@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
import { AxesHelper as _AxesHelper } from "three";
import * as params from "../engine/engine_default_parameters.js";
import { serializable } from "../engine/engine_serialization_decorator.js";
import { Behaviour } from "./Component.js";
/**
* Component that visualizes the axes of an object in the scene.
* Renders colored lines representing the X (red), Y (green) and Z (blue) axes.
* @category Helpers
* @group Components
*/
export class AxesHelper extends Behaviour {
/**
* The length of each axis line in scene units.
*/
public length: number = 1;
/**
* Whether the axes should be occluded by objects in the scene.
* When set to false, axes will always appear on top regardless of their depth.
*/
public depthTest: boolean = true;
/**
* When true, this helper will only be visible if the debug flag `?gizmos` is enabled.
*/
public isGizmo: boolean = false;
private _axes: _AxesHelper | null = null;
/**
* Creates and adds the axes visualization to the scene when the component is enabled.
* If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters.
*/
onEnable(): void {
if (this.isGizmo && !params.showGizmos) return;
if (!this._axes)
this._axes = new _AxesHelper(this.length);
this._axes.layers.disableAll();
this._axes.layers.set(this.layer);
this.gameObject.add(this._axes);
const mat: any = this._axes.material;
if (mat) {
if (mat.depthTest !== undefined)
mat.depthTest = this.depthTest;
}
}
/**
* Removes the axes visualization from the scene when the component is disabled.
*/
onDisable(): void {
if (!this._axes) return;
this.gameObject.remove(this._axes);
}
}