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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import type { VignetteEffect } from "postprocessing"; import { MODULES } from "../../../engine/engine_modules.js"; import { serializable } from "../../../engine/engine_serialization.js"; import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js"; import { VolumeParameter } from "../VolumeParameter.js"; import { registerCustomEffectType } from "../VolumeProfile.js"; /** * @category Effects * @group Components */ export class Vignette extends PostProcessingEffect { get typeName(): string { return "Vignette"; } @serializable(VolumeParameter) color: VolumeParameter = new VolumeParameter({ r: 0, g: 0, b: 0, a: 1 }); @serializable(VolumeParameter) intensity: VolumeParameter = new VolumeParameter(0); @serializable(VolumeParameter) center: VolumeParameter = new VolumeParameter({ x: 0.5, y: 0.5 }); init(){ this.color.defaultValue = { r: 0, g: 0, b: 0, a: 1 }; this.intensity.defaultValue = 0; this.center.defaultValue = { x: 0.5, y: 0.5 }; } onCreateEffect(): EffectProviderResult { // https://github.com/pmndrs/postprocessing/blob/f8ed90635ee6710744cc0f38811fc00ce873a450/src/effects/VignetteEffect.js const vignette = new MODULES.POSTPROCESSING.MODULE.VignetteEffect(); this.intensity.onValueChanged = v => { vignette.offset = v; this.updateDarkness(vignette); } this.color.onValueChanged = _ => { this.updateDarkness(vignette); }; // this.center.onValueChanged = v => { // console.log(v); // vignette.offset = v.x; // }; return vignette; } private updateDarkness(effect: VignetteEffect) { // const col = this.color.value; // const colval = 1 - (col.r + col.g + col.b + col.a) / 4; const val = this.intensity.value; effect.darkness = val; } } registerCustomEffectType("Vignette", Vignette);