UNPKG

@ng-dnd/core

Version:

Drag and Drop for Angular

38 lines (37 loc) 1.53 kB
import { Identifier } from 'dnd-core'; import { Offset } from './type-ish'; /** The methods common to all monitor classes. */ export interface MonitorBase<Item> { /** The type of the item in transit. Returns `null` if no item is being dragged. */ getItemType(): Identifier | null; /** * The item in transit, if any. This is what you returned from * {@link DragSourceSpec#beginDrag}. Returns `null` if no item is being dragged. */ getItem(): Item | null; /** * The initial mouse x,y position relative to the viewport, when the current * drag operation started. Returns `null` if no item is being dragged. */ getInitialClientOffset(): Offset | null; /** * x,y relative to viewport of the item's DOM element before it was dragged. * Returns `null` if no item is being dragged. */ getInitialSourceClientOffset(): Offset | null; /** * The current mouse x,y position relative to the viewport. Returns `null` * if no item is being dragged. */ getClientOffset(): Offset | null; /** * A vector x,y of the displacement of the dragged item from its initial * position. Returns `null` if no item is being dragged. */ getDifferenceFromInitialOffset(): Offset | null; /** * The projected x,y position relative to viewport of the root DOM element of the drag source * = its initial position + displacement. Returns `null` if no item is being dragged. */ getSourceClientOffset(): Offset | null; }