@needle-tools/engine
Version:
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
38 lines (37 loc) • 1.31 kB
TypeScript
import { IContext } from "../../engine_types.js";
export declare class NeedleSpatialMenu {
private readonly _context;
private readonly needleMenu;
private readonly htmlButtonsMap;
private enabled;
constructor(context: IContext, menu: HTMLElement);
setEnabled(enabled: boolean): void;
private userRequestedMenu;
/** Bring up the spatial menu. This is typically invoked from a button click.
* The menu will show at a lower height to be easily accessible.
* @returns true if the menu was shown, false if it can't be shown because the menu has been disabled.
*/
setDisplay(display: boolean): boolean;
onDestroy(): void;
private uiisDirty;
markDirty(): void;
private _showNeedleLogo;
showNeedleLogo(show: boolean): void;
private _wasInXR;
private preRender;
private onEnterXR;
private onExitXR;
private createButtonFromHTMLNode;
private readonly _menuTarget;
private readonly positionFilter;
private updateMenu;
private ensureRenderOnTop;
private familyName;
private menu?;
get isVisible(): boolean | undefined;
private getMenu;
private _poweredByNeedleElement;
private handleNeedleWatermark;
private ensureFont;
private createButton;
}