@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
75 lines (74 loc) • 3.32 kB
JavaScript
;
// automatically generated by the FlatBuffers compiler, do not modify
exports.__esModule = true;
exports.SyncedCameraModel = void 0;
var flatbuffers = require("flatbuffers");
var vec3_js_1 = require("./vec3.js");
var SyncedCameraModel = /** @class */ (function () {
function SyncedCameraModel() {
this.bb = null;
this.bb_pos = 0;
}
SyncedCameraModel.prototype.__init = function (i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
};
SyncedCameraModel.getRootAsSyncedCameraModel = function (bb, obj) {
return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
SyncedCameraModel.getSizePrefixedRootAsSyncedCameraModel = function (bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
SyncedCameraModel.prototype.userId = function (optionalEncoding) {
var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
};
SyncedCameraModel.prototype.guid = function (optionalEncoding) {
var offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
};
SyncedCameraModel.prototype.dontSave = function () {
var offset = this.bb.__offset(this.bb_pos, 8);
return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false;
};
SyncedCameraModel.prototype.pos = function (obj) {
var offset = this.bb.__offset(this.bb_pos, 10);
return offset ? (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + offset, this.bb) : null;
};
SyncedCameraModel.prototype.rot = function (obj) {
var offset = this.bb.__offset(this.bb_pos, 12);
return offset ? (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + offset, this.bb) : null;
};
SyncedCameraModel.startSyncedCameraModel = function (builder) {
builder.startObject(5);
};
SyncedCameraModel.addUserId = function (builder, userIdOffset) {
builder.addFieldOffset(0, userIdOffset, 0);
};
SyncedCameraModel.addGuid = function (builder, guidOffset) {
builder.addFieldOffset(1, guidOffset, 0);
};
SyncedCameraModel.addDontSave = function (builder, dontSave) {
builder.addFieldInt8(2, +dontSave, +false);
};
SyncedCameraModel.addPos = function (builder, posOffset) {
builder.addFieldStruct(3, posOffset, 0);
};
SyncedCameraModel.addRot = function (builder, rotOffset) {
builder.addFieldStruct(4, rotOffset, 0);
};
SyncedCameraModel.endSyncedCameraModel = function (builder) {
var offset = builder.endObject();
return offset;
};
SyncedCameraModel.finishSyncedCameraModelBuffer = function (builder, offset) {
builder.finish(offset);
};
SyncedCameraModel.finishSizePrefixedSyncedCameraModelBuffer = function (builder, offset) {
builder.finish(offset, undefined, true);
};
return SyncedCameraModel;
}());
exports.SyncedCameraModel = SyncedCameraModel;