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@ngageoint/geopackage

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/// <reference types="node" /> import { CustomFeaturesTile } from './customFeaturesTile'; /** * Draws a tile which is shaded to indicate too many features. By default a * tile border is drawn and the tile is filled with 6.25% transparent black. The * paint objects for each draw type can be modified to or set to null (except * for the text paint object). */ export declare class ShadedFeaturesTile extends CustomFeaturesTile { constructor(); /** * Get the tile border stroke width * @return {Number} tile border stroke width */ getTileBorderStrokeWidth(): number; /** * Set the tile border stroke width * * @param {Number} tileBorderStrokeWidth tile border stroke width */ setTileBorderStrokeWidth(tileBorderStrokeWidth: number): void; /** * Get the tile border color * @return {String} tile border color */ getTileBorderColor(): string; /** * Set the tile border color * @param {String} tileBorderColor tile border color */ setTileBorderColor(tileBorderColor: string): void; /** * Get the tile fill color * @return {String} tile fill color */ getTileFillColor(): string; /** * Set the tile fill color * @param {String} tileFillColor tile fill color */ setTileFillColor(tileFillColor: string): void; /** * Is the draw unindexed tiles option enabled * @return {Boolean} true if drawing unindexed tiles */ isDrawUnindexedTiles(): boolean; /** * Set the draw unindexed tiles option * @param {Boolean} drawUnindexedTiles draw unindexed tiles flag */ setDrawUnindexedTiles(drawUnindexedTiles: boolean): void; /** * Get the compression format * @return {String} the compression format (either png or jpeg) */ getCompressFormat(): string; /** * Set the compression format * @param {String} compressFormat either 'png' or 'jpeg' */ setCompressFormat(compressFormat: string): void; /** * Draw unindexed tile * @param tileWidth * @param tileHeight * @param canvas * @returns {Promise<String|Buffer>} */ drawUnindexedTile(tileWidth: number, tileHeight: number, canvas?: any): Promise<string | Buffer | Uint8Array>; /** * Draw a tile with the provided text label in the middle * @param {Number} tileWidth * @param {Number} tileHeight * @param {String} text * @param tileCanvas * @return {Promise<String|Buffer>} */ drawTile(tileWidth: number, tileHeight: number, text: string, tileCanvas: null): Promise<string | Buffer | Uint8Array>; }