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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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"use strict"; // automatically generated by the FlatBuffers compiler, do not modify exports.__esModule = true; exports.SyncedCameraModel = void 0; var flatbuffers = require("flatbuffers"); var vec3_js_1 = require("./vec3.js"); var SyncedCameraModel = /** @class */ (function () { function SyncedCameraModel() { this.bb = null; this.bb_pos = 0; } SyncedCameraModel.prototype.__init = function (i, bb) { this.bb_pos = i; this.bb = bb; return this; }; SyncedCameraModel.getRootAsSyncedCameraModel = function (bb, obj) { return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; SyncedCameraModel.getSizePrefixedRootAsSyncedCameraModel = function (bb, obj) { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; SyncedCameraModel.prototype.userId = function (optionalEncoding) { var offset = this.bb.__offset(this.bb_pos, 4); return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; }; SyncedCameraModel.prototype.guid = function (optionalEncoding) { var offset = this.bb.__offset(this.bb_pos, 6); return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; }; SyncedCameraModel.prototype.dontSave = function () { var offset = this.bb.__offset(this.bb_pos, 8); return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false; }; SyncedCameraModel.prototype.pos = function (obj) { var offset = this.bb.__offset(this.bb_pos, 10); return offset ? (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + offset, this.bb) : null; }; SyncedCameraModel.prototype.rot = function (obj) { var offset = this.bb.__offset(this.bb_pos, 12); return offset ? (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + offset, this.bb) : null; }; SyncedCameraModel.startSyncedCameraModel = function (builder) { builder.startObject(5); }; SyncedCameraModel.addUserId = function (builder, userIdOffset) { builder.addFieldOffset(0, userIdOffset, 0); }; SyncedCameraModel.addGuid = function (builder, guidOffset) { builder.addFieldOffset(1, guidOffset, 0); }; SyncedCameraModel.addDontSave = function (builder, dontSave) { builder.addFieldInt8(2, +dontSave, +false); }; SyncedCameraModel.addPos = function (builder, posOffset) { builder.addFieldStruct(3, posOffset, 0); }; SyncedCameraModel.addRot = function (builder, rotOffset) { builder.addFieldStruct(4, rotOffset, 0); }; SyncedCameraModel.endSyncedCameraModel = function (builder) { var offset = builder.endObject(); return offset; }; SyncedCameraModel.finishSyncedCameraModelBuffer = function (builder, offset) { builder.finish(offset); }; SyncedCameraModel.finishSizePrefixedSyncedCameraModelBuffer = function (builder, offset) { builder.finish(offset, undefined, true); }; return SyncedCameraModel; }()); exports.SyncedCameraModel = SyncedCameraModel;