@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
import type { PixelationEffect as PixelationEffectPP } from "postprocessing";
import { MODULES } from "../../../engine/engine_modules.js";
import { serializable } from "../../../engine/engine_serialization.js";
import { getParam } from "../../../engine/engine_utils.js";
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
import { VolumeParameter } from "../VolumeParameter.js";
import { registerCustomEffectType } from "../VolumeProfile.js";
const debug = getParam("debugpost");
/**
* [PixelationEffect](https://engine.needle.tools/docs/api/PixelationEffect) Pixelation effect simulates a pixelated look by enlarging pixels in the rendered scene.
* This effect can be used to achieve a retro or stylized visual aesthetic, reminiscent of early video games or low-resolution graphics.
* @summary Pixelation Post-Processing Effect
* @category Effects
* @group Components
*/
export class PixelationEffect extends PostProcessingEffect {
get typeName(): string {
return "PixelationEffect";
}
(VolumeParameter)
readonly granularity: VolumeParameter = new VolumeParameter(10);
private _effect: PixelationEffectPP | null = null;
private _lastDpr: number = 0;
onCreateEffect(): EffectProviderResult {
const effect = new MODULES.POSTPROCESSING.MODULE.PixelationEffect();
this._effect = effect;
const dpr = this.context.renderer.getPixelRatio();
this._lastDpr = dpr;
effect.granularity = this.granularity.value * dpr;
this.granularity.onValueChanged = v => {
const dpr = this.context.renderer.getPixelRatio();
effect.granularity = v * dpr;
if (debug) console.debug(`[PixelationEffect] granularity changed: raw=${v}, dpr=${dpr}, effective=${effect.granularity}`);
}
return effect;
}
update() {
if (!this._effect) return;
const dpr = this.context.renderer.getPixelRatio();
if (dpr !== this._lastDpr) {
this._lastDpr = dpr;
this._effect.granularity = this.granularity.value * dpr;
if (debug) console.debug(`[PixelationEffect] DPR changed to ${dpr}, updating granularity: raw=${this.granularity.value}, effective=${this._effect.granularity}`);
}
}
}
registerCustomEffectType("PixelationEffect", PixelationEffect);