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@neo4j-ndl/react

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React implementation of Neo4j Design System

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const jsx_runtime_1 = require("react/jsx-runtime"); /** * * Copyright (c) "Neo4j" * Neo4j Sweden AB [http://neo4j.com] * * This file is part of Neo4j. * * Neo4j is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ require("@neo4j-ndl/base/lib/neo4j-ds-styles.css"); const react_1 = require("@neo4j-ndl/react"); const ai_1 = require("@neo4j-ndl/react/ai"); const react_2 = require("react"); const Component = () => { const [status, setStatus] = (0, react_2.useState)('pending'); return ((0, jsx_runtime_1.jsx)(ai_1.Preview, { children: (0, jsx_runtime_1.jsx)(ai_1.Preview.Confirmation, { status: status, isFooter: false, confirmedActionText: "Action confirmed", rejectedActionText: "Action rejected", actions: (0, jsx_runtime_1.jsxs)(jsx_runtime_1.Fragment, { children: [(0, jsx_runtime_1.jsx)(react_1.OutlinedButton, { variant: "neutral", size: "small", onClick: () => setStatus('rejected'), children: "Reject" }), (0, jsx_runtime_1.jsx)(react_1.FilledButton, { variant: "primary", size: "small", onClick: () => setStatus('confirmed'), children: "Confirm" })] }), children: "This confirmation is used when the assistant does not have a preview, but asks about doing something in plain text on top of the canvas in the chat. Do you approve this action?" }) })); }; exports.default = Component; //# sourceMappingURL=preview-confirmation-standalone.story.js.map