@needle-tools/gltf-progressive
Version:
three.js support for loading glTF or GLB files that contain progressive loading data
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TypeScript
import { WebGLRenderer, Scene, Camera, Mesh } from 'three';
import { NEEDLE_progressive_mesh_model } from '../extension.js';
/**
* This interface is used to define a plugin for the progressive extension. It can be registered using the `registerPlugin` function.
*/
export interface NEEDLE_progressive_plugin {
/** Called before the LOD level will be requested/updated for a object */
onBeforeUpdateLOD?(renderer: WebGLRenderer, scene: Scene, camera: Camera, object: Mesh): void;
/** Called after the LOD level has been requested */
onAfterUpdatedLOD?(renderer: WebGLRenderer, scene: Scene, camera: Camera, object: Mesh, level: {
mesh_lod: number;
texture_lod: number;
}): void;
/** Called when a new mesh is registered */
onRegisteredNewMesh?(mesh: Mesh, ext: NEEDLE_progressive_mesh_model): void;
/** Called before the LOD mesh is fetched */
onBeforeGetLODMesh?(mesh: Mesh, level: number): void;
}
/**
* List of registered plugins for the progressive extension. Please use the `registerPlugin` function to add a plugin.
* @internal
*/
export declare const plugins: NEEDLE_progressive_plugin[];