UNPKG

@nent/core

Version:

Functional elements to add routing, data-binding, dynamic HTML, declarative actions, audio, video, and so much more. Supercharge static HTML files into web apps without script or builds.

57 lines (54 loc) 1.89 kB
/*! * NENT 2022 */ 'use strict'; /* istanbul ignore file */ const AUDIO_TOPIC = 'audio'; exports.AUDIO_COMMANDS = void 0; (function (AUDIO_COMMANDS) { AUDIO_COMMANDS["play"] = "play"; AUDIO_COMMANDS["queue"] = "queue"; AUDIO_COMMANDS["load"] = "load"; AUDIO_COMMANDS["start"] = "start"; AUDIO_COMMANDS["pause"] = "pause"; AUDIO_COMMANDS["resume"] = "resume"; AUDIO_COMMANDS["mute"] = "mute"; AUDIO_COMMANDS["volume"] = "volume"; AUDIO_COMMANDS["seek"] = "seek"; AUDIO_COMMANDS["stop"] = "stop"; })(exports.AUDIO_COMMANDS || (exports.AUDIO_COMMANDS = {})); exports.AUDIO_EVENTS = void 0; (function (AUDIO_EVENTS) { AUDIO_EVENTS["Played"] = "played"; AUDIO_EVENTS["Queued"] = "queued"; AUDIO_EVENTS["Dequeued"] = "dequeued"; AUDIO_EVENTS["Loaded"] = "loaded"; AUDIO_EVENTS["Started"] = "started"; AUDIO_EVENTS["Paused"] = "paused"; AUDIO_EVENTS["Resumed"] = "resumed"; AUDIO_EVENTS["Stopped"] = "stopped"; AUDIO_EVENTS["Muted"] = "muted"; AUDIO_EVENTS["Ended"] = "ended"; AUDIO_EVENTS["Looped"] = "looped"; AUDIO_EVENTS["Errored"] = "errored"; AUDIO_EVENTS["Discarded"] = "discarded"; AUDIO_EVENTS["SoundChanged"] = "muted"; })(exports.AUDIO_EVENTS || (exports.AUDIO_EVENTS = {})); exports.DiscardStrategy = void 0; (function (DiscardStrategy) { DiscardStrategy["route"] = "route"; DiscardStrategy["next"] = "next"; DiscardStrategy["none"] = "none"; })(exports.DiscardStrategy || (exports.DiscardStrategy = {})); exports.LoadStrategy = void 0; (function (LoadStrategy) { LoadStrategy["queue"] = "queue"; LoadStrategy["play"] = "play"; LoadStrategy["load"] = "load"; })(exports.LoadStrategy || (exports.LoadStrategy = {})); exports.AudioType = void 0; (function (AudioType) { AudioType["sound"] = "sound"; AudioType["music"] = "music"; })(exports.AudioType || (exports.AudioType = {})); exports.AUDIO_TOPIC = AUDIO_TOPIC;