@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
import type { VignetteEffect } from "postprocessing";
import { MODULES } from "../../../engine/engine_modules.js";
import { serializable } from "../../../engine/engine_serialization.js";
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
import { VolumeParameter } from "../VolumeParameter.js";
import { registerCustomEffectType } from "../VolumeProfile.js";
/**
* @category Effects
* @group Components
*/
export class Vignette extends PostProcessingEffect {
get typeName(): string {
return "Vignette";
}
(VolumeParameter)
color: VolumeParameter = new VolumeParameter({ r: 0, g: 0, b: 0, a: 1 });
(VolumeParameter)
intensity: VolumeParameter = new VolumeParameter(0);
(VolumeParameter)
center: VolumeParameter = new VolumeParameter({ x: 0.5, y: 0.5 });
init(){
this.color.defaultValue = { r: 0, g: 0, b: 0, a: 1 };
this.intensity.defaultValue = 0;
this.center.defaultValue = { x: 0.5, y: 0.5 };
}
onCreateEffect(): EffectProviderResult {
// https://github.com/pmndrs/postprocessing/blob/f8ed90635ee6710744cc0f38811fc00ce873a450/src/effects/VignetteEffect.js
const vignette = new MODULES.POSTPROCESSING.MODULE.VignetteEffect();
this.intensity.onValueChanged = v => {
vignette.offset = v;
this.updateDarkness(vignette);
}
this.color.onValueChanged = _ => {
this.updateDarkness(vignette);
};
// this.center.onValueChanged = v => {
// console.log(v);
// vignette.offset = v.x;
// };
return vignette;
}
private updateDarkness(effect: VignetteEffect) {
// const col = this.color.value;
// const colval = 1 - (col.r + col.g + col.b + col.a) / 4;
const val = this.intensity.value;
effect.darkness = val;
}
}
registerCustomEffectType("Vignette", Vignette);