@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
import { Object3D } from "three";
import { AnimationUtils } from "../engine/engine_animation.js";
/** Internal method - This marks an object as being animated. Make sure to always call isAnimated=false if you stop animating the object
* @param obj The object to mark
* @param isAnimated Whether the object is animated or not
* @deprecated Use {@link AnimationUtils.setObjectAnimated} instead
*/
export function setObjectAnimated(obj: Object3D, animatedBy: object, isAnimated: boolean) {
return AnimationUtils.setObjectAnimated(obj, animatedBy, isAnimated);
}
/** Get is the object is currently animated. Currently used by the Animator to check if a timeline animationtrack is actively animating an object
* @deprecated Use {@link AnimationUtils.getObjectAnimated} instead
*/
export function getObjectAnimated(obj: Object3D): boolean {
return AnimationUtils.getObjectAnimated(obj) || false;
}