@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
import { serializable } from "../engine/engine_serialization.js";
import { EventSystem } from "./api.js";
import { Behaviour } from "./Component.js"
import { EventList } from "./EventList.js";
import { EventType } from "./EventType.js"
import type { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js"
class TriggerEvent {
eventID!: EventType;
callback: EventList<any> = new EventList();
}
/**
* The EventTrigger component is used to trigger events when certain pointer events occur on the GameObject.
* It implements the {@link IPointerEventHandler} interface and can be used to expose events to the user in the editor without writing code.
* @category Interactivity
* @group Components
*/
export class EventTrigger extends Behaviour implements IPointerEventHandler {
/** A list of events that should be triggered when a pointer event occurs on the GameObject. */
triggers?: Array<TriggerEvent> = [];
/** @internal */
invoke(type: EventType) {
if (!this.triggers) return;
for (const trigger of this.triggers) {
if (trigger.eventID === type) {
trigger.callback?.invoke();
}
}
}
private hasTrigger(type: EventType) {
return this.triggers?.some(t => t.eventID === type) ?? false;
}
private shouldChangeCursor() {
return this.hasTrigger(EventType.PointerClick) || this.hasTrigger(EventType.PointerDown) || this.hasTrigger(EventType.PointerUp);
}
/** @internal */
onPointerClick(_: PointerEventData) {
this.invoke(EventType.PointerClick);
}
/** @internal */
onPointerEnter(_: PointerEventData) {
if (this.shouldChangeCursor()) {
this.context.input.setCursor("pointer");
}
this.invoke(EventType.PointerEnter);
}
/** @internal */
onPointerExit(_: PointerEventData) {
if (this.shouldChangeCursor()) {
this.context.input.unsetCursor("pointer");
}
this.invoke(EventType.PointerExit);
}
/** @internal */
onPointerDown(_: PointerEventData) {
this.invoke(EventType.PointerDown);
}
/** @internal */
onPointerUp(_: PointerEventData) {
this.invoke(EventType.PointerUp);
}
}