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@newdash/newdash

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javascript/typescript utility library

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.debounce = void 0; const isObject_1 = __importDefault(require("./isObject")); const toNumber_1 = __importDefault(require("./toNumber")); /** * Creates a debounced function that delays invoking `func` until after `wait` * milliseconds have elapsed since the last time the debounced function was * invoked, or until the next browser frame is drawn. The debounced function * comes with a `cancel` method to cancel delayed `func` invocations and a * `flush` method to immediately invoke them. Provide `options` to indicate * whether `func` should be invoked on the leading and/or trailing edge of the * `wait` timeout. The `func` is invoked with the last arguments provided to the * debounced function. Subsequent calls to the debounced function return the * result of the last `func` invocation. * * **Note:** If `leading` and `trailing` options are `true`, `func` is * invoked on the trailing edge of the timeout only if the debounced function * is invoked more than once during the `wait` timeout. * * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred * until the next tick, similar to `setTimeout` with a timeout of `0`. * * If `wait` is omitted in an environment with `requestAnimationFrame`, `func` * invocation will be deferred until the next frame is drawn (typically about * 16ms). * * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/) * for details over the differences between `debounce` and `throttle`. * * @since 5.3.0 * @category Function * @param func The function to debounce. * @param wait The number of milliseconds to delay; if omitted, `requestAnimationFrame` is used (if available). * @param options The options object. * @returns {Function} Returns the new debounced function. * @example * * ```js * * // Avoid costly calculations while the window size is in flux. * jQuery(window).on('resize', debounce(calculateLayout, 150)) * * // Invoke `sendMail` when clicked, debouncing subsequent calls. * jQuery(element).on('click', debounce(sendMail, 300, { * 'leading': true, * 'trailing': false * })) * * // Ensure `batchLog` is invoked once after 1 second of debounced calls. * const debounced = debounce(batchLog, 250, { 'maxWait': 1000 }) * const source = new EventSource('/stream') * jQuery(source).on('message', debounced) * * // Cancel the trailing debounced invocation. * jQuery(window).on('popstate', debounced.cancel) * * // Check for pending invocations. * const status = debounced.pending() ? "Pending..." : "Ready" * * ``` */ function debounce(func, wait, options) { let lastArgs, lastThis, maxWait, result, timerId, lastCallTime; let lastInvokeTime = 0; let leading = false; let maxing = false; let trailing = true; if (typeof func !== "function") { throw new TypeError("Expected a function"); } wait = (0, toNumber_1.default)(wait) || 0; if ((0, isObject_1.default)(options)) { leading = !!options.leading; maxing = "maxWait" in options; maxWait = maxing ? Math.max(+options.maxWait || 0, wait) : maxWait; trailing = "trailing" in options ? !!options.trailing : trailing; } function invokeFunc(time) { const args = lastArgs; const thisArg = lastThis; lastArgs = lastThis = undefined; lastInvokeTime = time; result = func.apply(thisArg, args); return result; } function leadingEdge(time) { // Reset any `maxWait` timer. lastInvokeTime = time; // Start the timer for the trailing edge. timerId = setTimeout(timerExpired, wait); // Invoke the leading edge. return leading ? invokeFunc(time) : result; } function remainingWait(time) { const timeSinceLastCall = time - lastCallTime; const timeSinceLastInvoke = time - lastInvokeTime; const timeWaiting = wait - timeSinceLastCall; return maxing ? Math.min(timeWaiting, maxWait - timeSinceLastInvoke) : timeWaiting; } function shouldInvoke(time) { const timeSinceLastCall = time - lastCallTime; const timeSinceLastInvoke = time - lastInvokeTime; // Either this is the first call, activity has stopped and we're at the // trailing edge, the system time has gone backwards and we're treating // it as the trailing edge, or we've hit the `maxWait` limit. return (lastCallTime === undefined || (timeSinceLastCall >= wait) || (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait)); } function timerExpired() { const time = Date.now(); if (shouldInvoke(time)) { return trailingEdge(time); } // Restart the timer. timerId = setTimeout(timerExpired, remainingWait(time)); } function trailingEdge(time) { timerId = undefined; // Only invoke if we have `lastArgs` which means `func` has been // debounced at least once. if (trailing && lastArgs) { return invokeFunc(time); } lastArgs = lastThis = undefined; return result; } function cancel() { if (timerId !== undefined) { clearTimeout(timerId); } lastInvokeTime = 0; lastArgs = lastCallTime = lastThis = timerId = undefined; } function flush() { return timerId === undefined ? result : trailingEdge(Date.now()); } function pending() { return timerId !== undefined; } function debounced(...args) { const time = Date.now(); const isInvoking = shouldInvoke(time); lastArgs = args; lastThis = this; lastCallTime = time; if (isInvoking) { if (timerId === undefined) { return leadingEdge(lastCallTime); } if (maxing) { // Handle invocations in a tight loop. timerId = setTimeout(timerExpired, wait); return invokeFunc(lastCallTime); } } if (timerId === undefined) { timerId = setTimeout(timerExpired, wait); } return result; } debounced.cancel = cancel; debounced.flush = flush; debounced.pending = pending; return debounced; } exports.debounce = debounce; exports.default = debounce;