@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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TypeScript
import { Object3D, Vector3, Vector3Like } from "three";
import type { IModel } from "./engine_networking_types.js";
import type { Vec3 } from "./engine_types.js";
export declare enum File_Event {
File_Spawned = "file-spawned"
}
export declare class FileSpawnModel implements IModel {
guid: string;
file_name: string;
file_hash: string;
file_size: number;
position: Vector3 | null;
scale: Vector3 | null;
seed: number;
sender: string;
/** the url to download the file */
downloadUrl: string;
parentGuid?: string;
boundsSize?: Vector3;
constructor(connectionId: string, seed: number, guid: string, name: string, hash: string, size: number, position: Vector3, scale: Vector3, downloadUrl: string);
}
export declare namespace PreviewHelper {
type PreviewInfo = {
position?: Vector3Like | Vec3;
size?: Vector3Like | Vec3;
};
function addPreview(params: {
parent: Object3D;
guid: string;
} & PreviewInfo): {
object: Object3D;
onProgress: (downloadProgress: number) => void;
};
function removePreview(guid: string): void;
}