@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
import { Vector3 } from "three";
import { serializable } from "../engine/engine_serialization_decorator.js";
import * as utils from "./../engine/engine_three_utils.js";
import { Behaviour, GameObject } from "./Component.js";
export class AlignmentConstraint extends Behaviour {
private from: GameObject | undefined;
private to: GameObject | undefined;
private width: number = 0;
private centered: boolean = true;
private _centerPos!: Vector3;
awake(): void {
this._centerPos = new Vector3();
}
update() {
if (!this.from || !this.to) return;
const fromWorldPos = utils.getWorldPosition(this.from).clone();
const toWorldPos = utils.getWorldPosition(this.to).clone();
const dist = fromWorldPos.distanceTo(toWorldPos);
this._centerPos.copy(fromWorldPos);
this._centerPos.add(toWorldPos);
this._centerPos.multiplyScalar(0.5);
utils.setWorldPosition(this.gameObject, this.centered ? this._centerPos : fromWorldPos);
this.gameObject.lookAt(utils.getWorldPosition(this.to).clone());
this.gameObject.scale.set(this.width, this.width, dist);
}
}