@needle-tools/engine
Version:
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
47 lines (46 loc) • 1.69 kB
JavaScript
;
// automatically generated by the FlatBuffers compiler, do not modify
exports.__esModule = true;
exports.Transform = void 0;
var vec3_js_1 = require("./vec3.js");
var Transform = /** @class */ (function () {
function Transform() {
this.bb = null;
this.bb_pos = 0;
}
Transform.prototype.__init = function (i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
};
Transform.prototype.position = function (obj) {
return (obj || new vec3_js_1.Vec3()).__init(this.bb_pos, this.bb);
};
Transform.prototype.rotation = function (obj) {
return (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + 12, this.bb);
};
Transform.prototype.scale = function (obj) {
return (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + 24, this.bb);
};
Transform.sizeOf = function () {
return 36;
};
Transform.createTransform = function (builder, position_x, position_y, position_z, rotation_x, rotation_y, rotation_z, scale_x, scale_y, scale_z) {
builder.prep(4, 36);
builder.prep(4, 12);
builder.writeFloat32(scale_z);
builder.writeFloat32(scale_y);
builder.writeFloat32(scale_x);
builder.prep(4, 12);
builder.writeFloat32(rotation_z);
builder.writeFloat32(rotation_y);
builder.writeFloat32(rotation_x);
builder.prep(4, 12);
builder.writeFloat32(position_z);
builder.writeFloat32(position_y);
builder.writeFloat32(position_x);
return builder.offset();
};
return Transform;
}());
exports.Transform = Transform;