@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
import { MODULES } from "../../../engine/engine_modules.js";
import { serializable } from "../../../engine/engine_serialization.js";
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
import { VolumeParameter } from "../VolumeParameter.js";
import { registerCustomEffectType } from "../VolumeProfile.js";
/**
* @category Effects
* @group Components
*/
export class TiltShiftEffect extends PostProcessingEffect {
get typeName(): string {
return "TiltShiftEffect";
}
offset: VolumeParameter = new VolumeParameter(0);
rotation: VolumeParameter = new VolumeParameter(0);
focusArea: VolumeParameter = new VolumeParameter(0.4);
feather: VolumeParameter = new VolumeParameter(0.3);
// Medium is 2 https://github.com/pmndrs/postprocessing/blob/main/src/enums/KernelSize.js
kernelSize: VolumeParameter = new VolumeParameter(2);
resolutionScale: VolumeParameter = new VolumeParameter(1 / window.devicePixelRatio);
init(): void {
this.offset.defaultValue = 0;
this.rotation.defaultValue = 0;
this.focusArea.defaultValue = 0.4;
this.feather.defaultValue = 0.3;
this.kernelSize.defaultValue = MODULES.POSTPROCESSING.MODULE.KernelSize.MEDIUM;
this.resolutionScale.defaultValue = 1 / window.devicePixelRatio;
}
onCreateEffect(): EffectProviderResult | undefined {
const effect = new MODULES.POSTPROCESSING.MODULE.TiltShiftEffect({
kernelSize: MODULES.POSTPROCESSING.MODULE.KernelSize.VERY_LARGE,
offset: this.offset.value,
rotation: this.rotation.value,
focusArea: this.focusArea.value,
feather: this.feather.value,
});
this.offset.onValueChanged = v => effect.offset = v;
this.rotation.onValueChanged = v => effect.rotation = v;
this.focusArea.onValueChanged = v => effect.focusArea = v;
this.feather.onValueChanged = v => effect.feather = v;
this.kernelSize.onValueChanged = v => effect.blurPass.kernelSize = v;
this.resolutionScale.onValueChanged = v => effect.resolution.scale = v / window.devicePixelRatio;
return effect;
}
}
registerCustomEffectType("TiltShiftEffect", TiltShiftEffect);