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@ngageoint/geopackage

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import proj4 from 'proj4'; import { TileMatrix } from '../matrix/tileMatrix'; import { TileMatrixSet } from '../matrixset/tileMatrixSet'; import { SpatialReferenceSystem } from '../../core/srs/spatialReferenceSystem'; import { BoundingBox } from '../../boundingBox'; export declare class TileCreator { dispose: boolean; canvas: any; ctx: any; image: any; tileCanvas: any; tileContext: any; imageData: any; pixelsAdded: boolean; width: number; height: number; tileMatrix: TileMatrix; projectionFrom: string; projectionFromDefinition: string; projectionTo: string; projectionToDefinition: string | proj4.ProjectionDefinition; tileBoundingBox: BoundingBox; tileMatrixSet: TileMatrixSet; chunks: any[]; tileHeightUnitsPerPixel: number; tileWidthUnitsPerPixel: number; sameProjection: boolean; constructor(width: number, height: number, tileMatrix: TileMatrix, tileMatrixSet: TileMatrixSet, tileBoundingBox: BoundingBox, srs: SpatialReferenceSystem, projectionTo: string, projectionToDefinition: string | proj4.ProjectionDefinition, canvas: any); /** * Factory method to generate a TileCreator instance * @param width * @param height * @param tileMatrix * @param tileMatrixSet * @param tileBoundingBox * @param srs * @param projectionTo * @param projectionToDefinition * @param canvas */ static create(width: number, height: number, tileMatrix: TileMatrix, tileMatrixSet: TileMatrixSet, tileBoundingBox: BoundingBox, srs: SpatialReferenceSystem, projectionTo: string, projectionToDefinition: string | proj4.ProjectionDefinition, canvas: any): Promise<TileCreator>; /** * Initialize the TileCreator */ initialize(): Promise<TileCreator>; /** * Adds a single pixel from one image to another * @param targetX * @param targetY * @param sourceX * @param sourceY */ addPixel(targetX: number, targetY: number, sourceX: number, sourceY: number): void; /** * Adds a tile and reprojects it if necessary before drawing it into the target canvas * @param tileData * @param gridColumn * @param gridRow */ addTile(tileData: any, gridColumn: number, gridRow: number): Promise<void>; /** * Projects the tile into the target projection and renders into the target canvas * @param tileData * @param gridColumn * @param gridRow */ projectTile(tileData: any, gridColumn: number, gridRow: number): Promise<any>; /** * Cuts and scales tile data to fit the specified bounding box * @param tileData * @param tilePieceBoundingBox */ cutAndScale(tileData: any, tilePieceBoundingBox: BoundingBox): void; /** * Adds chunks to the chunk list. * @param chunk * @param position */ addChunk(chunk: any, position: any): void; /** * Reprojection tile data into target * @param tileData * @param tilePieceBoundingBox */ reproject(tileData: any, tilePieceBoundingBox: BoundingBox): Promise<void>; /** * Gets the complete tile as a base64 encoded data url * @param format */ getCompleteTile(format?: string): Promise<any>; /** * Cleans up any canvases that may have been created */ cleanup(): void; }