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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import { serializable } from "../../engine/engine_serialization_decorator.js"; import { FrameEvent } from "../../engine/engine_setup.js"; import { Behaviour, GameObject } from "../Component.js"; import { BaseUIComponent } from "./BaseUIComponent.js"; import { Graphic } from "./Graphic.js"; import { type ICanvasGroup, type IHasAlphaFactor } from "./Interfaces.js"; /** * @category User Interface * @group Components */ export class CanvasGroup extends Behaviour implements ICanvasGroup { @serializable() get alpha(): number { return this._alpha; } set alpha(val: number) { if (val === this._alpha) return; this._alpha = val; this.markDirty(); } get isCanvasGroup() { return true; } private _alpha: number = 1; @serializable() interactable: boolean = true; @serializable() blocksRaycasts: boolean = true; private _isDirty: boolean = false; private markDirty() { if (this._isDirty) return; this._isDirty = true; this.startCoroutine(this.applyChangesDelayed(), FrameEvent.OnBeforeRender); } private *applyChangesDelayed() { this._isDirty = false; this.applyChangesNow(); } private _buffer: Graphic[] = []; private applyChangesNow() { this._buffer.length = 0; for (const ch of GameObject.getComponentsInChildren(this.gameObject, BaseUIComponent, this._buffer)) { const hasAlphaFactor = ch as any as IHasAlphaFactor; if (hasAlphaFactor.setAlphaFactor) hasAlphaFactor.setAlphaFactor(this._alpha); } } }