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@neo4j-ndl/react

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React implementation of Neo4j Design System

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"use strict"; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.IconButton = void 0; const jsx_runtime_1 = require("react/jsx-runtime"); /** * * Copyright (c) "Neo4j" * Neo4j Sweden AB [http://neo4j.com] * * This file is part of Neo4j. * * Neo4j is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ const react_1 = __importDefault(require("react")); const defaultImports_1 = require("../_common/defaultImports"); const utils_1 = require("../_common/utils"); const loading_spinner_1 = require("../loading-spinner"); exports.IconButton = react_1.default.forwardRef(function Button(_a, ref) { var { children, as, isLoading = false, isDisabled = false, size = 'medium', isGrouped, isFloating = false, isDanger, isClean, isActive = false, ariaLabel, className, style, htmlAttributes, onClick } = _a, restProps = __rest(_a, ["children", "as", "isLoading", "isDisabled", "size", "isGrouped", "isFloating", "isDanger", "isClean", "isActive", "ariaLabel", "className", "style", "htmlAttributes", "onClick"]); const Component = as || 'button'; const isInteractable = !isDisabled && !isLoading; const classes = (0, defaultImports_1.classNames)('ndl-icon-btn', className, { 'ndl-small': size === 'small', 'ndl-medium': size === 'medium', 'ndl-large': size === 'large', 'ndl-grouped': isGrouped, 'ndl-disabled': isDisabled, 'ndl-loading': isLoading, 'ndl-floating': isFloating, 'ndl-danger': isDanger, 'ndl-clean': isClean, 'ndl-active': isActive, }); if (isClean && isFloating) { (0, utils_1.needleWarningMessage)("Can't have 'clean' and 'floating' props true at the same time"); } if (!ariaLabel && !(htmlAttributes === null || htmlAttributes === void 0 ? void 0 : htmlAttributes['aria-label'])) { (0, utils_1.needleWarningMessage)('Icon buttons do not have text, be sure to include an aria-label for screen readers link: https://dequeuniversity.com/rules/axe/4.4/button-name?application=axeAPI'); } const handleClick = (e) => { if (!isInteractable) { // By default, a <button /> element with disabled set to true will not get its // on click handler called. To support the same behavior on <a /> tags we // swallow the event here when disabled, since the <a /> tag with disabled set to // true will have its onClick handler called e.preventDefault(); e.stopPropagation(); return; } if (onClick) { onClick(e); } }; return ((0, jsx_runtime_1.jsx)(Component, Object.assign({ onClick: handleClick, disabled: !isInteractable, "aria-label": ariaLabel, className: classes, style: style, ref: ref }, restProps, htmlAttributes, { children: isLoading ? ((0, jsx_runtime_1.jsx)(loading_spinner_1.LoadingSpinner, { size: "small" })) : ((0, jsx_runtime_1.jsx)("div", { className: "ndl-icon", children: children })) }))); }); //# sourceMappingURL=IconButton.js.map