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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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/** * @internal */ export declare type EditorModification = { guid: string, propertyName: string, value: any } /** Implement to receive callbacks from {@type @needle-tools/editor-sync} package */ export interface IEditorModification { /** * Called when a modification is made through the external editor (called from @needle-tools/editor-sync) * @param modification The modification that was made in the external editor * @returns false if you want the editor package to apply the modification. Otherwise it's expected that your code handles applying the change */ onEditorModification(modification: EditorModification): void | undefined | boolean; /** Called immediately after the modification was made through the external editor and applied by the editor-sync package */ onAfterEditorModification?(mod: EditorModification): void; } /** @internal */ export function getEditorModificationCache() { return globalThis["NeedleEditorSync.ModificationCache"] as null | undefined | Map<string, EditorModification>; }