@ngageoint/geopackage
Version:
GeoPackage JavaScript Library
151 lines (150 loc) • 4.79 kB
TypeScript
/// <reference types="node" />
import { CustomFeaturesTile } from './customFeaturesTile';
/**
* Draws a tile indicating the number of features that exist within the tile,
* visible when zoomed in closer. The number is drawn in the center of the tile
* and by default is surrounded by a colored circle with border. By default a
* tile border is drawn and the tile is colored (transparently most likely). The
* paint objects for each draw type can be modified to or set to null (except
* for the text paint object).
*/
export declare class NumberFeaturesTile extends CustomFeaturesTile {
textSize: number;
textFont: string;
textColor: string;
circleStrokeWidth: number;
circleBorderColor: string;
circleFillColor: string;
circlePaddingPercentage: number;
defaultFontRegistered: boolean;
constructor();
/**
* Get the text size
* @return {Number} text size
*/
getTextSize(): number;
/**
* Set the text size
* @param {Number} textSize text size
*/
setTextSize(textSize: number): void;
/**
* Get the text color
* @return {String} text color
*/
getTextColor(): string;
/**
* Set the text color
* @param {String} textColor text color
*/
setTextColor(textColor: string): void;
/**
* Get the circle stroke width
* @return {Number} circle stroke width
*/
getCircleStrokeWidth(): number;
/**
* Set the circle stroke width
* @param {Number} circleStrokeWidth circle stroke width
*/
setCircleStrokeWidth(circleStrokeWidth: number): void;
/**
* Get the circle color
* @return {String} circle color
*/
getCircleColor(): string;
/**
* Set the circle color
* @param {String} circleBorderColor circle color
*/
setCircleColor(circleBorderColor: string): void;
/**
* Get the circle fill color
* @return {String} circle fill color
*/
getCircleFillColor(): string;
/**
* Set the circle fill color
* @param {String} circleFillColor circle fill color
*/
setCircleFillColor(circleFillColor: string): void;
/**
* Get the circle padding percentage around the text
* @return {Number} circle padding percentage, 0.0 to 1.0
*/
getCirclePaddingPercentage(): number;
/**
* Set the circle padding percentage to pad around the text, value between
* 0.0 and 1.0
* @param {Number} circlePaddingPercentage circle padding percentage
*/
setCirclePaddingPercentage(circlePaddingPercentage: number): void;
/**
* Get the tile border stroke width
* @return {Number} tile border stroke width
*/
getTileBorderStrokeWidth(): number;
/**
* Set the tile border stroke width
*
* @param {Number} tileBorderStrokeWidth tile border stroke width
*/
setTileBorderStrokeWidth(tileBorderStrokeWidth: number): void;
/**
* Get the tile border color
* @return {String} tile border color
*/
getTileBorderColor(): string;
/**
* Set the tile border color
* @param {String} tileBorderColor tile border color
*/
setTileBorderColor(tileBorderColor: string): void;
/**
* Get the tile fill color
* @return {String} tile fill color
*/
getTileFillColor(): string;
/**
* Set the tile fill color
* @param {String} tileFillColor tile fill color
*/
setTileFillColor(tileFillColor: string): void;
/**
* Is the draw unindexed tiles option enabled
* @return {Boolean} true if drawing unindexed tiles
*/
isDrawUnindexedTiles(): boolean;
/**
* Set the draw unindexed tiles option
* @param {Boolean} drawUnindexedTiles draw unindexed tiles flag
*/
setDrawUnindexedTiles(drawUnindexedTiles: boolean): void;
/**
* Get the compression format
* @return {String} the compression format (either png or jpeg)
*/
getCompressFormat(): string;
/**
* Set the compression format
* @param {String} compressFormat either 'png' or 'jpeg'
*/
setCompressFormat(compressFormat: string): void;
/**
* Draw unindexed tile
* @param tileWidth
* @param tileHeight
* @param canvas
* @returns {Promise<String|Buffer>}
*/
drawUnindexedTile(tileWidth: number, tileHeight: number, canvas?: any): Promise<string | Buffer | Uint8Array>;
/**
* Draw a tile with the provided text label in the middle
* @param {Number} tileWidth
* @param {Number} tileHeight
* @param {String} text
* @param tileCanvas
* @return {Promise<String|Buffer>}
*/
drawTile(tileWidth: number, tileHeight: number, text: string, tileCanvas: null): Promise<string | Buffer | Uint8Array>;
}