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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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export type Prefix = (...args: any[]) => any; export type Postfix = (...args: any[]) => any; /** * Use patcher for patching properties insteadof calling Object.defineProperty individually * since this will cause conflicts if multiple patches need to be applied to the same property */ export declare function addPatch<T extends object>(prototype: T, fieldName: string, beforeCallback?: Prefix | null, afterCallback?: Postfix | null): void; /** Removes prefix or postfix */ export declare function removePatch(prototype: object, fieldName: string, prefixOrPostfix: Prefix | Postfix): void; export declare const NeedlePatchesKey = "Needle:Patches";