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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import type { Object3D } from "three"; import type { IComponent } from "./engine_types.js"; /** Typed event map for {@link Context.events}. * Known events get full autocomplete; custom events can be typed at the call site via generic parameter. */ export interface ContextEventMap { "scene-content-changed": { /** The component that triggered the change (e.g. SceneSwitcher, DropListener) */ readonly source: IComponent; /** The root object that was added/loaded */ readonly object: Object3D; }; } /** Options for {@link EventBus.on}. */ export interface EventBusListenerOptions { /** If true the listener is automatically removed after the first invocation. */ once?: boolean; } /** Typed event bus. Known {@link ContextEventMap} events get full autocomplete. * Custom events can be typed at the call site via generic parameter. * @example Known events * ```ts * context.events.on("scene-content-changed", e => e.object); * ``` * @example Custom events — type at call site * ```ts * context.events.emit<{ pts: number }>("scored", { pts: 10 }); * context.events.on<{ pts: number }>("scored", e => e.pts); * ``` * @example Once * ```ts * context.events.on("scene-content-changed", e => { ... }, { once: true }); * ``` */ export class EventBus { private _listeners = new Map<string, Function[]>(); /** Emit a known {@link ContextEventMap} event */ emit<K extends keyof ContextEventMap & string>(type: K, detail?: ContextEventMap[K]): void; /** Emit a custom event with user-provided type */ emit<T>(type: string, detail?: T): void; emit(type: string, detail?: unknown): void { const arr = this._listeners.get(type); if (arr) for (const cb of [...arr]) cb(detail); } /** Subscribe to a known {@link ContextEventMap} event. Returns an unsubscribe function. */ on<K extends keyof ContextEventMap & string>(type: K, callback: (args: ContextEventMap[K]) => void, options?: EventBusListenerOptions): () => void; /** Subscribe to a custom event with user-provided type. Returns an unsubscribe function. */ on<T>(type: string, callback: (args: T) => void, options?: EventBusListenerOptions): () => void; on(type: string, callback: Function, options?: EventBusListenerOptions): () => void { let arr = this._listeners.get(type); if (!arr) { arr = []; this._listeners.set(type, arr); } const unsub = () => { const i = arr.indexOf(wrapped); if (i >= 0) arr.splice(i, 1); }; const wrapped = options?.once ? (...args: unknown[]) => { unsub(); callback(...args); } : callback; arr.push(wrapped); return unsub; } /** Remove all listeners. Called when the context is cleared or destroyed. */ clear(): void { this._listeners.clear(); } }