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@neo4j-ndl/react

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React implementation of Neo4j Design System

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"use strict"; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ButtonBase = void 0; const jsx_runtime_1 = require("react/jsx-runtime"); /** * * Copyright (c) "Neo4j" * Neo4j Sweden AB [http://neo4j.com] * * This file is part of Neo4j. * * Neo4j is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ const classnames_1 = __importDefault(require("classnames")); const loading_spinner_1 = require("../loading-spinner"); const ButtonBase = (_a) => { var { as, buttonFill = 'filled', children, className, variant = 'primary', htmlAttributes, isDisabled = false, isFloating = false, isFluid = false, isLoading = false, leadingVisual, onClick, ref, size = 'medium', style, type = 'button' } = _a, restProps = __rest(_a, ["as", "buttonFill", "children", "className", "variant", "htmlAttributes", "isDisabled", "isFloating", "isFluid", "isLoading", "leadingVisual", "onClick", "ref", "size", "style", "type"]); const Component = as !== null && as !== void 0 ? as : 'button'; const isInteractable = !isDisabled && !isLoading; const classes = (0, classnames_1.default)(className, 'ndl-btn', { 'ndl-disabled': isDisabled, 'ndl-floating': isFloating, 'ndl-fluid': isFluid, 'ndl-loading': isLoading, [`ndl-${size}`]: size, [`ndl-${buttonFill}-button`]: buttonFill, [`ndl-${variant}`]: variant, }); const handleClick = (e) => { if (!isInteractable) { // By default, a <button /> element with disabled set to true will not get its // on click handler called. To support the same behavior on <a /> tags we // swallow the event here when disabled, since the <a /> tag with disabled set to // true will have its onClick handler called e.preventDefault(); e.stopPropagation(); return; } if (onClick) { onClick(e); } }; return ((0, jsx_runtime_1.jsx)(Component, Object.assign({ type: type, onClick: handleClick, disabled: isDisabled, "aria-disabled": !isInteractable, className: classes, style: style, ref: ref }, restProps, htmlAttributes, { children: (0, jsx_runtime_1.jsxs)("div", { className: "ndl-btn-inner", children: [isLoading && ((0, jsx_runtime_1.jsx)("span", { className: "ndl-btn-spinner-wrapper", children: (0, jsx_runtime_1.jsx)(loading_spinner_1.LoadingSpinner, { size: size }) })), Boolean(leadingVisual) && ((0, jsx_runtime_1.jsx)("div", { className: "ndl-btn-leading-element", children: leadingVisual })), Boolean(children) && ((0, jsx_runtime_1.jsx)("span", { className: "ndl-btn-content", children: children }))] }) }))); }; exports.ButtonBase = ButtonBase; //# sourceMappingURL=ButtonBase.js.map