@ngageoint/geopackage
Version:
GeoPackage JavaScript Library
80 lines (79 loc) • 2.65 kB
TypeScript
/// <reference types="node" />
import { CustomFeaturesTile } from './customFeaturesTile';
/**
* Draws a tile which is shaded to indicate too many features. By default a
* tile border is drawn and the tile is filled with 6.25% transparent black. The
* paint objects for each draw type can be modified to or set to null (except
* for the text paint object).
*/
export declare class ShadedFeaturesTile extends CustomFeaturesTile {
constructor();
/**
* Get the tile border stroke width
* @return {Number} tile border stroke width
*/
getTileBorderStrokeWidth(): number;
/**
* Set the tile border stroke width
*
* @param {Number} tileBorderStrokeWidth tile border stroke width
*/
setTileBorderStrokeWidth(tileBorderStrokeWidth: number): void;
/**
* Get the tile border color
* @return {String} tile border color
*/
getTileBorderColor(): string;
/**
* Set the tile border color
* @param {String} tileBorderColor tile border color
*/
setTileBorderColor(tileBorderColor: string): void;
/**
* Get the tile fill color
* @return {String} tile fill color
*/
getTileFillColor(): string;
/**
* Set the tile fill color
* @param {String} tileFillColor tile fill color
*/
setTileFillColor(tileFillColor: string): void;
/**
* Is the draw unindexed tiles option enabled
* @return {Boolean} true if drawing unindexed tiles
*/
isDrawUnindexedTiles(): boolean;
/**
* Set the draw unindexed tiles option
* @param {Boolean} drawUnindexedTiles draw unindexed tiles flag
*/
setDrawUnindexedTiles(drawUnindexedTiles: boolean): void;
/**
* Get the compression format
* @return {String} the compression format (either png or jpeg)
*/
getCompressFormat(): string;
/**
* Set the compression format
* @param {String} compressFormat either 'png' or 'jpeg'
*/
setCompressFormat(compressFormat: string): void;
/**
* Draw unindexed tile
* @param tileWidth
* @param tileHeight
* @param canvas
* @returns {Promise<String|Buffer>}
*/
drawUnindexedTile(tileWidth: number, tileHeight: number, canvas?: any): Promise<string | Buffer | Uint8Array>;
/**
* Draw a tile with the provided text label in the middle
* @param {Number} tileWidth
* @param {Number} tileHeight
* @param {String} text
* @param tileCanvas
* @return {Promise<String|Buffer>}
*/
drawTile(tileWidth: number, tileHeight: number, text: string, tileCanvas: null): Promise<string | Buffer | Uint8Array>;
}