@needle-tools/engine
Version:
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
101 lines (80 loc) • 4.5 kB
text/typescript
import type { ToneMappingEffect as _TonemappingEffect, ToneMappingMode } from "postprocessing";
import type { ToneMapping } from "three";
import { MODULES } from "../../../engine/engine_modules.js";
import { serializable } from "../../../engine/engine_serialization.js";
import { nameToThreeTonemapping } from "../../../engine/engine_tonemapping.js";
import { getParam } from "../../../engine/engine_utils.js";
import { EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
import { VolumeParameter } from "../VolumeParameter.js";
import { registerCustomEffectType } from "../VolumeProfile.js";
import { NEToneMappingMode, NEToneMappingModeNames, threeToNeedleToneMapping, threeToneMappingToEffectMode, toThreeToneMapping } from "./Tonemapping.utils.js";
const debug = getParam("debugpost");
/**
* [ToneMappingEffect](https://engine.needle.tools/docs/api/ToneMappingEffect) adjusts the brightness and contrast of the rendered scene to map high dynamic range (HDR) colors to a displayable range.
* This effect is essential for achieving realistic lighting and color representation in 3D scenes, as it helps to preserve details in both bright and dark areas.
* Various tonemapping algorithms can be applied to achieve different visual styles and effects.
* @summary Tonemapping Post-Processing Effect
* @category Effects
* @group Components
*/
export class ToneMappingEffect extends PostProcessingEffect {
get typeName() {
return "ToneMapping";
}
readonly mode: VolumeParameter = new VolumeParameter(undefined);
readonly exposure: VolumeParameter = new VolumeParameter(1);
/** Set the tonemapping mode to e.g. "agx" */
setMode(mode: NEToneMappingModeNames) {
const enumValue = NEToneMappingMode[mode as NEToneMappingModeNames];
if (enumValue === undefined) {
console.error("[PostProcessing] Invalid ToneMapping mode", mode);
return this;
}
this.mode.value = enumValue;
return this;
}
get isToneMapping() { return true; }
/** The three.js ToneMapping enum value resolved from the current mode */
get threeToneMapping(): ToneMapping {
if (this.mode.isInitialized && this.mode.overrideState)
return toThreeToneMapping(this.mode.value);
return this.context.renderer.toneMapping as ToneMapping;
}
/** The exposure value to apply */
get toneMappingExposure(): number {
if (this.exposure.overrideState && this.exposure.value !== undefined)
return Math.max(0.0, this.exposure.value);
return this.context.renderer.toneMappingExposure;
}
private _tonemappingEffect: _TonemappingEffect | null = null;
onCreateEffect(): EffectProviderResult | undefined {
// ensure the effect tonemapping value is initialized
if (this.mode.isInitialized == false) {
const mode = threeToNeedleToneMapping(this.context.renderer.toneMapping);
if (debug) console.log("[PostProcessing] Initializing ToneMapping mode to renderer.toneMapping", this.context.renderer.toneMapping + " → " + mode);
this.mode.initialize(mode);
}
this._tonemappingEffect?.dispose();
const threeMode = toThreeToneMapping(this.mode.value);
const tonemapping = this._tonemappingEffect = new MODULES.POSTPROCESSING.MODULE.ToneMappingEffect({
mode: threeToneMappingToEffectMode(threeMode),
});
this.mode.onValueChanged = (newValue) => {
if (typeof newValue === "string") {
newValue = nameToThreeTonemapping(newValue);
tonemapping.mode = threeToneMappingToEffectMode(newValue);
}
else {
const threeMode = toThreeToneMapping(newValue);
tonemapping.mode = threeToneMappingToEffectMode(threeMode);
}
tonemapping.name = "ToneMapping (" + NEToneMappingMode[newValue] + ")";
if (debug) console.log("[PostProcessing] ToneMapping mode changed to", NEToneMappingMode[newValue], threeMode, tonemapping.mode);
};
if (debug) console.log("[PostProcessing] Use ToneMapping", NEToneMappingMode[this.mode.value], threeMode, tonemapping.mode, "renderer.tonemapping: " + this.context.renderer.toneMapping);
return tonemapping;
}
}
registerCustomEffectType("Tonemapping", ToneMappingEffect);