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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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/** * The supported file types that can be determined by the engine. Used in {@link tryDetermineMimetypeFromURL} and {@link tryDetermineMimetypeFromBinary} */ export type NeedleMimetype = "unknown" | "unsupported" | "model/gltf+json" | "model/gltf-binary" | "model/vrm" | "model/vnd.usdz+zip" | "model/vnd.usd" | "model/vnd.usda" | "model/vnd.usdc" | "model/fbx" | "model/vnd.autodesk.fbx" | "model/obj" | (string & {}); export declare function determineMimeTypeFromExtension(name: string): NeedleMimetype | null; /** * Tries to determine the file type of a file from its URL * This method does perform a range request to the server to get the first few bytes of the file * If the file type can not be determined it will return "unknown" * @param url The URL of the file * @param useExtension If true the file type will be determined by the file extension first - if the file extension is not known it will then check the header * @example * ```typescript * const url = "https://example.com/model.glb"; * const fileType = await tryDetermineFileTypeFromURL(url); * console.log(fileType); // "glb" */ export declare function tryDetermineMimetypeFromURL(url: string, opts: { useExtension: boolean; }): Promise<NeedleMimetype>; /** Attempts to determine the file type of a binary file by looking at the first few bytes of the file. * @hidden */ export declare function tryDetermineMimetypeFromBinary(url: string, data: ArrayBuffer, response: Response): NeedleMimetype;