColor = function () { return this.tileBorderColor; }; /** * Set the tile border color * @param {String} tileBorderColor tile border color */ ShadedFeaturesTile.prototype.setTileBorderColor = function (tileBorderColor) { this.tileBorderColor = tileBorderColor; }; /** * Get the tile fill color * @return {String} tile fill color */ ShadedFeaturesTile.prototype.getTileFillColor = function () { return this.tileFillColor; }; /** * Set the tile fill color * @param {String} tileFillColor tile fill color */ ShadedFeaturesTile.prototype.setTileFillColor = function (tileFillColor) { this.tileFillColor = tileFillColor; }; /** * Is the draw unindexed tiles option enabled * @return {Boolean} true if drawing unindexed tiles */ ShadedFeaturesTile.prototype.isDrawUnindexedTiles = function () { return this.drawUnindexedTiles; }; /** * Set the draw unindexed tiles option * @param {Boolean} drawUnindexedTiles draw unindexed tiles flag */ ShadedFeaturesTile.prototype.setDrawUnindexedTiles = function (drawUnindexedTiles) { this.drawUnindexedTiles = drawUnindexedTiles; }; /** * Get the compression format * @return {String} the compression format (either png or jpeg) */ ShadedFeaturesTile.prototype.getCompressFormat = function () { return this.compressFormat; }; /** * Set the compression format * @param {String} compressFormat either 'png' or 'jpeg' */ ShadedFeaturesTile.prototype.setCompressFormat = function (compressFormat) { this.compressFormat = compressFormat; }; /** * Draw unindexed tile * @param tileWidth * @param tileHeight * @param canvas * @returns {Promise<String|Buffer>} */ ShadedFeaturesTile.prototype.drawUnindexedTile = function (tileWidth, tileHeight, canvas) { if (canvas === void 0) { canvas = null; } return __awaiter(this, void 0, void 0, function () { var image; return __generator(this, function (_a) { image = null; if (this.drawUnindexedTiles) { // Draw a tile indicating we have no idea if there are features // inside. // The table is not indexed and more features exist than the max // feature count set. image = this.drawTile(tileWidth, tileHeight, '?', canvas); } return [2 /*return*/, image]; }); }); }; /** * Draw a tile with the provided text label in the middle * @param {Number} tileWidth * @param {Number} tileHeight * @param {String} text * @param tileCanvas * @return {Promise<String|Buffer>} */ ShadedFeaturesTile.prototype.drawTile = function (tileWidth, tileHeight, text, tileCanvas) { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, canvas_1.Canvas.initializeAdapter()]; case 1: _a.sent(); return [2 /*return*/, new Promise(function (resolve) { var canvas; var dispose = false; if (tileCanvas !== undefined && tileCanvas !== null) { canvas = tileCanvas; } else { canvas = canvas_1.Canvas.create(tileWidth, tileHeight); dispose = true; } var context = canvas.getContext('2d'); context.clearRect(0, 0, tileWidth, tileHeight); // Draw the tile border if (_this.tileFillColor !== null) { context.fillStyle = _this.tileFillColor; context.fillRect(0, 0, tileWidth, tileHeight); } // Draw the tile border if (_this.tileBorderColor !== null) { context.strokeStyle = _this.tileBorderColor; context.lineWidth = _this.tileBorderStrokeWidth; context.strokeRect(0, 0, tileWidth, tileHeight); } canvas_1.Canvas.toDataURL(canvas, 'image/' + _this.compressFormat).then(function (result) { if (dispose) { canvas_1.Canvas.disposeCanvas(canvas); } resolve(result); }); })]; } }); }); }; return ShadedFeaturesTile; }(customFeaturesTile_1.CustomFeaturesTile)); exports.ShadedFeaturesTile = ShadedFeaturesTile; //# sourceMappingURL=shadedFeaturesTile.js.map