@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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TypeScript
/// <reference types="webxr" />
import { Object3D } from 'three';
import type { IComponent, IContext } from './engine_types.js';
import type { INeedleXRSessionEventReceiver } from "./engine_xr.js";
/** @internal */
export declare function hasNewScripts(): boolean;
/**
* This method is called by the engine to process new scripts that were added to the scene.
* It will call the registering method on the script, then the awake method and finally the onEnable method.
* @internal
*/
export declare function processNewScripts(context: IContext): void;
/** @internal */
export declare function processRemoveFromScene(script: IComponent): void;
/** @internal */
export declare function processStart(context: IContext, object?: Object3D): void;
/** @internal */
export declare function addScriptToArrays(script: any, context: IContext): void;
/** @internal */
export declare function removeScriptFromContext(script: any, context: IContext): void;
/** @internal */
export declare function isNeedleXRSessionEventReceiver(script: any, mode: XRSessionMode | null): script is INeedleXRSessionEventReceiver;
/** @internal */
export declare function updateIsActive(obj?: Object3D): void;
/** @internal */
export declare function updateActiveInHierarchyWithoutEventCall(go: Object3D): void;
/** @internal */
export declare function registerPrewarmObject(obj: Object3D, context: IContext): void;
/** @internal called by the engine to remove scroll or animation hiccup when objects are rendered/compiled for the first time */
export declare function runPrewarm(context: IContext): void;
/** @internal */
export declare function clearPrewarmList(context: IContext): void;