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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { Vec3 } from './vec3.js'; export class SyncedCameraModel { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):SyncedCameraModel { this.bb_pos = i; this.bb = bb; return this; } static getRootAsSyncedCameraModel(bb:flatbuffers.ByteBuffer, obj?:SyncedCameraModel):SyncedCameraModel { return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsSyncedCameraModel(bb:flatbuffers.ByteBuffer, obj?:SyncedCameraModel):SyncedCameraModel { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } userId():string|null userId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null userId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } guid():string|null guid(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null guid(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } dontSave():boolean { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false; } pos(obj?:Vec3):Vec3|null { const offset = this.bb!.__offset(this.bb_pos, 10); return offset ? (obj || new Vec3()).__init(this.bb_pos + offset, this.bb!) : null; } rot(obj?:Vec3):Vec3|null { const offset = this.bb!.__offset(this.bb_pos, 12); return offset ? (obj || new Vec3()).__init(this.bb_pos + offset, this.bb!) : null; } static startSyncedCameraModel(builder:flatbuffers.Builder) { builder.startObject(5); } static addUserId(builder:flatbuffers.Builder, userIdOffset:flatbuffers.Offset) { builder.addFieldOffset(0, userIdOffset, 0); } static addGuid(builder:flatbuffers.Builder, guidOffset:flatbuffers.Offset) { builder.addFieldOffset(1, guidOffset, 0); } static addDontSave(builder:flatbuffers.Builder, dontSave:boolean) { builder.addFieldInt8(2, +dontSave, +false); } static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) { builder.addFieldStruct(3, posOffset, 0); } static addRot(builder:flatbuffers.Builder, rotOffset:flatbuffers.Offset) { builder.addFieldStruct(4, rotOffset, 0); } static endSyncedCameraModel(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static finishSyncedCameraModelBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { builder.finish(offset); } static finishSizePrefixedSyncedCameraModelBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { builder.finish(offset, undefined, true); } }