@needle-tools/materialx
Version:
MaterialX material support for three.js and Needle Engine – render physically based MaterialX shaders in the browser via WebAssembly
16 lines (13 loc) • 417 B
TypeScript
import { WebGLRenderer, WebGLRenderTarget, Texture } from 'three';
export const whiteTexture: Texture;
/**
* Renders a PMREM environment map to an equirectangular texture with specified roughness
*/
export function renderPMREMToEquirect(
renderer: WebGLRenderer,
pmremTexture: Texture,
roughness?: number,
width?: number,
height?: number,
renderTargetHeight?: number
): WebGLRenderTarget;