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@needle-tools/materialx

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MaterialX material support for three.js and Needle Engine – render physically based MaterialX shaders in the browser via WebAssembly

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import { WebGLRenderer, WebGLRenderTarget, Texture } from 'three'; export const whiteTexture: Texture; /** * Renders a PMREM environment map to an equirectangular texture with specified roughness */ export function renderPMREMToEquirect( renderer: WebGLRenderer, pmremTexture: Texture, roughness?: number, width?: number, height?: number, renderTargetHeight?: number ): WebGLRenderTarget;