@needle-tools/three
Version:
JavaScript 3D library
57 lines (32 loc) • 1.06 kB
JavaScript
import TempNode from '../core/TempNode.js';
import { uv } from '../accessors/UV.js';
import { Fn, nodeProxy, vec4 } from '../tsl/TSLBase.js';
import { mix, fract, clamp, rand } from '../math/MathNode.js';
import { timerLocal } from '../utils/TimerNode.js';
class FilmNode extends TempNode {
static get type() {
return 'FilmNode';
}
constructor( inputNode, intensityNode = null, uvNode = null ) {
super();
this.inputNode = inputNode;
this.intensityNode = intensityNode;
this.uvNode = uvNode;
}
setup() {
const uvNode = this.uvNode || uv();
const film = Fn( () => {
const base = this.inputNode.rgb;
const noise = rand( fract( uvNode.add( timerLocal() ) ) );
let color = base.add( base.mul( clamp( noise.add( 0.1 ), 0, 1 ) ) );
if ( this.intensityNode !== null ) {
color = mix( base, color, this.intensityNode );
}
return vec4( color, this.inputNode.a );
} );
const outputNode = film();
return outputNode;
}
}
export default FilmNode;
export const film = /*@__PURE__*/ nodeProxy( FilmNode );